using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.Maps;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos
{
///
/// Internal Atmos class that stores data about the atmosphere in a grid.
/// You shouldn't use this directly, use instead.
///
[Friend(typeof(AtmosphereSystem))]
public sealed class TileAtmosphere : IGasMixtureHolder
{
[ViewVariables]
public int ArchivedCycle;
[ViewVariables]
public int CurrentCycle;
[ViewVariables]
public float Temperature { get; set; } = Atmospherics.T20C;
[ViewVariables]
public float TemperatureArchived { get; set; } = Atmospherics.T20C;
[ViewVariables]
public TileAtmosphere? PressureSpecificTarget { get; set; }
[ViewVariables]
public float PressureDifference { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float HeatCapacity { get; set; } = Atmospherics.MinimumHeatCapacity;
[ViewVariables]
public float ThermalConductivity { get; set; } = 0.05f;
[ViewVariables]
public bool Excited { get; set; }
///
/// Adjacent tiles in the same order as . (NSEW)
///
[ViewVariables]
public readonly TileAtmosphere?[] AdjacentTiles = new TileAtmosphere[Atmospherics.Directions];
[ViewVariables]
public AtmosDirection AdjacentBits = AtmosDirection.Invalid;
[ViewVariables]
public MonstermosInfo MonstermosInfo;
[ViewVariables]
public Hotspot Hotspot;
[ViewVariables]
public AtmosDirection PressureDirection;
[ViewVariables]
public GridId GridIndex { get; }
[ViewVariables]
public TileRef? Tile => GridIndices.GetTileRef(GridIndex);
[ViewVariables]
public Vector2i GridIndices { get; }
[ViewVariables]
public ExcitedGroup? ExcitedGroup { get; set; }
///
/// The air in this tile. If null, this tile is completely air-blocked.
/// This can be immutable if the tile is spaced.
///
[ViewVariables]
public GasMixture? Air { get; set; }
GasMixture IGasMixtureHolder.Air
{
get => Air ?? new GasMixture(Atmospherics.CellVolume){ Temperature = Temperature };
set => Air = value;
}
[ViewVariables]
public float MaxFireTemperatureSustained { get; set; }
[ViewVariables]
public AtmosDirection BlockedAirflow { get; set; } = AtmosDirection.Invalid;
public TileAtmosphere(GridId gridIndex, Vector2i gridIndices, GasMixture? mixture = null, bool immutable = false)
{
GridIndex = gridIndex;
GridIndices = gridIndices;
Air = mixture;
if(immutable)
Air?.MarkImmutable();
}
}
}