Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
This commit is contained in:
@@ -24,7 +24,7 @@ namespace Content.Client.IconSmoothing
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{
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base.Initialize();
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SubscribeLocalEvent<IconSmoothComponent, AnchorStateChangedEvent>(HandleAnchorChanged);
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SubscribeLocalEvent<IconSmoothComponent, AnchorStateChangedEvent>(OnAnchorChanged);
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}
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public override void FrameUpdate(float frameTime)
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@@ -87,7 +87,7 @@ namespace Content.Client.IconSmoothing
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}
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}
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private void HandleAnchorChanged(EntityUid uid, IconSmoothComponent component, ref AnchorStateChangedEvent args)
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private void OnAnchorChanged(EntityUid uid, IconSmoothComponent component, ref AnchorStateChangedEvent args)
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{
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UpdateSmoothing(uid, component);
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}
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@@ -9,6 +9,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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@@ -249,10 +250,8 @@ namespace Content.IntegrationTests.Tests
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var tileDefinition = tileDefinitionManager["underplating"];
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var tile = new Tile(tileDefinition.TileId);
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var coordinates = grid.ToCoordinates();
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grid.SetTile(coordinates, tile);
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grid.SetTile(Vector2i.Zero, tile);
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mapManager.DoMapInitialize(mapId);
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});
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@@ -18,8 +18,6 @@ namespace Content.IntegrationTests.Tests.Fluids;
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[TestOf(typeof(FluidSpreaderSystem))]
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public sealed class FluidSpill : ContentIntegrationTest
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{
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private const string SpillMapsYml = "Maps/Test/floor3x3.yml";
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private static PuddleComponent? GetPuddle(IEntityManager entityManager, IMapGrid mapGrid, Vector2i pos)
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{
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foreach (var uid in mapGrid.GetAnchoredEntities(pos))
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@@ -44,7 +42,7 @@ public sealed class FluidSpill : ContentIntegrationTest
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};
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private readonly Vector2i _origin = new(-1, -1);
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private readonly Vector2i _origin = new(1, 1);
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[Test]
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public async Task SpillEvenlyTest()
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@@ -54,28 +52,30 @@ public sealed class FluidSpill : ContentIntegrationTest
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var mapLoader = server.ResolveDependency<IMapLoader>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
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var gameTiming = server.ResolveDependency<IGameTiming>();
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MapId mapId;
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GridId? gridid = null;
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GridId gridId = default;
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await server.WaitPost(() =>
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{
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mapId = mapManager.CreateMap();
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gridid = mapLoader.LoadBlueprint(mapId, SpillMapsYml).gridId;
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});
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var grid = mapManager.CreateGrid(mapId);
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gridId = grid.Index;
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if (gridid == null)
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for (var x = 0; x < 3; x++)
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{
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Assert.Fail($"Test blueprint {SpillMapsYml} not found.");
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return;
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for (var y = 0; y < 3; y++)
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{
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grid.SetTile(new Vector2i(x, y), new Tile(1));
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}
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}
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});
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await server.WaitAssertion(() =>
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{
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var grid = mapManager.GetGrid(gridid.Value);
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var grid = mapManager.GetGrid(gridId);
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var solution = new Solution("Water", FixedPoint2.New(100));
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var tileRef = grid.GetTileRef(_origin);
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var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear");
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@@ -88,7 +88,7 @@ public sealed class FluidSpill : ContentIntegrationTest
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server.Assert(() =>
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{
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var grid = mapManager.GetGrid(gridid.Value);
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var grid = mapManager.GetGrid(gridId);
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var puddle = GetPuddle(entityManager, grid, _origin);
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Assert.That(puddle, Is.Not.Null);
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@@ -115,47 +115,44 @@ public sealed class FluidSpill : ContentIntegrationTest
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await server.WaitIdleAsync();
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var mapManager = server.ResolveDependency<IMapManager>();
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var mapLoader = server.ResolveDependency<IMapLoader>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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var spillSystem = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<SpillableSystem>();
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var gameTiming = server.ResolveDependency<IGameTiming>();
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MapId mapId;
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GridId? gridId = null;
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GridId gridId = default;
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await server.WaitPost(() =>
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{
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mapId = mapManager.CreateMap();
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gridId = mapLoader.LoadBlueprint(mapId, SpillMapsYml).gridId;
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});
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var grid = mapManager.CreateGrid(mapId);
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if (gridId == null)
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for (var x = 0; x < 3; x++)
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{
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Assert.Fail($"Test blueprint {SpillMapsYml} not found.");
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return;
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for (var y = 0; y < 3; y++)
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{
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grid.SetTile(new Vector2i(x, y), new Tile(1));
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}
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}
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gridId = grid.Index;
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});
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await server.WaitAssertion(() =>
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{
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var solution = new Solution("Water", FixedPoint2.New(20.01));
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var grid = mapManager.GetGrid(gridId.Value);
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var grid = mapManager.GetGrid(gridId);
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var tileRef = grid.GetTileRef(_origin);
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var puddle = spillSystem.SpillAt(tileRef, solution, "PuddleSmear");
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Assert.That(puddle, Is.Not.Null);
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});
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if (gridId == null)
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{
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Assert.Fail($"Test blueprint {SpillMapsYml} not found.");
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return;
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}
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var sTimeToWait = (int) Math.Ceiling(2f * gameTiming.TickRate);
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await server.WaitRunTicks(sTimeToWait);
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server.Assert(() =>
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{
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var grid = mapManager.GetGrid(gridId.Value);
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var grid = mapManager.GetGrid(gridId);
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var puddle = GetPuddle(entityManager, grid, _origin);
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Assert.That(puddle, Is.Not.Null);
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Assert.That(puddle!.CurrentVolume, Is.EqualTo(FixedPoint2.New(20)));
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@@ -22,6 +22,7 @@ namespace Content.Server.Atmos.EntitySystems
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SubscribeLocalEvent<AirtightComponent, ComponentInit>(OnAirtightInit);
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SubscribeLocalEvent<AirtightComponent, ComponentShutdown>(OnAirtightShutdown);
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SubscribeLocalEvent<AirtightComponent, AnchorStateChangedEvent>(OnAirtightPositionChanged);
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SubscribeLocalEvent<AirtightComponent, ReAnchorEvent>(OnAirtightReAnchor);
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SubscribeLocalEvent<AirtightComponent, RotateEvent>(OnAirtightRotated);
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}
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@@ -57,7 +58,7 @@ namespace Content.Server.Atmos.EntitySystems
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private void OnAirtightPositionChanged(EntityUid uid, AirtightComponent airtight, ref AnchorStateChangedEvent args)
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{
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var xform = EntityManager.GetComponent<TransformComponent>(uid);
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var xform = Transform(uid);
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var gridId = xform.GridID;
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var coords = xform.Coordinates;
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@@ -70,6 +71,16 @@ namespace Content.Server.Atmos.EntitySystems
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InvalidatePosition(gridId, tilePos);
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}
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private void OnAirtightReAnchor(EntityUid uid, AirtightComponent airtight, ref ReAnchorEvent args)
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{
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foreach (var gridId in new[] { args.OldGrid, args.GridId })
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{
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// Update and invalidate new position.
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airtight.LastPosition = (gridId, args.TilePos);
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InvalidatePosition(gridId, args.TilePos);
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}
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}
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private void OnAirtightRotated(EntityUid uid, AirtightComponent airtight, ref RotateEvent ev)
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{
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if (!airtight.RotateAirBlocked || airtight.InitialAirBlockedDirection == (int)AtmosDirection.Invalid)
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@@ -28,6 +28,7 @@ namespace Content.Server.Atmos.EntitySystems
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private void InitializeGrid()
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{
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SubscribeLocalEvent<GridAtmosphereComponent, ComponentInit>(OnGridAtmosphereInit);
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SubscribeLocalEvent<GridAtmosphereComponent, GridSplitEvent>(OnGridSplit);
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}
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private void OnGridAtmosphereInit(EntityUid uid, GridAtmosphereComponent gridAtmosphere, ComponentInit args)
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@@ -60,6 +61,56 @@ namespace Content.Server.Atmos.EntitySystems
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GridRepopulateTiles(mapGrid.Grid, gridAtmosphere);
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}
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private void OnGridSplit(EntityUid uid, GridAtmosphereComponent originalGridAtmos, ref GridSplitEvent args)
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{
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foreach (var newGrid in args.NewGrids)
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{
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// Make extra sure this is a valid grid.
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if (!_mapManager.TryGetGrid(newGrid, out var mapGrid))
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continue;
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var entity = mapGrid.GridEntityId;
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// If the new split grid has an atmosphere already somehow, use that. Otherwise, add a new one.
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if (!TryComp(entity, out GridAtmosphereComponent? newGridAtmos))
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newGridAtmos = AddComp<GridAtmosphereComponent>(entity);
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// We assume the tiles on the new grid have the same coordinates as they did on the old grid...
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var enumerator = mapGrid.GetAllTilesEnumerator();
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while (enumerator.MoveNext(out var tile))
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{
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var indices = tile.Value.GridIndices;
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// This split event happens *before* the spaced tiles have been invalidated, therefore we can still
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// access their gas data. On the next atmos update tick, these tiles will be spaced. Poof!
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if (!originalGridAtmos.Tiles.TryGetValue(indices, out var tileAtmosphere))
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continue;
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// The new grid atmosphere has been initialized, meaning it has all the needed TileAtmospheres...
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if (!newGridAtmos.Tiles.TryGetValue(indices, out var newTileAtmosphere))
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// Let's be honest, this is really not gonna happen, but just in case...!
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continue;
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// Copy a bunch of data over... Not great, maybe put this in TileAtmosphere?
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newTileAtmosphere.Air = tileAtmosphere.Air?.Clone() ?? null;
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newTileAtmosphere.Hotspot = tileAtmosphere.Hotspot;
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newTileAtmosphere.HeatCapacity = tileAtmosphere.HeatCapacity;
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newTileAtmosphere.Temperature = tileAtmosphere.Temperature;
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newTileAtmosphere.PressureDifference = tileAtmosphere.PressureDifference;
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newTileAtmosphere.PressureDirection = tileAtmosphere.PressureDirection;
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// TODO ATMOS: Somehow force GasTileOverlaySystem to perform an update *right now, right here.*
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// The reason why is that right now, gas will flicker until the next GasTileOverlay update.
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// That looks bad, of course. We want to avoid that! Anyway that's a bit more complicated so out of scope.
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// Invalidate the tile, it's redundant but redundancy is good! Also HashSet so really, no duplicates.
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InvalidateTile(originalGridAtmos, indices);
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InvalidateTile(newGridAtmos, indices);
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}
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}
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}
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#region Grid Is Simulated
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/// <summary>
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@@ -217,8 +268,9 @@ namespace Content.Server.Atmos.EntitySystems
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private AtmosDirection GetBlockedDirections(IMapGrid mapGrid, Vector2i indices)
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{
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var value = AtmosDirection.Invalid;
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var enumerator = GetObstructingComponentsEnumerator(mapGrid, indices);
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foreach (var airtightComponent in GetObstructingComponents(mapGrid, indices))
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while (enumerator.MoveNext(out var airtightComponent))
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{
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if (airtightComponent.AirBlocked)
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value |= airtightComponent.AirBlockedDirection;
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@@ -11,7 +11,6 @@ namespace Content.Server.Atmos.EntitySystems;
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/// </summary>
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public sealed class AutomaticAtmosSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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public override void Initialize()
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@@ -20,7 +19,6 @@ public sealed class AutomaticAtmosSystem : EntitySystem
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SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
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}
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private void OnTileChanged(TileChangedEvent ev)
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{
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// Only if a atmos-holding tile has been added or removed.
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@@ -28,18 +26,18 @@ public sealed class AutomaticAtmosSystem : EntitySystem
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// TODO: Make tiledefmanager cache the IsSpace property, and turn this lookup-through-two-interfaces into
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// TODO: a simple array lookup, as tile IDs are likely contiguous, and there's at most 2^16 possibilities anyway.
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if (!((ev.OldTile.IsSpace(_tileDefinitionManager) && !ev.NewTile.IsSpace(_tileDefinitionManager)) ||
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(!ev.OldTile.IsSpace(_tileDefinitionManager) && ev.NewTile.IsSpace(_tileDefinitionManager))))
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(!ev.OldTile.IsSpace(_tileDefinitionManager) && ev.NewTile.IsSpace(_tileDefinitionManager))) ||
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HasComp<IAtmosphereComponent>(ev.Entity))
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return;
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var uid = _mapManager.GetGridEuid(ev.NewTile.GridIndex);
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if (!TryComp<PhysicsComponent>(uid, out var physics))
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if (!TryComp<PhysicsComponent>(ev.Entity, out var physics))
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return;
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// We can't actually count how many tiles there are efficiently, so instead estimate with the mass.
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if (physics.Mass / ShuttleSystem.TileMassMultiplier >= 7.0f && !HasComp<IAtmosphereComponent>(uid))
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if (physics.Mass / ShuttleSystem.TileMassMultiplier >= 7.0f)
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{
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AddComp<GridAtmosphereComponent>(uid);
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Logger.InfoS("atmos", $"Giving grid {uid} GridAtmosphereComponent.");
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AddComp<GridAtmosphereComponent>(ev.Entity);
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Logger.InfoS("atmos", $"Giving grid {ev.Entity} GridAtmosphereComponent.");
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}
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// It's not super important to remove it should the grid become too small again.
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// If explosions ever gain the ability to outright shatter grids, do rethink this.
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@@ -18,7 +18,7 @@ namespace Content.Server.Atmos
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/// </summary>
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[Serializable]
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[DataDefinition]
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public sealed class GasMixture : IEquatable<GasMixture>, ICloneable, ISerializationHooks
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public sealed class GasMixture : IEquatable<GasMixture>, ISerializationHooks
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{
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public static GasMixture SpaceGas => new() {Volume = Atmospherics.CellVolume, Temperature = Atmospherics.TCMB, Immutable = true};
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@@ -296,7 +296,7 @@ namespace Content.Server.Atmos
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return hashCode.ToHashCode();
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}
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public object Clone()
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public GasMixture Clone()
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{
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var newMixture = new GasMixture()
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{
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@@ -26,6 +26,7 @@ namespace Content.Server.Atmos.Piping.EntitySystems
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SubscribeLocalEvent<AtmosDeviceComponent, ComponentInit>(OnDeviceInitialize);
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SubscribeLocalEvent<AtmosDeviceComponent, ComponentShutdown>(OnDeviceShutdown);
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// Re-anchoring should be handled by the parent change.
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SubscribeLocalEvent<AtmosDeviceComponent, EntParentChangedMessage>(OnDeviceParentChanged);
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SubscribeLocalEvent<AtmosDeviceComponent, AnchorStateChangedEvent>(OnDeviceAnchorChanged);
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}
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@@ -104,7 +105,7 @@ namespace Content.Server.Atmos.Piping.EntitySystems
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if (!component.RequireAnchored)
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return;
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if(EntityManager.GetComponent<TransformComponent>(component.Owner).Anchored)
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if (args.Anchored)
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JoinAtmosphere(component);
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else
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LeaveAtmosphere(component);
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@@ -36,6 +36,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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SubscribeLocalEvent<GasMixerComponent, GasMixerChangeNodePercentageMessage>(OnChangeNodePercentageMessage);
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SubscribeLocalEvent<GasMixerComponent, GasMixerToggleStatusMessage>(OnToggleStatusMessage);
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// Shouldn't need re-anchor event
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SubscribeLocalEvent<GasMixerComponent, AnchorStateChangedEvent>(OnAnchorChanged);
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}
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@@ -22,6 +22,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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base.Initialize();
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SubscribeLocalEvent<GasPortableComponent, AnchorAttemptEvent>(OnPortableAnchorAttempt);
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// Shouldn't need re-anchored event.
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SubscribeLocalEvent<GasPortableComponent, AnchorStateChangedEvent>(OnAnchorChanged);
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}
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@@ -11,6 +11,7 @@ namespace Content.Server.Atmos
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/// Internal Atmos class that stores data about the atmosphere in a grid.
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/// You shouldn't use this directly, use <see cref="AtmosphereSystem"/> instead.
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/// </summary>
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[Friend(typeof(AtmosphereSystem))]
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public sealed class TileAtmosphere : IGasMixtureHolder
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{
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[ViewVariables]
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@@ -24,7 +24,8 @@ namespace Content.Server.BarSign.Systems
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private void UpdateBarSignVisuals(EntityUid owner, BarSignComponent component, PowerChangedEvent args)
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{
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if (component.LifeStage is < ComponentLifeStage.Initialized or > ComponentLifeStage.Running) return;
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var lifestage = MetaData(owner).EntityLifeStage;
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if (lifestage is < EntityLifeStage.Initialized or >= EntityLifeStage.Terminating) return;
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if (!TryComp(owner, out SpriteComponent? sprite))
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{
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@@ -13,9 +13,11 @@ namespace Content.Server.Cargo;
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public sealed partial class CargoSystem
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{
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[Dependency] private readonly PaperSystem _paperSystem = default!;
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|
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private void InitializeTelepad()
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{
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SubscribeLocalEvent<CargoTelepadComponent, PowerChangedEvent>(OnTelepadPowerChange);
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// Shouldn't need re-anchored event
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SubscribeLocalEvent<CargoTelepadComponent, AnchorStateChangedEvent>(OnTelepadAnchorChange);
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}
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||||
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||||
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@@ -15,6 +15,7 @@ namespace Content.Server.Decals
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
|
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[Dependency] private readonly IAdminManager _adminManager = default!;
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||||
[Dependency] private readonly ITileDefinitionManager _tileDefMan = default!;
|
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[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
|
||||
private readonly Dictionary<GridId, HashSet<Vector2i>> _dirtyChunks = new();
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@@ -37,7 +38,7 @@ namespace Content.Server.Decals
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base.Initialize();
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||||
|
||||
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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MapManager.TileChanged += OnTileChanged;
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SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
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||||
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||||
SubscribeNetworkEvent<RequestDecalPlacementEvent>(OnDecalPlacementRequest);
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||||
SubscribeNetworkEvent<RequestDecalRemovalEvent>(OnDecalRemovalRequest);
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||||
@@ -48,23 +49,22 @@ namespace Content.Server.Decals
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base.Shutdown();
|
||||
|
||||
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
|
||||
MapManager.TileChanged -= OnTileChanged;
|
||||
}
|
||||
|
||||
private void OnTileChanged(object? sender, TileChangedEventArgs e)
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||||
private void OnTileChanged(TileChangedEvent args)
|
||||
{
|
||||
if (!e.NewTile.IsSpace())
|
||||
if (!args.NewTile.IsSpace(_tileDefMan))
|
||||
return;
|
||||
|
||||
var chunkCollection = ChunkCollection(e.NewTile.GridIndex);
|
||||
var indices = GetChunkIndices(e.NewTile.GridIndices);
|
||||
var chunkCollection = ChunkCollection(args.Entity);
|
||||
var indices = GetChunkIndices(args.NewTile.GridIndices);
|
||||
var toDelete = new HashSet<uint>();
|
||||
if (chunkCollection.TryGetValue(indices, out var chunk))
|
||||
{
|
||||
foreach (var (uid, decal) in chunk)
|
||||
{
|
||||
if (new Vector2((int) Math.Floor(decal.Coordinates.X), (int) Math.Floor(decal.Coordinates.Y)) ==
|
||||
e.NewTile.GridIndices)
|
||||
args.NewTile.GridIndices)
|
||||
{
|
||||
toDelete.Add(uid);
|
||||
}
|
||||
@@ -75,10 +75,10 @@ namespace Content.Server.Decals
|
||||
|
||||
foreach (var uid in toDelete)
|
||||
{
|
||||
RemoveDecalInternal(e.NewTile.GridIndex, uid);
|
||||
RemoveDecalInternal(args.NewTile.GridIndex, uid);
|
||||
}
|
||||
|
||||
DirtyChunk(e.NewTile.GridIndex, indices);
|
||||
DirtyChunk(args.NewTile.GridIndex, indices);
|
||||
}
|
||||
|
||||
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
|
||||
|
||||
@@ -46,6 +46,7 @@ namespace Content.Server.Disposal.Unit.EntitySystems
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
// Shouldn't need re-anchoring.
|
||||
SubscribeLocalEvent<DisposalUnitComponent, AnchorStateChangedEvent>(OnAnchorChanged);
|
||||
// TODO: Predict me when hands predicted
|
||||
SubscribeLocalEvent<DisposalUnitComponent, RelayMovementEntityEvent>(HandleMovement);
|
||||
|
||||
@@ -225,11 +225,11 @@ public sealed partial class ExplosionSystem : EntitySystem
|
||||
if (!ev.NewTile.Tile.IsEmpty && !ev.OldTile.IsEmpty)
|
||||
return;
|
||||
|
||||
var tileRef = ev.NewTile;
|
||||
|
||||
if (!_mapManager.TryGetGrid(tileRef.GridIndex, out var grid))
|
||||
if (!_mapManager.TryGetGrid(ev.Entity, out var grid))
|
||||
return;
|
||||
|
||||
var tileRef = ev.NewTile;
|
||||
|
||||
if (!_gridEdges.TryGetValue(tileRef.GridIndex, out var edges))
|
||||
{
|
||||
edges = new();
|
||||
|
||||
@@ -21,6 +21,7 @@ public sealed partial class TriggerSystem
|
||||
SubscribeLocalEvent<TriggerOnProximityComponent, EndCollideEvent>(OnProximityEndCollide);
|
||||
SubscribeLocalEvent<TriggerOnProximityComponent, MapInitEvent>(OnMapInit);
|
||||
SubscribeLocalEvent<TriggerOnProximityComponent, ComponentShutdown>(OnProximityShutdown);
|
||||
// Shouldn't need re-anchoring.
|
||||
SubscribeLocalEvent<TriggerOnProximityComponent, AnchorStateChangedEvent>(OnProximityAnchor);
|
||||
}
|
||||
|
||||
|
||||
@@ -21,6 +21,7 @@ namespace Content.Server.Fluids.EntitySystems
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
// Shouldn't need re-anchoring.
|
||||
SubscribeLocalEvent<PuddleComponent, AnchorStateChangedEvent>(OnAnchorChanged);
|
||||
SubscribeLocalEvent<PuddleComponent, ExaminedEvent>(HandlePuddleExamined);
|
||||
SubscribeLocalEvent<PuddleComponent, SolutionChangedEvent>(OnUpdate);
|
||||
|
||||
@@ -184,7 +184,7 @@ public sealed class SpillableSystem : EntitySystem
|
||||
|
||||
// Get normalized co-ordinate for spill location and spill it in the centre
|
||||
// TODO: Does SnapGrid or something else already do this?
|
||||
var spillGridCoords = mapGrid.GridTileToWorld(tileRef.GridIndices);
|
||||
var spillGridCoords = mapGrid.GridTileToLocal(tileRef.GridIndices);
|
||||
var startEntity = EntityUid.Invalid;
|
||||
PuddleComponent? puddleComponent = null;
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@ namespace Content.Server.NodeContainer.EntitySystems
|
||||
SubscribeLocalEvent<NodeContainerComponent, ComponentStartup>(OnStartupEvent);
|
||||
SubscribeLocalEvent<NodeContainerComponent, ComponentShutdown>(OnShutdownEvent);
|
||||
SubscribeLocalEvent<NodeContainerComponent, AnchorStateChangedEvent>(OnAnchorStateChanged);
|
||||
SubscribeLocalEvent<NodeContainerComponent, ReAnchorEvent>(OnReAnchor);
|
||||
SubscribeLocalEvent<NodeContainerComponent, RotateEvent>(OnRotateEvent);
|
||||
SubscribeLocalEvent<NodeContainerComponent, ExaminedEvent>(OnExamine);
|
||||
}
|
||||
@@ -71,6 +72,15 @@ namespace Content.Server.NodeContainer.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
private void OnReAnchor(EntityUid uid, NodeContainerComponent component, ref ReAnchorEvent args)
|
||||
{
|
||||
foreach (var node in component.Nodes.Values)
|
||||
{
|
||||
_nodeGroupSystem.QueueNodeRemove(node);
|
||||
_nodeGroupSystem.QueueReflood(node);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnRotateEvent(EntityUid uid, NodeContainerComponent container, ref RotateEvent ev)
|
||||
{
|
||||
if (ev.NewRotation == ev.OldRotation)
|
||||
|
||||
@@ -157,8 +157,8 @@ namespace Content.Server.NodeContainer.EntitySystems
|
||||
|
||||
var sw = Stopwatch.StartNew();
|
||||
|
||||
var xformQuery = EntityManager.GetEntityQuery<TransformComponent>();
|
||||
var nodeQuery = EntityManager.GetEntityQuery<NodeContainerComponent>();
|
||||
var xformQuery = GetEntityQuery<TransformComponent>();
|
||||
var nodeQuery = GetEntityQuery<NodeContainerComponent>();
|
||||
|
||||
foreach (var toRemove in _toRemove)
|
||||
{
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace Content.Server.NodeContainer.NodeGroups
|
||||
}
|
||||
}
|
||||
|
||||
public enum NodeGroupID
|
||||
public enum NodeGroupID : byte
|
||||
{
|
||||
Default,
|
||||
HVPower,
|
||||
|
||||
@@ -34,6 +34,7 @@ namespace Content.Server.Nuke
|
||||
// anchoring logic
|
||||
SubscribeLocalEvent<NukeComponent, AnchorAttemptEvent>(OnAnchorAttempt);
|
||||
SubscribeLocalEvent<NukeComponent, UnanchorAttemptEvent>(OnUnanchorAttempt);
|
||||
// Shouldn't need re-anchoring.
|
||||
SubscribeLocalEvent<NukeComponent, AnchorStateChangedEvent>(OnAnchorChanged);
|
||||
|
||||
// ui events
|
||||
|
||||
@@ -26,6 +26,7 @@ public sealed partial class CableSystem : EntitySystem
|
||||
|
||||
SubscribeLocalEvent<CableComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
SubscribeLocalEvent<CableComponent, CuttingFinishedEvent>(OnCableCut);
|
||||
// Shouldn't need re-anchoring.
|
||||
SubscribeLocalEvent<CableComponent, AnchorStateChangedEvent>(OnAnchorChanged);
|
||||
}
|
||||
|
||||
|
||||
@@ -25,7 +25,10 @@ namespace Content.Server.Power.EntitySystems
|
||||
|
||||
//Anchoring
|
||||
SubscribeLocalEvent<ExtensionCableReceiverComponent, AnchorStateChangedEvent>(OnReceiverAnchorStateChanged);
|
||||
SubscribeLocalEvent<ExtensionCableReceiverComponent, ReAnchorEvent>(OnReceiverReAnchor);
|
||||
|
||||
SubscribeLocalEvent<ExtensionCableProviderComponent, AnchorStateChangedEvent>(OnProviderAnchorStateChanged);
|
||||
SubscribeLocalEvent<ExtensionCableProviderComponent, ReAnchorEvent>(OnProviderReAnchor);
|
||||
}
|
||||
|
||||
#region Provider
|
||||
@@ -41,14 +44,7 @@ namespace Content.Server.Power.EntitySystems
|
||||
|
||||
private void OnProviderStarted(EntityUid uid, ExtensionCableProviderComponent provider, ComponentStartup args)
|
||||
{
|
||||
foreach (var receiver in FindAvailableReceivers(uid, provider.TransferRange))
|
||||
{
|
||||
receiver.Provider?.LinkedReceivers.Remove(receiver);
|
||||
receiver.Provider = provider;
|
||||
provider.LinkedReceivers.Add(receiver);
|
||||
RaiseLocalEvent(receiver.Owner, new ProviderConnectedEvent(provider), broadcast: false);
|
||||
RaiseLocalEvent(uid, new ReceiverConnectedEvent(receiver), broadcast: false);
|
||||
}
|
||||
Connect(uid, provider);
|
||||
}
|
||||
|
||||
private void OnProviderShutdown(EntityUid uid, ExtensionCableProviderComponent provider, ComponentShutdown args)
|
||||
@@ -61,17 +57,21 @@ namespace Content.Server.Power.EntitySystems
|
||||
if (MetaData(grid.GridEntityId).EntityLifeStage > EntityLifeStage.MapInitialized) return;
|
||||
}
|
||||
|
||||
provider.Connectable = false;
|
||||
ResetReceivers(provider);
|
||||
Disconnect(uid, provider);
|
||||
}
|
||||
|
||||
private void OnProviderAnchorStateChanged(EntityUid uid, ExtensionCableProviderComponent provider, ref AnchorStateChangedEvent args)
|
||||
{
|
||||
if (args.Anchored)
|
||||
Connect(uid, provider);
|
||||
else
|
||||
Disconnect(uid, provider);
|
||||
}
|
||||
|
||||
private void Connect(EntityUid uid, ExtensionCableProviderComponent provider)
|
||||
{
|
||||
provider.Connectable = true;
|
||||
|
||||
// same as OnProviderStarted
|
||||
foreach (var receiver in FindAvailableReceivers(uid, provider.TransferRange))
|
||||
{
|
||||
receiver.Provider?.LinkedReceivers.Remove(receiver);
|
||||
@@ -81,12 +81,18 @@ namespace Content.Server.Power.EntitySystems
|
||||
RaiseLocalEvent(uid, new ReceiverConnectedEvent(receiver), broadcast: false);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
private void Disconnect(EntityUid uid, ExtensionCableProviderComponent provider)
|
||||
{
|
||||
// same as OnProviderShutdown
|
||||
provider.Connectable = false;
|
||||
ResetReceivers(provider);
|
||||
}
|
||||
|
||||
private void OnProviderReAnchor(EntityUid uid, ExtensionCableProviderComponent component, ref ReAnchorEvent args)
|
||||
{
|
||||
Disconnect(uid, component);
|
||||
Connect(uid, component);
|
||||
}
|
||||
|
||||
private void ResetReceivers(ExtensionCableProviderComponent provider)
|
||||
@@ -179,16 +185,28 @@ namespace Content.Server.Power.EntitySystems
|
||||
|
||||
private void OnReceiverShutdown(EntityUid uid, ExtensionCableReceiverComponent receiver, ComponentShutdown args)
|
||||
{
|
||||
if (receiver.Provider == null) return;
|
||||
|
||||
receiver.Provider.LinkedReceivers.Remove(receiver);
|
||||
RaiseLocalEvent(uid, new ProviderDisconnectedEvent(receiver.Provider), broadcast: false);
|
||||
RaiseLocalEvent(receiver.Provider.Owner, new ReceiverDisconnectedEvent(receiver), broadcast: false);
|
||||
Disconnect(uid, receiver);
|
||||
}
|
||||
|
||||
private void OnReceiverAnchorStateChanged(EntityUid uid, ExtensionCableReceiverComponent receiver, ref AnchorStateChangedEvent args)
|
||||
{
|
||||
if (args.Anchored)
|
||||
{
|
||||
Connect(uid, receiver);
|
||||
}
|
||||
else
|
||||
{
|
||||
Disconnect(uid, receiver);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnReceiverReAnchor(EntityUid uid, ExtensionCableReceiverComponent receiver, ref ReAnchorEvent args)
|
||||
{
|
||||
Disconnect(uid, receiver);
|
||||
Connect(uid, receiver);
|
||||
}
|
||||
|
||||
private void Connect(EntityUid uid, ExtensionCableReceiverComponent receiver)
|
||||
{
|
||||
receiver.Connectable = true;
|
||||
if (receiver.Provider == null)
|
||||
@@ -196,7 +214,8 @@ namespace Content.Server.Power.EntitySystems
|
||||
TryFindAndSetProvider(receiver);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
private void Disconnect(EntityUid uid, ExtensionCableReceiverComponent receiver)
|
||||
{
|
||||
receiver.Connectable = false;
|
||||
RaiseLocalEvent(uid, new ProviderDisconnectedEvent(receiver.Provider), broadcast: false);
|
||||
@@ -208,7 +227,6 @@ namespace Content.Server.Power.EntitySystems
|
||||
|
||||
receiver.Provider = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void TryFindAndSetProvider(ExtensionCableReceiverComponent receiver, TransformComponent? xform = null)
|
||||
{
|
||||
|
||||
@@ -13,13 +13,21 @@ namespace Content.Server.Power.NodeGroups
|
||||
public override void LoadNodes(List<Node> groupNodes)
|
||||
{
|
||||
base.LoadNodes(groupNodes);
|
||||
var entManager = IoCManager.Resolve<IEntityManager>();
|
||||
|
||||
foreach (var node in groupNodes)
|
||||
{
|
||||
var newNetConnectorComponents = IoCManager.Resolve<IEntityManager>().GetComponents<IBaseNetConnectorComponent<TNetType>>(node.Owner)
|
||||
.Where(powerComp => (powerComp.NodeId == null || powerComp.NodeId == node.Name) &&
|
||||
(NodeGroupID) powerComp.Voltage == node.NodeGroupID)
|
||||
.ToList();
|
||||
var newNetConnectorComponents = new List<IBaseNetConnectorComponent<TNetType>>();
|
||||
|
||||
foreach (var comp in entManager.GetComponents<IBaseNetConnectorComponent<TNetType>>(node.Owner))
|
||||
{
|
||||
if ((comp.NodeId == null ||
|
||||
comp.NodeId == node.Name) &&
|
||||
(NodeGroupID) comp.Voltage == node.NodeGroupID)
|
||||
{
|
||||
newNetConnectorComponents.Add(comp);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var netConnector in newNetConnectorComponents)
|
||||
{
|
||||
|
||||
@@ -38,6 +38,7 @@ namespace Content.Server.Shuttles.EntitySystems
|
||||
SubscribeLocalEvent<DockingComponent, ComponentShutdown>(OnShutdown);
|
||||
SubscribeLocalEvent<DockingComponent, PowerChangedEvent>(OnPowerChange);
|
||||
SubscribeLocalEvent<DockingComponent, AnchorStateChangedEvent>(OnAnchorChange);
|
||||
SubscribeLocalEvent<DockingComponent, ReAnchorEvent>(OnDockingReAnchor);
|
||||
|
||||
SubscribeLocalEvent<DockingComponent, GetVerbsEvent<InteractionVerb>>(OnVerb);
|
||||
SubscribeLocalEvent<DockingComponent, BeforeDoorAutoCloseEvent>(OnAutoClose);
|
||||
@@ -256,6 +257,16 @@ namespace Content.Server.Shuttles.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDockingReAnchor(EntityUid uid, DockingComponent component, ref ReAnchorEvent args)
|
||||
{
|
||||
if (!component.Docked) return;
|
||||
|
||||
var other = Comp<DockingComponent>(component.DockedWith!.Value);
|
||||
|
||||
Undock(component);
|
||||
Dock(component, other);
|
||||
}
|
||||
|
||||
private void OnPowerChange(EntityUid uid, DockingComponent component, PowerChangedEvent args)
|
||||
{
|
||||
// This is because power can change during startup for <Reasons> and undock
|
||||
|
||||
@@ -1,18 +1,17 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Shared.CCVar;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Physics;
|
||||
|
||||
namespace Content.Server.Shuttles.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
internal sealed class ShuttleSystem : EntitySystem
|
||||
public sealed class ShuttleSystem : EntitySystem
|
||||
{
|
||||
public const float TileMassMultiplier = 4f;
|
||||
[Dependency] private readonly FixtureSystem _fixtures = default!;
|
||||
|
||||
public const float TileMassMultiplier = 0.5f;
|
||||
|
||||
public float ShuttleMaxLinearSpeed;
|
||||
|
||||
@@ -74,11 +73,15 @@ namespace Content.Server.Shuttles.EntitySystems
|
||||
// Look this is jank but it's a placeholder until we design it.
|
||||
if (args.NewFixtures.Count == 0) return;
|
||||
|
||||
var manager = Comp<FixturesComponent>(args.NewFixtures[0].Body.Owner);
|
||||
|
||||
foreach (var fixture in args.NewFixtures)
|
||||
{
|
||||
fixture.Mass = fixture.Area * TileMassMultiplier;
|
||||
fixture.Restitution = 0.1f;
|
||||
_fixtures.SetMass(fixture, fixture.Area * TileMassMultiplier, manager, false);
|
||||
_fixtures.SetRestitution(fixture, 0.1f, manager, false);
|
||||
}
|
||||
|
||||
_fixtures.FixtureUpdate(manager, args.NewFixtures[0].Body);
|
||||
}
|
||||
|
||||
private void OnGridInit(GridInitializeEvent ev)
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Content.Server.Audio;
|
||||
using Content.Server.Damage.Systems;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Shared.Damage;
|
||||
@@ -14,11 +11,7 @@ using Content.Shared.Physics;
|
||||
using Content.Shared.Temperature;
|
||||
using Content.Shared.Shuttles.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
@@ -29,6 +22,7 @@ namespace Content.Server.Shuttles.EntitySystems
|
||||
public sealed class ThrusterSystem : EntitySystem
|
||||
{
|
||||
[Robust.Shared.IoC.Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly AmbientSoundSystem _ambient = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly FixtureSystem _fixtureSystem = default!;
|
||||
[Robust.Shared.IoC.Dependency] private readonly DamageableSystem _damageable = default!;
|
||||
@@ -52,6 +46,7 @@ namespace Content.Server.Shuttles.EntitySystems
|
||||
SubscribeLocalEvent<ThrusterComponent, ComponentShutdown>(OnThrusterShutdown);
|
||||
SubscribeLocalEvent<ThrusterComponent, PowerChangedEvent>(OnPowerChange);
|
||||
SubscribeLocalEvent<ThrusterComponent, AnchorStateChangedEvent>(OnAnchorChange);
|
||||
SubscribeLocalEvent<ThrusterComponent, ReAnchorEvent>(OnThrusterReAnchor);
|
||||
SubscribeLocalEvent<ThrusterComponent, RotateEvent>(OnRotate);
|
||||
SubscribeLocalEvent<ThrusterComponent, IsHotEvent>(OnIsHotEvent);
|
||||
SubscribeLocalEvent<ThrusterComponent, StartCollideEvent>(OnStartCollide);
|
||||
@@ -104,9 +99,12 @@ namespace Content.Server.Shuttles.EntitySystems
|
||||
private void OnTileChange(object? sender, TileChangedEventArgs e)
|
||||
{
|
||||
// If the old tile was space but the new one isn't then disable all adjacent thrusters
|
||||
if (e.NewTile.IsSpace() || !e.OldTile.IsSpace()) return;
|
||||
if (e.NewTile.IsSpace(_tileDefManager) || !e.OldTile.IsSpace(_tileDefManager)) return;
|
||||
|
||||
var tilePos = e.NewTile.GridIndices;
|
||||
var grid = _mapManager.GetGrid(e.NewTile.GridIndex);
|
||||
var xformQuery = GetEntityQuery<TransformComponent>();
|
||||
var thrusterQuery = GetEntityQuery<ThrusterComponent>();
|
||||
|
||||
for (var x = -1; x <= 1; x++)
|
||||
{
|
||||
@@ -115,17 +113,19 @@ namespace Content.Server.Shuttles.EntitySystems
|
||||
if (x != 0 && y != 0) continue;
|
||||
|
||||
var checkPos = tilePos + new Vector2i(x, y);
|
||||
var enumerator = grid.GetAnchoredEntitiesEnumerator(checkPos);
|
||||
|
||||
foreach (var ent in _mapManager.GetGrid(e.NewTile.GridIndex).GetAnchoredEntities(checkPos))
|
||||
while (enumerator.MoveNext(out var ent))
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(ent, out ThrusterComponent? thruster) || !thruster.RequireSpace) continue;
|
||||
if (!thrusterQuery.TryGetComponent(ent.Value, out var thruster) || !thruster.RequireSpace) continue;
|
||||
|
||||
// Work out if the thruster is facing this direction
|
||||
var direction = EntityManager.GetComponent<TransformComponent>(ent).LocalRotation.ToWorldVec();
|
||||
var xform = xformQuery.GetComponent(ent.Value);
|
||||
var direction = xform.LocalRotation.ToWorldVec();
|
||||
|
||||
if (new Vector2i((int) direction.X, (int) direction.Y) != new Vector2i(x, y)) continue;
|
||||
|
||||
DisableThruster(ent, thruster);
|
||||
DisableThruster(ent.Value, thruster, xform.GridID);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -195,6 +195,14 @@ namespace Content.Server.Shuttles.EntitySystems
|
||||
}
|
||||
}
|
||||
|
||||
private void OnThrusterReAnchor(EntityUid uid, ThrusterComponent component, ref ReAnchorEvent args)
|
||||
{
|
||||
DisableThruster(uid, component, args.OldGrid);
|
||||
|
||||
if (CanEnable(uid, component))
|
||||
EnableThruster(uid, component);
|
||||
}
|
||||
|
||||
private void OnThrusterInit(EntityUid uid, ThrusterComponent component, ComponentInit args)
|
||||
{
|
||||
_ambient.SetAmbience(uid, false);
|
||||
@@ -292,14 +300,20 @@ namespace Content.Server.Shuttles.EntitySystems
|
||||
_ambient.SetAmbience(uid, true);
|
||||
}
|
||||
|
||||
public void DisableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null, Angle? angle = null)
|
||||
{
|
||||
if (!Resolve(uid, ref xform)) return;
|
||||
DisableThruster(uid, component, xform.GridID, xform);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to disable the thruster.
|
||||
/// </summary>
|
||||
public void DisableThruster(EntityUid uid, ThrusterComponent component, TransformComponent? xform = null, Angle? angle = null)
|
||||
public void DisableThruster(EntityUid uid, ThrusterComponent component, GridId gridId, TransformComponent? xform = null, Angle? angle = null)
|
||||
{
|
||||
if (!component.IsOn ||
|
||||
!Resolve(uid, ref xform) ||
|
||||
!_mapManager.TryGetGrid(xform.GridID, out var grid)) return;
|
||||
!_mapManager.TryGetGrid(gridId, out var grid)) return;
|
||||
|
||||
component.IsOn = false;
|
||||
|
||||
@@ -351,7 +365,7 @@ namespace Content.Server.Shuttles.EntitySystems
|
||||
{
|
||||
if (!component.Enabled) return false;
|
||||
|
||||
var xform = EntityManager.GetComponent<TransformComponent>(uid);
|
||||
var xform = Transform(uid);
|
||||
|
||||
if (!xform.Anchored ||
|
||||
EntityManager.TryGetComponent(uid, out ApcPowerReceiverComponent? receiver) && !receiver.Powered)
|
||||
|
||||
@@ -52,8 +52,11 @@ namespace Content.Shared.Decals
|
||||
}
|
||||
}
|
||||
|
||||
protected DecalGridComponent.DecalGridChunkCollection DecalGridChunkCollection(GridId gridId) => EntityManager
|
||||
.GetComponent<DecalGridComponent>(MapManager.GetGrid(gridId).GridEntityId).ChunkCollection;
|
||||
protected DecalGridComponent.DecalGridChunkCollection DecalGridChunkCollection(EntityUid gridEuid) =>
|
||||
Comp<DecalGridComponent>(gridEuid).ChunkCollection;
|
||||
protected DecalGridComponent.DecalGridChunkCollection DecalGridChunkCollection(GridId gridId) =>
|
||||
Comp<DecalGridComponent>(MapManager.GetGridEuid(gridId)).ChunkCollection;
|
||||
protected Dictionary<Vector2i, Dictionary<uint, Decal>> ChunkCollection(EntityUid gridEuid) => DecalGridChunkCollection(gridEuid).ChunkCollection;
|
||||
protected Dictionary<Vector2i, Dictionary<uint, Decal>> ChunkCollection(GridId gridId) => DecalGridChunkCollection(gridId).ChunkCollection;
|
||||
|
||||
protected virtual void DirtyChunk(GridId id, Vector2i chunkIndices) {}
|
||||
|
||||
@@ -164,7 +164,7 @@ namespace Content.Shared.Maps
|
||||
if (!GetWorldTileBox(turf, out var worldBox))
|
||||
return Enumerable.Empty<EntityUid>();
|
||||
|
||||
return lookupSystem.GetEntitiesIntersecting(turf.MapIndex, worldBox, flags);
|
||||
return lookupSystem.GetEntitiesIntersecting(turf.GridIndex, worldBox, flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -191,22 +191,24 @@ namespace Content.Shared.Maps
|
||||
/// <summary>
|
||||
/// Checks if a turf has something dense on it.
|
||||
/// </summary>
|
||||
public static bool IsBlockedTurf(this TileRef turf, bool filterMobs, SharedPhysicsSystem? physics = null, IEntitySystemManager? entSysMan = null)
|
||||
public static bool IsBlockedTurf(this TileRef turf, bool filterMobs, EntityLookupSystem? physics = null, IEntitySystemManager? entSysMan = null)
|
||||
{
|
||||
// TODO: Deprecate this with entitylookup.
|
||||
if (physics == null)
|
||||
{
|
||||
// Slow path, resolve dependencies.
|
||||
IoCManager.Resolve(ref entSysMan);
|
||||
entSysMan.Resolve(ref physics);
|
||||
physics = entSysMan.GetEntitySystem<EntityLookupSystem>();
|
||||
}
|
||||
|
||||
if (!GetWorldTileBox(turf, out var worldBox))
|
||||
return false;
|
||||
|
||||
var query = physics.GetCollidingEntities(turf.MapIndex, in worldBox);
|
||||
var entManager = IoCManager.Resolve<IEntityManager>();
|
||||
var query = physics.GetEntitiesIntersecting(turf.GridIndex, worldBox);
|
||||
|
||||
foreach (var body in query)
|
||||
foreach (var ent in query)
|
||||
{
|
||||
var body = entManager.GetComponent<PhysicsComponent>(ent);
|
||||
if (body.CanCollide && body.Hard && (body.CollisionLayer & (int) CollisionGroup.Impassable) != 0)
|
||||
return true;
|
||||
|
||||
|
||||
@@ -26,6 +26,7 @@ namespace Content.Shared.SubFloor
|
||||
SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
|
||||
SubscribeLocalEvent<SubFloorHideComponent, ComponentStartup>(OnSubFloorStarted);
|
||||
SubscribeLocalEvent<SubFloorHideComponent, ComponentShutdown>(OnSubFloorTerminating);
|
||||
// Like 80% sure this doesn't need to handle re-anchoring.
|
||||
SubscribeLocalEvent<SubFloorHideComponent, AnchorStateChangedEvent>(HandleAnchorChanged);
|
||||
SubscribeLocalEvent<SubFloorHideComponent, GettingInteractedWithAttemptEvent>(OnInteractionAttempt);
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ public sealed class TrayScannerSystem : EntitySystem
|
||||
return;
|
||||
|
||||
scanner.Enabled = enabled;
|
||||
scanner.Dirty();
|
||||
Dirty(scanner);
|
||||
|
||||
if (scanner.Enabled)
|
||||
_activeScanners.Add(uid);
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Content.Shared.Throwing
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<ThrownItemComponent, PhysicsSleepMessage>(HandleSleep);
|
||||
SubscribeLocalEvent<ThrownItemComponent, PhysicsSleepEvent>(OnSleep);
|
||||
SubscribeLocalEvent<ThrownItemComponent, StartCollideEvent>(HandleCollision);
|
||||
SubscribeLocalEvent<ThrownItemComponent, PreventCollideEvent>(PreventCollision);
|
||||
SubscribeLocalEvent<ThrownItemComponent, ThrownEvent>(ThrowItem);
|
||||
@@ -87,7 +87,7 @@ namespace Content.Shared.Throwing
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleSleep(EntityUid uid, ThrownItemComponent thrownItem, PhysicsSleepMessage message)
|
||||
private void OnSleep(EntityUid uid, ThrownItemComponent thrownItem, ref PhysicsSleepEvent @event)
|
||||
{
|
||||
StopThrow(uid, thrownItem);
|
||||
}
|
||||
|
||||
@@ -67,6 +67,7 @@
|
||||
- showpos
|
||||
- showray
|
||||
- showchunkbb
|
||||
- showgridnodes
|
||||
- entfo
|
||||
- sggcell
|
||||
- ldrsc
|
||||
|
||||
Reference in New Issue
Block a user