104 lines
3.0 KiB
C#
104 lines
3.0 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Maps;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos
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{
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/// <summary>
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/// Internal Atmos class that stores data about the atmosphere in a grid.
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/// You shouldn't use this directly, use <see cref="AtmosphereSystem"/> instead.
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/// </summary>
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[Friend(typeof(AtmosphereSystem))]
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public sealed class TileAtmosphere : IGasMixtureHolder
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{
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[ViewVariables]
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public int ArchivedCycle;
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[ViewVariables]
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public int CurrentCycle;
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[ViewVariables]
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public float Temperature { get; set; } = Atmospherics.T20C;
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[ViewVariables]
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public float TemperatureArchived { get; set; } = Atmospherics.T20C;
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[ViewVariables]
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public TileAtmosphere? PressureSpecificTarget { get; set; }
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[ViewVariables]
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public float PressureDifference { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public float HeatCapacity { get; set; } = Atmospherics.MinimumHeatCapacity;
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[ViewVariables]
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public float ThermalConductivity { get; set; } = 0.05f;
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[ViewVariables]
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public bool Excited { get; set; }
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/// <summary>
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/// Adjacent tiles in the same order as <see cref="AtmosDirection"/>. (NSEW)
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/// </summary>
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[ViewVariables]
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public readonly TileAtmosphere?[] AdjacentTiles = new TileAtmosphere[Atmospherics.Directions];
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[ViewVariables]
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public AtmosDirection AdjacentBits = AtmosDirection.Invalid;
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[ViewVariables]
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public MonstermosInfo MonstermosInfo;
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[ViewVariables]
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public Hotspot Hotspot;
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[ViewVariables]
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public AtmosDirection PressureDirection;
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[ViewVariables]
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public GridId GridIndex { get; }
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[ViewVariables]
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public TileRef? Tile => GridIndices.GetTileRef(GridIndex);
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[ViewVariables]
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public Vector2i GridIndices { get; }
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[ViewVariables]
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public ExcitedGroup? ExcitedGroup { get; set; }
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/// <summary>
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/// The air in this tile. If null, this tile is completely air-blocked.
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/// This can be immutable if the tile is spaced.
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/// </summary>
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[ViewVariables]
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public GasMixture? Air { get; set; }
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GasMixture IGasMixtureHolder.Air
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{
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get => Air ?? new GasMixture(Atmospherics.CellVolume){ Temperature = Temperature };
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set => Air = value;
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}
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[ViewVariables]
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public float MaxFireTemperatureSustained { get; set; }
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[ViewVariables]
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public AtmosDirection BlockedAirflow { get; set; } = AtmosDirection.Invalid;
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public TileAtmosphere(GridId gridIndex, Vector2i gridIndices, GasMixture? mixture = null, bool immutable = false)
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{
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GridIndex = gridIndex;
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GridIndices = gridIndices;
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Air = mixture;
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if(immutable)
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Air?.MarkImmutable();
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}
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}
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}
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