219 lines
8.8 KiB
C#
219 lines
8.8 KiB
C#
using System.Diagnostics.CodeAnalysis;
|
|
using System.Linq;
|
|
using Content.Server.Administration.Logs;
|
|
using Content.Server.Chemistry.EntitySystems;
|
|
using Content.Server.Clothing.Components;
|
|
using Content.Server.Fluids.Components;
|
|
using Content.Shared.Chemistry.Components;
|
|
using Content.Shared.Chemistry.Reagent;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.FixedPoint;
|
|
using Content.Shared.Inventory.Events;
|
|
using Content.Shared.Throwing;
|
|
using Content.Shared.Verbs;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Server.Fluids.EntitySystems;
|
|
|
|
[UsedImplicitly]
|
|
public sealed class SpillableSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
|
|
[Dependency] private readonly PuddleSystem _puddleSystem = default!;
|
|
[Dependency] private readonly IMapManager _mapManager = default!;
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
|
|
[Dependency] private readonly AdminLogSystem _logSystem = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<SpillableComponent, LandEvent>(SpillOnLand);
|
|
SubscribeLocalEvent<SpillableComponent, GetVerbsEvent<Verb>>(AddSpillVerb);
|
|
SubscribeLocalEvent<SpillableComponent, GotEquippedEvent>(OnGotEquipped);
|
|
}
|
|
|
|
private void OnGotEquipped(EntityUid uid, SpillableComponent component, GotEquippedEvent args)
|
|
{
|
|
if (!component.SpillWorn)
|
|
return;
|
|
|
|
if (!TryComp(uid, out ClothingComponent? clothing))
|
|
return;
|
|
|
|
// check if entity was actually used as clothing
|
|
// not just taken in pockets or something
|
|
var isCorrectSlot = clothing.SlotFlags.HasFlag(args.SlotFlags);
|
|
if (!isCorrectSlot) return;
|
|
|
|
if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var solution))
|
|
return;
|
|
if (solution.TotalVolume == 0)
|
|
return;
|
|
|
|
// spill all solution on the player
|
|
var drainedSolution = _solutionContainerSystem.Drain(uid, solution, solution.DrainAvailable);
|
|
SpillAt(args.Equipee, drainedSolution, "PuddleSmear");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Spills the specified solution at the entity's location if possible.
|
|
/// </summary>
|
|
/// <param name="uid">
|
|
/// The entity to use as a location to spill the solution at.
|
|
/// </param>
|
|
/// <param name="solution">Initial solution for the prototype.</param>
|
|
/// <param name="prototype">The prototype to use.</param>
|
|
/// <param name="sound">Play the spill sound.</param>
|
|
/// <param name="combine">Whether to attempt to merge with existing puddles</param>
|
|
/// <param name="transformComponent">Optional Transform component</param>
|
|
/// <returns>The puddle if one was created, null otherwise.</returns>
|
|
public PuddleComponent? SpillAt(EntityUid uid, Solution solution, string prototype,
|
|
bool sound = true, bool combine = true, TransformComponent? transformComponent = null)
|
|
{
|
|
return !Resolve(uid, ref transformComponent, false)
|
|
? null
|
|
: SpillAt(solution, transformComponent.Coordinates, prototype, sound: sound, combine: combine);
|
|
}
|
|
|
|
private void SpillOnLand(EntityUid uid, SpillableComponent component, LandEvent args)
|
|
{
|
|
if (!_solutionContainerSystem.TryGetSolution(uid, component.SolutionName, out var solution)) return;
|
|
|
|
if (args.User != null)
|
|
{
|
|
_logSystem.Add(LogType.Landed,
|
|
$"{ToPrettyString(uid):entity} spilled a solution {SolutionContainerSystem.ToPrettyString(solution):solution} on landing");
|
|
}
|
|
|
|
var drainedSolution = _solutionContainerSystem.Drain(uid, solution, solution.DrainAvailable);
|
|
SpillAt(drainedSolution, EntityManager.GetComponent<TransformComponent>(uid).Coordinates, "PuddleSmear");
|
|
}
|
|
|
|
private void AddSpillVerb(EntityUid uid, SpillableComponent component, GetVerbsEvent<Verb> args)
|
|
{
|
|
if (!args.CanAccess || !args.CanInteract)
|
|
return;
|
|
|
|
if (!_solutionContainerSystem.TryGetDrainableSolution(args.Target, out var solution))
|
|
return;
|
|
|
|
if (solution.DrainAvailable == FixedPoint2.Zero)
|
|
return;
|
|
|
|
Verb verb = new();
|
|
verb.Text = Loc.GetString("spill-target-verb-get-data-text");
|
|
// TODO VERB ICONS spill icon? pouring out a glass/beaker?
|
|
verb.Act = () =>
|
|
{
|
|
var puddleSolution = _solutionContainerSystem.SplitSolution(args.Target,
|
|
solution, solution.DrainAvailable);
|
|
SpillAt(puddleSolution, Transform(args.Target).Coordinates, "PuddleSmear");
|
|
};
|
|
verb.Impact = LogImpact.Medium; // dangerous reagent reaction are logged separately.
|
|
args.Verbs.Add(verb);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Spills solution at the specified grid coordinates.
|
|
/// </summary>
|
|
/// <param name="solution">Initial solution for the prototype.</param>
|
|
/// <param name="coordinates">The coordinates to spill the solution at.</param>
|
|
/// <param name="prototype">The prototype to use.</param>
|
|
/// <param name="overflow">If the puddle overflow will be calculated. Defaults to true.</param>
|
|
/// <param name="sound">Whether or not to play the spill sound.</param>
|
|
/// <param name="combine">Whether to attempt to merge with existing puddles</param>
|
|
/// <returns>The puddle if one was created, null otherwise.</returns>
|
|
public PuddleComponent? SpillAt(Solution solution, EntityCoordinates coordinates, string prototype,
|
|
bool overflow = true, bool sound = true, bool combine = true)
|
|
{
|
|
if (solution.TotalVolume == 0) return null;
|
|
|
|
|
|
if (!_mapManager.TryGetGrid(coordinates.GetGridId(EntityManager), out var mapGrid))
|
|
return null; // Let's not spill to space.
|
|
|
|
return SpillAt(mapGrid.GetTileRef(coordinates), solution, prototype, overflow, sound,
|
|
combine: combine);
|
|
}
|
|
|
|
public bool TryGetPuddle(TileRef tileRef, [NotNullWhen(true)] out PuddleComponent? puddle)
|
|
{
|
|
foreach (var entity in _entityLookup.GetEntitiesIntersecting(tileRef))
|
|
{
|
|
if (EntityManager.TryGetComponent(entity, out PuddleComponent? p))
|
|
{
|
|
puddle = p;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
puddle = null;
|
|
return false;
|
|
}
|
|
|
|
public PuddleComponent? SpillAt(TileRef tileRef, Solution solution, string prototype,
|
|
bool overflow = true, bool sound = true, bool noTileReact = false, bool combine = true)
|
|
{
|
|
if (solution.TotalVolume <= 0) return null;
|
|
|
|
// If space return early, let that spill go out into the void
|
|
if (tileRef.Tile.IsEmpty) return null;
|
|
|
|
var gridId = tileRef.GridIndex;
|
|
if (!_mapManager.TryGetGrid(gridId, out var mapGrid)) return null; // Let's not spill to invalid grids.
|
|
|
|
if (!noTileReact)
|
|
{
|
|
// First, do all tile reactions
|
|
for (var i = 0; i < solution.Contents.Count; i++)
|
|
{
|
|
var (reagentId, quantity) = solution.Contents[i];
|
|
var proto = _prototypeManager.Index<ReagentPrototype>(reagentId);
|
|
var removed = proto.ReactionTile(tileRef, quantity);
|
|
if (removed <= FixedPoint2.Zero) continue;
|
|
solution.RemoveReagent(reagentId, removed);
|
|
}
|
|
}
|
|
|
|
// Tile reactions used up everything.
|
|
if (solution.CurrentVolume == FixedPoint2.Zero)
|
|
return null;
|
|
|
|
// Get normalized co-ordinate for spill location and spill it in the centre
|
|
// TODO: Does SnapGrid or something else already do this?
|
|
var spillGridCoords = mapGrid.GridTileToLocal(tileRef.GridIndices);
|
|
var startEntity = EntityUid.Invalid;
|
|
PuddleComponent? puddleComponent = null;
|
|
|
|
if (combine)
|
|
{
|
|
var spillEntities = _entityLookup.GetEntitiesIntersecting(tileRef).ToArray();
|
|
|
|
foreach (var spillEntity in spillEntities)
|
|
{
|
|
if (!EntityManager.TryGetComponent(spillEntity, out puddleComponent)) continue;
|
|
|
|
if (!overflow && _puddleSystem.WouldOverflow(puddleComponent.Owner, solution, puddleComponent))
|
|
return null;
|
|
|
|
if (!_puddleSystem.TryAddSolution(puddleComponent.Owner, solution, sound, overflow)) continue;
|
|
|
|
startEntity = puddleComponent.Owner;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (startEntity != EntityUid.Invalid)
|
|
return puddleComponent;
|
|
|
|
startEntity = EntityManager.SpawnEntity(prototype, spillGridCoords);
|
|
puddleComponent = EntityManager.EnsureComponent<PuddleComponent>(startEntity);
|
|
_puddleSystem.TryAddSolution(startEntity, solution, sound, overflow);
|
|
|
|
return puddleComponent;
|
|
}
|
|
}
|