Remove IRelayMoveInput (#4663)
* Remove IRelayMoveInput This interface gets called every time a movement key is pressed so it gets called a lot. * Remove RelayMovementEntityMessage Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -1,21 +1,15 @@
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using Content.Server.GameTicking;
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using Content.Server.Ghost;
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using Content.Server.Mind.Components;
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using Content.Shared.Audio;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Body.Slot;
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using Content.Shared.MobState;
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using Content.Shared.Movement.Components;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Sound;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Body
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@@ -23,7 +17,7 @@ namespace Content.Server.Body
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[RegisterComponent]
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[ComponentReference(typeof(SharedBodyComponent))]
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[ComponentReference(typeof(IGhostOnMove))]
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public class BodyComponent : SharedBodyComponent, IRelayMoveInput, IGhostOnMove
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public class BodyComponent : SharedBodyComponent, IGhostOnMove
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{
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private Container _partContainer = default!;
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@@ -89,17 +83,6 @@ namespace Content.Server.Body
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}
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}
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void IRelayMoveInput.MoveInputPressed(ICommonSession session)
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{
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if (Owner.TryGetComponent(out IMobStateComponent? mobState) &&
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mobState.IsDead() &&
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Owner.TryGetComponent(out MindComponent? mind) &&
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mind.HasMind)
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{
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EntitySystem.Get<GameTicker>().OnGhostAttempt(mind.Mind!, true);
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}
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}
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public override void Gib(bool gibParts = false)
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{
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base.Gib(gibParts);
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32
Content.Server/Body/BodySystem.cs
Normal file
32
Content.Server/Body/BodySystem.cs
Normal file
@@ -0,0 +1,32 @@
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using Content.Server.GameTicking;
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using Content.Server.Mind.Components;
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using Content.Shared.MobState;
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using Content.Shared.MobState.State;
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using Content.Shared.Movement.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Body
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{
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public sealed class BodySystem : EntitySystem
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{
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[Dependency] private readonly GameTicker _ticker = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BodyComponent, RelayMoveInputEvent>(OnRelayMoveInput);
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}
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private void OnRelayMoveInput(EntityUid uid, BodyComponent component, RelayMoveInputEvent args)
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{
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if (ComponentManager.TryGetComponent<IMobStateComponent>(uid, out var mobState) &&
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mobState.IsDead() &&
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ComponentManager.TryGetComponent<MindComponent>(uid, out var mind) &&
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mind.HasMind)
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{
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_ticker.OnGhostAttempt(mind.Mind!, true);
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}
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}
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}
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}
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@@ -4,14 +4,11 @@ using Content.Server.Construction.Components;
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using Content.Server.Disposal.Unit.Components;
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using Content.Shared.Acts;
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using Content.Shared.Disposal.Components;
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using Content.Shared.Movement;
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using Content.Shared.Notification;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Sound;
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using Content.Shared.Verbs;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -19,7 +16,6 @@ using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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@@ -28,16 +24,14 @@ namespace Content.Server.Disposal.Tube.Components
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{
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public abstract class DisposalTubeComponent : Component, IDisposalTubeComponent, IBreakAct
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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private static readonly TimeSpan ClangDelay = TimeSpan.FromSeconds(0.5);
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private TimeSpan _lastClang;
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public static readonly TimeSpan ClangDelay = TimeSpan.FromSeconds(0.5);
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public TimeSpan LastClang;
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private bool _connected;
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private bool _broken;
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[DataField("clangSound")]
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private SoundSpecifier _clangSound = new SoundPathSpecifier("/Audio/Effects/clang.ogg");
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[DataField("clangSound")] public SoundSpecifier ClangSound = new SoundPathSpecifier("/Audio/Effects/clang.ogg");
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/// <summary>
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/// Container of entities that are currently inside this tube
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@@ -253,24 +247,6 @@ namespace Content.Server.Disposal.Tube.Components
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Disconnect();
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case RelayMovementEntityMessage _:
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if (_gameTiming.CurTime < _lastClang + ClangDelay)
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{
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break;
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}
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_lastClang = _gameTiming.CurTime;
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SoundSystem.Play(Filter.Pvs(Owner), _clangSound.GetSound(), Owner);
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break;
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}
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}
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void IBreakAct.OnBreak(BreakageEventArgs eventArgs)
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{
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_broken = true; // TODO: Repair
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@@ -1,15 +1,35 @@
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using Content.Server.Disposal.Tube.Components;
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using Content.Shared.Movement;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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namespace Content.Server.Disposal.Tube
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{
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public sealed class DisposalTubeSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DisposalTubeComponent, PhysicsBodyTypeChangedEvent>(BodyTypeChanged);
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SubscribeLocalEvent<DisposalTubeComponent, RelayMovementEntityEvent>(OnRelayMovement);
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}
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private void OnRelayMovement(EntityUid uid, DisposalTubeComponent component, RelayMovementEntityEvent args)
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{
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if (_gameTiming.CurTime < component.LastClang + DisposalTubeComponent.ClangDelay)
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{
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return;
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}
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var entity = EntityManager.GetEntity(uid);
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component.LastClang = _gameTiming.CurTime;
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SoundSystem.Play(Filter.Pvs(entity), component.ClangSound.GetSound(), entity);
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}
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private static void BodyTypeChanged(
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@@ -10,19 +10,10 @@ namespace Content.Server.Ghost.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IGhostOnMove))]
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public class GhostOnMoveComponent : Component, IRelayMoveInput, IGhostOnMove
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public class GhostOnMoveComponent : Component,IGhostOnMove
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{
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public override string Name => "GhostOnMove";
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[DataField("canReturn")] public bool CanReturn { get; set; } = true;
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void IRelayMoveInput.MoveInputPressed(ICommonSession session)
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{
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// Let's not ghost if our mind is visiting...
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if (Owner.HasComponent<VisitingMindComponent>()) return;
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if (!Owner.TryGetComponent(out MindComponent? mind) || !mind.HasMind || mind.Mind!.IsVisitingEntity) return;
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EntitySystem.Get<GameTicker>().OnGhostAttempt(mind.Mind!, CanReturn);
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}
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}
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}
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@@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameTicking;
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using Content.Server.Ghost.Components;
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using Content.Server.Mind.Components;
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using Content.Server.Players;
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@@ -7,6 +8,7 @@ using Content.Server.Visible;
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using Content.Server.Warps;
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using Content.Shared.Examine;
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using Content.Shared.Ghost;
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using Content.Shared.Movement.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -23,6 +25,7 @@ namespace Content.Server.Ghost
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly GameTicker _ticker = default!;
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public override void Initialize()
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{
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@@ -36,12 +39,23 @@ namespace Content.Server.Ghost
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SubscribeLocalEvent<GhostComponent, MindRemovedMessage>(OnMindRemovedMessage);
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SubscribeLocalEvent<GhostComponent, MindUnvisitedMessage>(OnMindUnvisitedMessage);
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SubscribeLocalEvent<GhostOnMoveComponent, RelayMoveInputEvent>(OnRelayMoveInput);
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SubscribeNetworkEvent<GhostWarpsRequestEvent>(OnGhostWarpsRequest);
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SubscribeNetworkEvent<GhostReturnToBodyRequest>(OnGhostReturnToBodyRequest);
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SubscribeNetworkEvent<GhostWarpToLocationRequestEvent>(OnGhostWarpToLocationRequest);
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SubscribeNetworkEvent<GhostWarpToTargetRequestEvent>(OnGhostWarpToTargetRequest);
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}
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private void OnRelayMoveInput(EntityUid uid, GhostOnMoveComponent component, RelayMoveInputEvent args)
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{
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// Let's not ghost if our mind is visiting...
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if (ComponentManager.HasComponent<VisitingMindComponent>(uid)) return;
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if (!ComponentManager.TryGetComponent<MindComponent>(uid, out var mind) || !mind.HasMind || mind.Mind!.IsVisitingEntity) return;
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_ticker.OnGhostAttempt(mind.Mind!, component.CanReturn);
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}
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private void OnGhostStartup(EntityUid uid, GhostComponent component, ComponentStartup args)
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{
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// Allow this entity to be seen by other ghosts.
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@@ -36,11 +36,9 @@ namespace Content.Server.Medical.Components
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public class MedicalScannerComponent : SharedMedicalScannerComponent, IActivate, IDestroyAct
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{
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[Dependency] private readonly IServerPreferencesManager _prefsManager = null!;
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[Dependency] private readonly IPlayerManager _playerManager = null!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
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private TimeSpan _lastInternalOpenAttempt;
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public static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
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public TimeSpan LastInternalOpenAttempt;
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private ContainerSlot _bodyContainer = default!;
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private readonly Vector2 _ejectOffset = new(0f, 0f);
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@@ -70,31 +68,6 @@ namespace Content.Server.Medical.Components
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UpdateUserInterface();
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}
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/// <inheritdoc />
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case RelayMovementEntityMessage msg:
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{
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if (EntitySystem.Get<ActionBlockerSystem>().CanInteract(msg.Entity))
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{
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if (_gameTiming.CurTime <
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_lastInternalOpenAttempt + InternalOpenAttemptDelay)
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{
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break;
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}
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_lastInternalOpenAttempt = _gameTiming.CurTime;
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EjectBody();
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}
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break;
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}
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}
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}
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private static readonly MedicalScannerBoundUserInterfaceState EmptyUIState =
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new(
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null,
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@@ -1,12 +1,39 @@
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using Content.Server.Medical.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Movement;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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namespace Content.Server.Medical
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{
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[UsedImplicitly]
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internal sealed class MedicalScannerSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MedicalScannerComponent, RelayMovementEntityEvent>(OnRelayMovement);
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}
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private void OnRelayMovement(EntityUid uid, MedicalScannerComponent component, RelayMovementEntityEvent args)
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{
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if (_blocker.CanInteract(args.Entity))
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{
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if (_gameTiming.CurTime <
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component.LastInternalOpenAttempt + MedicalScannerComponent.InternalOpenAttemptDelay)
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{
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return;
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}
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component.LastInternalOpenAttempt = _gameTiming.CurTime;
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component.EjectBody();
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}
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}
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public override void Update(float frameTime)
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{
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@@ -2,14 +2,12 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Hands.Components;
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using Content.Server.Tools.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Acts;
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using Content.Shared.Body.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Movement;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Physics;
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using Content.Shared.Placeable;
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@@ -27,7 +25,6 @@ using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Storage.Components
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@@ -37,14 +34,12 @@ namespace Content.Server.Storage.Components
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[ComponentReference(typeof(IStorageComponent))]
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public class EntityStorageComponent : Component, IActivate, IStorageComponent, IInteractUsing, IDestroyAct, IActionBlocker, IExAct
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override string Name => "EntityStorage";
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private const float MaxSize = 1.0f; // maximum width or height of an entity allowed inside the storage.
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private static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
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private TimeSpan _lastInternalOpenAttempt;
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public static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
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public TimeSpan LastInternalOpenAttempt;
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private const int OpenMask = (int) (
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CollisionGroup.MobImpassable |
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@@ -227,7 +222,7 @@ namespace Content.Server.Storage.Components
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ModifyComponents();
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SoundSystem.Play(Filter.Pvs(Owner), _closeSound.GetSound(), Owner);
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_lastInternalOpenAttempt = default;
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LastInternalOpenAttempt = default;
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}
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protected virtual void OpenStorage()
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@@ -313,29 +308,6 @@ namespace Content.Server.Storage.Components
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}
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}
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/// <inheritdoc />
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case RelayMovementEntityMessage msg:
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if (msg.Entity.HasComponent<HandsComponent>())
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{
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if (_gameTiming.CurTime <
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_lastInternalOpenAttempt + InternalOpenAttemptDelay)
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{
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break;
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}
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_lastInternalOpenAttempt = _gameTiming.CurTime;
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TryOpenStorage(msg.Entity);
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}
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break;
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}
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}
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public virtual bool TryOpenStorage(IEntity user)
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{
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if (!CanOpen(user)) return false;
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@@ -1,16 +1,22 @@
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using System.Collections.Generic;
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using Content.Server.Hands.Components;
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using Content.Server.Interaction;
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using Content.Server.Storage.Components;
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using Content.Shared.Movement;
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using JetBrains.Annotations;
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using Robust.Server.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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namespace Content.Server.Storage.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class StorageSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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private readonly List<IPlayerSession> _sessionCache = new();
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/// <inheritdoc />
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@@ -20,6 +26,22 @@ namespace Content.Server.Storage.EntitySystems
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SubscribeLocalEvent<EntRemovedFromContainerMessage>(HandleEntityRemovedFromContainer);
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SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleEntityInsertedIntoContainer);
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SubscribeLocalEvent<EntityStorageComponent, RelayMovementEntityEvent>(OnRelayMovement);
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}
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private void OnRelayMovement(EntityUid uid, EntityStorageComponent component, RelayMovementEntityEvent args)
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{
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if (ComponentManager.HasComponent<HandsComponent>(uid))
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{
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if (_gameTiming.CurTime <
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component.LastInternalOpenAttempt + EntityStorageComponent.InternalOpenAttemptDelay)
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{
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return;
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}
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component.LastInternalOpenAttempt = _gameTiming.CurTime;
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component.TryOpenStorage(args.Entity);
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}
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}
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/// <inheritdoc />
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@@ -1,9 +0,0 @@
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using Robust.Shared.Players;
|
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namespace Content.Shared.Movement.Components
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{
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public interface IRelayMoveInput
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{
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void MoveInputPressed(ICommonSession session);
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||||
}
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}
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@@ -41,7 +41,7 @@ namespace Content.Shared.Movement.EntitySystems
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base.Shutdown();
|
||||
}
|
||||
|
||||
private static void HandleDirChange(ICommonSession? session, Direction dir, ushort subTick, bool state)
|
||||
private void HandleDirChange(ICommonSession? session, Direction dir, ushort subTick, bool state)
|
||||
{
|
||||
if (!TryGetAttachedComponent<IMoverComponent>(session, out var moverComp))
|
||||
return;
|
||||
@@ -50,19 +50,13 @@ namespace Content.Shared.Movement.EntitySystems
|
||||
|
||||
if (owner != null && session != null)
|
||||
{
|
||||
foreach (var comp in owner.GetAllComponents<IRelayMoveInput>().ToArray())
|
||||
{
|
||||
comp.MoveInputPressed(session);
|
||||
}
|
||||
EntityManager.EventBus.RaiseLocalEvent(owner.Uid, new RelayMoveInputEvent(session));
|
||||
|
||||
// For stuff like "Moving out of locker" or the likes
|
||||
if (owner.IsInContainer() &&
|
||||
(!owner.TryGetComponent(out IMobStateComponent? mobState) ||
|
||||
mobState.IsAlive()))
|
||||
{
|
||||
var relayEntityMoveMessage = new RelayMovementEntityMessage(owner);
|
||||
owner.Transform.Parent!.Owner.SendMessage(owner.Transform, relayEntityMoveMessage);
|
||||
|
||||
var relayMoveEvent = new RelayMovementEntityEvent(owner);
|
||||
owner.EntityManager.EventBus.RaiseLocalEvent(owner.Transform.ParentUid, relayMoveEvent);
|
||||
}
|
||||
@@ -114,7 +108,7 @@ namespace Content.Shared.Movement.EntitySystems
|
||||
return false;
|
||||
}
|
||||
|
||||
HandleDirChange(session, _dir, message.SubTick, full.State == BoundKeyState.Down);
|
||||
Get<SharedMoverSystem>().HandleDirChange(session, _dir, message.SubTick, full.State == BoundKeyState.Down);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -133,4 +127,14 @@ namespace Content.Shared.Movement.EntitySystems
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class RelayMoveInputEvent : EntityEventArgs
|
||||
{
|
||||
public ICommonSession Session { get; }
|
||||
|
||||
public RelayMoveInputEvent(ICommonSession session)
|
||||
{
|
||||
Session = session;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
14
Content.Shared/Movement/RelayMovementEntityEvent.cs
Normal file
14
Content.Shared/Movement/RelayMovementEntityEvent.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Movement
|
||||
{
|
||||
public sealed class RelayMovementEntityEvent : EntityEventArgs
|
||||
{
|
||||
public IEntity Entity { get; }
|
||||
|
||||
public RelayMovementEntityEvent(IEntity entity)
|
||||
{
|
||||
Entity = entity;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Movement
|
||||
{
|
||||
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
||||
public class RelayMovementEntityMessage : ComponentMessage
|
||||
{
|
||||
[PublicAPI]
|
||||
public readonly IEntity Entity;
|
||||
|
||||
public RelayMovementEntityMessage(IEntity entity)
|
||||
{
|
||||
Entity = entity;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class RelayMovementEntityEvent : EntityEventArgs
|
||||
{
|
||||
public IEntity Entity { get; }
|
||||
|
||||
public RelayMovementEntityEvent(IEntity entity)
|
||||
{
|
||||
Entity = entity;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Movement;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Physics.Pull;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -17,7 +13,7 @@ using Robust.Shared.Serialization;
|
||||
namespace Content.Shared.Pulling.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedPullableComponent : Component, IRelayMoveInput
|
||||
public abstract class SharedPullableComponent : Component
|
||||
{
|
||||
public override string Name => "Pullable";
|
||||
|
||||
@@ -348,14 +344,6 @@ namespace Content.Shared.Pulling.Components
|
||||
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
// TODO: Need a component bus relay so all entities can use this and not just players
|
||||
void IRelayMoveInput.MoveInputPressed(ICommonSession session)
|
||||
{
|
||||
var entity = session.AttachedEntity;
|
||||
if (entity == null || !EntitySystem.Get<ActionBlockerSystem>().CanMove(entity)) return;
|
||||
TryStopPull();
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
26
Content.Shared/Pulling/Systems/SharedPullableSystem.cs
Normal file
26
Content.Shared/Pulling/Systems/SharedPullableSystem.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Movement.EntitySystems;
|
||||
using Content.Shared.Pulling.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Shared.Pulling.Systems
|
||||
{
|
||||
public class SharedPullableSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<SharedPullableComponent, RelayMoveInputEvent>(OnRelayMoveInput);
|
||||
}
|
||||
|
||||
private void OnRelayMoveInput(EntityUid uid, SharedPullableComponent component, RelayMoveInputEvent args)
|
||||
{
|
||||
var entity = args.Session.AttachedEntity;
|
||||
if (entity == null || !_blocker.CanMove(entity)) return;
|
||||
component.TryStopPull();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user