Files
tbd-station-14/Content.Server/Decals/DecalSystem.cs
metalgearsloth 72da2db62d Content changes for grid splitting (#7645) (#7746)
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
2022-04-24 13:54:25 +10:00

444 lines
16 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Server.Administration.Managers;
using Content.Shared.Administration;
using Content.Shared.Decals;
using Content.Shared.Maps;
using Microsoft.Extensions.ObjectPool;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Player;
namespace Content.Server.Decals
{
public sealed class DecalSystem : SharedDecalSystem
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefMan = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
private readonly Dictionary<GridId, HashSet<Vector2i>> _dirtyChunks = new();
private readonly Dictionary<IPlayerSession, Dictionary<GridId, HashSet<Vector2i>>> _previousSentChunks = new();
// If this ever gets parallelised then you'll want to increase the pooled count.
private ObjectPool<HashSet<Vector2i>> _chunkIndexPool =
new DefaultObjectPool<HashSet<Vector2i>>(
new DefaultPooledObjectPolicy<HashSet<Vector2i>>(), 64);
private ObjectPool<Dictionary<GridId, HashSet<Vector2i>>> _chunkViewerPool =
new DefaultObjectPool<Dictionary<GridId, HashSet<Vector2i>>>(
new DefaultPooledObjectPolicy<Dictionary<GridId, HashSet<Vector2i>>>(), 64);
// Pool if we ever parallelise.
private HashSet<EntityUid> _viewers = new(64);
public override void Initialize()
{
base.Initialize();
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
SubscribeLocalEvent<TileChangedEvent>(OnTileChanged);
SubscribeNetworkEvent<RequestDecalPlacementEvent>(OnDecalPlacementRequest);
SubscribeNetworkEvent<RequestDecalRemovalEvent>(OnDecalRemovalRequest);
}
public override void Shutdown()
{
base.Shutdown();
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
}
private void OnTileChanged(TileChangedEvent args)
{
if (!args.NewTile.IsSpace(_tileDefMan))
return;
var chunkCollection = ChunkCollection(args.Entity);
var indices = GetChunkIndices(args.NewTile.GridIndices);
var toDelete = new HashSet<uint>();
if (chunkCollection.TryGetValue(indices, out var chunk))
{
foreach (var (uid, decal) in chunk)
{
if (new Vector2((int) Math.Floor(decal.Coordinates.X), (int) Math.Floor(decal.Coordinates.Y)) ==
args.NewTile.GridIndices)
{
toDelete.Add(uid);
}
}
}
if (toDelete.Count == 0) return;
foreach (var uid in toDelete)
{
RemoveDecalInternal(args.NewTile.GridIndex, uid);
}
DirtyChunk(args.NewTile.GridIndex, indices);
}
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
switch (e.NewStatus)
{
case SessionStatus.InGame:
_previousSentChunks[e.Session] = new();
break;
case SessionStatus.Disconnected:
_previousSentChunks.Remove(e.Session);
break;
}
}
private void OnDecalPlacementRequest(RequestDecalPlacementEvent ev, EntitySessionEventArgs eventArgs)
{
if (eventArgs.SenderSession is not IPlayerSession session)
return;
// bad
if (!_adminManager.HasAdminFlag(session, AdminFlags.Spawn))
return;
if (!ev.Coordinates.IsValid(EntityManager))
return;
TryAddDecal(ev.Decal, ev.Coordinates, out _);
}
private void OnDecalRemovalRequest(RequestDecalRemovalEvent ev, EntitySessionEventArgs eventArgs)
{
if (eventArgs.SenderSession is not IPlayerSession session)
return;
// bad
if (!_adminManager.HasAdminFlag(session, AdminFlags.Spawn))
return;
if (!ev.Coordinates.IsValid(EntityManager))
return;
var gridId = ev.Coordinates.GetGridId(EntityManager);
if (!gridId.IsValid())
return;
// remove all decals on the same tile
foreach (var decal in GetDecalsInRange(gridId, ev.Coordinates.Position))
{
RemoveDecal(gridId, decal);
}
}
protected override void DirtyChunk(GridId id, Vector2i chunkIndices)
{
if(!_dirtyChunks.ContainsKey(id))
_dirtyChunks[id] = new HashSet<Vector2i>();
_dirtyChunks[id].Add(chunkIndices);
}
public bool TryAddDecal(string id, EntityCoordinates coordinates, [NotNullWhen(true)] out uint? uid, Color? color = null, Angle? rotation = null, int zIndex = 0, bool cleanable = false)
{
uid = 0;
rotation ??= Angle.Zero;
var decal = new Decal(coordinates.Position, id, color, rotation.Value, zIndex, cleanable);
return TryAddDecal(decal, coordinates, out uid);
}
public bool TryAddDecal(Decal decal, EntityCoordinates coordinates, [NotNull] out uint? uid)
{
uid = 0;
if (!PrototypeManager.HasIndex<DecalPrototype>(decal.Id))
return false;
var gridId = coordinates.GetGridId(EntityManager);
if (!gridId.IsValid())
return false;
if (MapManager.GetGrid(gridId).GetTileRef(coordinates).IsSpace())
return false;
var chunkCollection = DecalGridChunkCollection(gridId);
uid = chunkCollection.NextUid++;
var chunkIndices = GetChunkIndices(decal.Coordinates);
if(!chunkCollection.ChunkCollection.ContainsKey(chunkIndices))
chunkCollection.ChunkCollection[chunkIndices] = new();
chunkCollection.ChunkCollection[chunkIndices][uid.Value] = decal;
ChunkIndex[gridId][uid.Value] = chunkIndices;
DirtyChunk(gridId, chunkIndices);
return true;
}
public bool RemoveDecal(GridId gridId, uint uid) => RemoveDecalInternal(gridId, uid);
public HashSet<uint> GetDecalsInRange(GridId gridId, Vector2 position, float distance = 0.75f, Func<Decal, bool>? validDelegate = null)
{
var uids = new HashSet<uint>();
var chunkCollection = ChunkCollection(gridId);
var chunkIndices = GetChunkIndices(position);
if (!chunkCollection.TryGetValue(chunkIndices, out var chunk))
return uids;
foreach (var (uid, decal) in chunk)
{
if ((position - decal.Coordinates-new Vector2(0.5f, 0.5f)).Length > distance)
continue;
if (validDelegate == null || validDelegate(decal))
{
uids.Add(uid);
}
}
return uids;
}
public bool SetDecalPosition(GridId gridId, uint uid, EntityCoordinates coordinates)
{
return SetDecalPosition(gridId, uid, coordinates.GetGridId(EntityManager), coordinates.Position);
}
public bool SetDecalPosition(GridId gridId, uint uid, GridId newGridId, Vector2 position)
{
if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
{
return false;
}
DirtyChunk(gridId, indices);
var chunkCollection = ChunkCollection(gridId);
var decal = chunkCollection[indices][uid];
if (newGridId == gridId)
{
chunkCollection[indices][uid] = decal.WithCoordinates(position);
return true;
}
RemoveDecalInternal(gridId, uid);
var newChunkCollection = ChunkCollection(newGridId);
var chunkIndices = GetChunkIndices(position);
if(!newChunkCollection.ContainsKey(chunkIndices))
newChunkCollection[chunkIndices] = new();
newChunkCollection[chunkIndices][uid] = decal.WithCoordinates(position);
ChunkIndex[newGridId][uid] = chunkIndices;
DirtyChunk(newGridId, chunkIndices);
return true;
}
public bool SetDecalColor(GridId gridId, uint uid, Color? color)
{
if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
{
return false;
}
var chunkCollection = ChunkCollection(gridId);
var decal = chunkCollection[indices][uid];
chunkCollection[indices][uid] = decal.WithColor(color);
DirtyChunk(gridId, indices);
return true;
}
public bool SetDecalId(GridId gridId, uint uid, string id)
{
if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
{
return false;
}
if (!PrototypeManager.HasIndex<DecalPrototype>(id))
throw new ArgumentOutOfRangeException($"Tried to set decal id to invalid prototypeid: {id}");
var chunkCollection = ChunkCollection(gridId);
var decal = chunkCollection[indices][uid];
chunkCollection[indices][uid] = decal.WithId(id);
DirtyChunk(gridId, indices);
return true;
}
public bool SetDecalRotation(GridId gridId, uint uid, Angle angle)
{
if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
{
return false;
}
var chunkCollection = ChunkCollection(gridId);
var decal = chunkCollection[indices][uid];
chunkCollection[indices][uid] = decal.WithRotation(angle);
DirtyChunk(gridId, indices);
return true;
}
public bool SetDecalZIndex(GridId gridId, uint uid, int zIndex)
{
if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
{
return false;
}
var chunkCollection = ChunkCollection(gridId);
var decal = chunkCollection[indices][uid];
chunkCollection[indices][uid] = decal.WithZIndex(zIndex);
DirtyChunk(gridId, indices);
return true;
}
public bool SetDecalCleanable(GridId gridId, uint uid, bool cleanable)
{
if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
{
return false;
}
var chunkCollection = ChunkCollection(gridId);
var decal = chunkCollection[indices][uid];
chunkCollection[indices][uid] = decal.WithCleanable(cleanable);
DirtyChunk(gridId, indices);
return true;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var session in Filter.GetAllPlayers(_playerManager))
{
if (session is not IPlayerSession { Status: SessionStatus.InGame } playerSession)
continue;
var chunks = GetChunksForSession(playerSession);
var updatedChunks = _chunkViewerPool.Get();
foreach (var (gridId, gridChunks) in chunks)
{
var newChunks = _chunkIndexPool.Get();
newChunks.UnionWith(gridChunks);
if (_previousSentChunks[playerSession].TryGetValue(gridId, out var previousChunks))
{
newChunks.ExceptWith(previousChunks);
}
if (_dirtyChunks.TryGetValue(gridId, out var dirtyChunks))
{
gridChunks.IntersectWith(dirtyChunks);
newChunks.UnionWith(gridChunks);
}
if (newChunks.Count == 0)
{
_chunkIndexPool.Return(newChunks);
continue;
}
updatedChunks[gridId] = newChunks;
}
if (updatedChunks.Count == 0)
{
ReturnToPool(chunks);
// Even if updatedChunks is empty we'll still return it to the pool as it may have been allocated higher.
ReturnToPool(updatedChunks);
continue;
}
ReturnToPool(_previousSentChunks[playerSession]);
_previousSentChunks[playerSession] = chunks;
//send all gridChunks to client
SendChunkUpdates(playerSession, updatedChunks);
}
_dirtyChunks.Clear();
}
private void ReturnToPool(Dictionary<GridId, HashSet<Vector2i>> chunks)
{
foreach (var (_, previous) in chunks)
{
previous.Clear();
_chunkIndexPool.Return(previous);
}
chunks.Clear();
_chunkViewerPool.Return(chunks);
}
private void SendChunkUpdates(IPlayerSession session, Dictionary<GridId, HashSet<Vector2i>> updatedChunks)
{
var updatedDecals = new Dictionary<GridId, Dictionary<Vector2i, Dictionary<uint, Decal>>>();
foreach (var (gridId, chunks) in updatedChunks)
{
var gridChunks = new Dictionary<Vector2i, Dictionary<uint, Decal>>();
foreach (var indices in chunks)
{
gridChunks.Add(indices,
ChunkCollection(gridId).TryGetValue(indices, out var chunk)
? chunk
: new Dictionary<uint, Decal>());
}
updatedDecals[gridId] = gridChunks;
}
RaiseNetworkEvent(new DecalChunkUpdateEvent{Data = updatedDecals}, Filter.SinglePlayer(session));
}
private HashSet<EntityUid> GetSessionViewers(IPlayerSession session)
{
var viewers = _viewers;
if (session.Status != SessionStatus.InGame || session.AttachedEntity is null)
return viewers;
viewers.Add(session.AttachedEntity.Value);
foreach (var uid in session.ViewSubscriptions)
{
viewers.Add(uid);
}
return viewers;
}
private Dictionary<GridId, HashSet<Vector2i>> GetChunksForSession(IPlayerSession session)
{
var viewers = GetSessionViewers(session);
var chunks = GetChunksForViewers(viewers);
viewers.Clear();
return chunks;
}
private Dictionary<GridId, HashSet<Vector2i>> GetChunksForViewers(HashSet<EntityUid> viewers)
{
var chunks = _chunkViewerPool.Get();
var xformQuery = GetEntityQuery<TransformComponent>();
foreach (var viewerUid in viewers)
{
var (bounds, mapId) = CalcViewBounds(viewerUid, xformQuery.GetComponent(viewerUid));
foreach (var grid in MapManager.FindGridsIntersecting(mapId, bounds))
{
if (!chunks.ContainsKey(grid.Index))
chunks[grid.Index] = _chunkIndexPool.Get();
var enumerator = new ChunkIndicesEnumerator(_transform.GetInvWorldMatrix(grid.GridEntityId, xformQuery).TransformBox(bounds), ChunkSize);
while (enumerator.MoveNext(out var indices))
{
chunks[grid.Index].Add(indices.Value);
}
}
}
return chunks;
}
}
}