* Remove IRelayMoveInput This interface gets called every time a movement key is pressed so it gets called a lot. * Remove RelayMovementEntityMessage Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
486 lines
15 KiB
C#
486 lines
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.Tools.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Acts;
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using Content.Shared.Body.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Notification.Managers;
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using Content.Shared.Physics;
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using Content.Shared.Placeable;
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using Content.Shared.Sound;
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using Content.Shared.Storage;
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using Content.Shared.Tool;
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using Content.Shared.Verbs;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Storage.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IStorageComponent))]
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public class EntityStorageComponent : Component, IActivate, IStorageComponent, IInteractUsing, IDestroyAct, IActionBlocker, IExAct
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{
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public override string Name => "EntityStorage";
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private const float MaxSize = 1.0f; // maximum width or height of an entity allowed inside the storage.
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public static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
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public TimeSpan LastInternalOpenAttempt;
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private const int OpenMask = (int) (
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CollisionGroup.MobImpassable |
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CollisionGroup.VaultImpassable |
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CollisionGroup.SmallImpassable);
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[ViewVariables]
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[DataField("Capacity")]
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private int _storageCapacityMax = 30;
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[ViewVariables]
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[DataField("IsCollidableWhenOpen")]
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private bool _isCollidableWhenOpen;
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[DataField("showContents")]
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private bool _showContents;
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[DataField("occludesLight")]
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private bool _occludesLight = true;
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[DataField("open")]
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private bool _open;
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[DataField("CanWeldShut")]
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private bool _canWeldShut = true;
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[DataField("IsWeldedShut")]
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private bool _isWeldedShut;
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[DataField("closeSound")]
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private SoundSpecifier _closeSound = new SoundPathSpecifier("/Audio/Effects/closetclose.ogg");
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[DataField("openSound")]
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private SoundSpecifier _openSound = new SoundPathSpecifier("/Audio/Effects/closetopen.ogg");
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[ViewVariables]
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protected Container Contents = default!;
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/// <summary>
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/// Determines if the container contents should be drawn when the container is closed.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool ShowContents
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{
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get => _showContents;
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set
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{
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_showContents = value;
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Contents.ShowContents = _showContents;
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public bool OccludesLight
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{
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get => _occludesLight;
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set
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{
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_occludesLight = value;
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Contents.OccludesLight = _occludesLight;
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}
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Open
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{
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get => _open;
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private set => _open = value;
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IsWeldedShut
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{
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get => _isWeldedShut;
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set
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{
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if (_isWeldedShut == value) return;
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_isWeldedShut = value;
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UpdateAppearance();
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}
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}
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private bool _beingWelded;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool CanWeldShut
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{
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get => _canWeldShut;
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set
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{
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if (_canWeldShut == value) return;
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_canWeldShut = value;
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UpdateAppearance();
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}
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}
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/// <inheritdoc />
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protected override void Initialize()
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{
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base.Initialize();
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Contents = Owner.EnsureContainer<Container>(nameof(EntityStorageComponent));
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Contents.ShowContents = _showContents;
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Contents.OccludesLight = _occludesLight;
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if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var surface))
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{
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EntitySystem.Get<PlaceableSurfaceSystem>().SetPlaceable(surface, Open);
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}
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UpdateAppearance();
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}
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public virtual void Activate(ActivateEventArgs eventArgs)
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{
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// HACK until EntityStorageComponent gets refactored to the new ECS system
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if (Owner.TryGetComponent<LockComponent>(out var @lock) && @lock.Locked)
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{
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// Do nothing, LockSystem is responsible for handling this case
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return;
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}
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ToggleOpen(eventArgs.User);
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}
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public virtual bool CanOpen(IEntity user, bool silent = false)
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{
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if (IsWeldedShut)
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{
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if (!silent) Owner.PopupMessage(user, Loc.GetString("entity-storage-component-welded-shut-message"));
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return false;
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}
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return true;
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}
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public virtual bool CanClose(IEntity user, bool silent = false)
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{
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return true;
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}
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private void ToggleOpen(IEntity user)
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{
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if (Open)
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{
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TryCloseStorage(user);
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}
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else
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{
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TryOpenStorage(user);
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}
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}
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protected virtual void CloseStorage()
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{
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Open = false;
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var count = 0;
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foreach (var entity in DetermineCollidingEntities())
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{
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// prevents taking items out of inventories, out of containers, and orphaning child entities
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if (entity.IsInContainer())
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continue;
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// only items that can be stored in an inventory, or a mob, can be eaten by a locker
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if (!entity.HasComponent<SharedItemComponent>() &&
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!entity.HasComponent<SharedBodyComponent>())
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continue;
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if (!AddToContents(entity))
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{
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continue;
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}
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count++;
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if (count >= _storageCapacityMax)
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{
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break;
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}
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}
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ModifyComponents();
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SoundSystem.Play(Filter.Pvs(Owner), _closeSound.GetSound(), Owner);
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LastInternalOpenAttempt = default;
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}
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protected virtual void OpenStorage()
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{
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Open = true;
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EmptyContents();
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ModifyComponents();
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SoundSystem.Play(Filter.Pvs(Owner), _openSound.GetSound(), Owner);
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}
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private void UpdateAppearance()
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{
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(StorageVisuals.CanWeld, _canWeldShut);
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appearance.SetData(StorageVisuals.Welded, _isWeldedShut);
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}
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}
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private void ModifyComponents()
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{
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if (!_isCollidableWhenOpen && Owner.TryGetComponent<IPhysBody>(out var physics))
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{
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if (Open)
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{
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foreach (var fixture in physics.Fixtures)
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{
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fixture.CollisionLayer &= ~OpenMask;
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}
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}
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else
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{
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foreach (var fixture in physics.Fixtures)
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{
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fixture.CollisionLayer |= OpenMask;
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}
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}
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}
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if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var surface))
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{
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EntitySystem.Get<PlaceableSurfaceSystem>().SetPlaceable(surface, Open);
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}
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if (Owner.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(StorageVisuals.Open, Open);
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}
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}
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protected virtual bool AddToContents(IEntity entity)
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{
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if (entity == Owner) return false;
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if (entity.TryGetComponent(out IPhysBody? entityPhysicsComponent))
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{
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if (MaxSize < entityPhysicsComponent.GetWorldAABB().Size.X
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|| MaxSize < entityPhysicsComponent.GetWorldAABB().Size.Y)
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{
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return false;
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}
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}
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return Contents.CanInsert(entity) && Insert(entity);
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}
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public virtual Vector2 ContentsDumpPosition()
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{
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return Owner.Transform.WorldPosition;
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}
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private void EmptyContents()
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{
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foreach (var contained in Contents.ContainedEntities.ToArray())
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{
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if (Contents.Remove(contained))
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{
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contained.Transform.WorldPosition = ContentsDumpPosition();
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if (contained.TryGetComponent<IPhysBody>(out var physics))
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{
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physics.CanCollide = true;
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}
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}
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}
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}
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public virtual bool TryOpenStorage(IEntity user)
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{
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if (!CanOpen(user)) return false;
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OpenStorage();
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return true;
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}
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public virtual bool TryCloseStorage(IEntity user)
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{
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if (!CanClose(user)) return false;
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CloseStorage();
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return true;
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}
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/// <inheritdoc />
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public bool Remove(IEntity entity)
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{
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return Contents.CanRemove(entity);
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}
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/// <inheritdoc />
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public bool Insert(IEntity entity)
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{
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// Trying to add while open just dumps it on the ground below us.
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if (Open)
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{
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entity.Transform.WorldPosition = Owner.Transform.WorldPosition;
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return true;
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}
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if (!Contents.Insert(entity)) return false;
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entity.Transform.LocalPosition = Vector2.Zero;
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if (entity.TryGetComponent(out IPhysBody? body))
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{
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body.CanCollide = false;
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}
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return true;
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}
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/// <inheritdoc />
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public bool CanInsert(IEntity entity)
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{
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if (Open)
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{
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return true;
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}
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if (Contents.ContainedEntities.Count >= _storageCapacityMax)
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{
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return false;
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}
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return Contents.CanInsert(entity);
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}
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (_beingWelded)
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return false;
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if (Open)
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{
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_beingWelded = false;
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return false;
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}
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if (!CanWeldShut)
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{
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_beingWelded = false;
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return false;
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}
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if (Contents.Contains(eventArgs.User))
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{
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_beingWelded = false;
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Owner.PopupMessage(eventArgs.User, Loc.GetString("entity-storage-component-already-contains-user-message"));
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return false;
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}
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if (!eventArgs.Using.TryGetComponent(out WelderComponent? tool) || !tool.WelderLit)
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{
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_beingWelded = false;
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return false;
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}
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if (_beingWelded)
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return false;
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_beingWelded = true;
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if (!await tool.UseTool(eventArgs.User, Owner, 1f, ToolQuality.Welding, 1f))
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{
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_beingWelded = false;
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return false;
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}
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_beingWelded = false;
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IsWeldedShut ^= true;
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return true;
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}
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void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
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{
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Open = true;
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EmptyContents();
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}
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protected virtual IEnumerable<IEntity> DetermineCollidingEntities()
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{
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var entityLookup = IoCManager.Resolve<IEntityLookup>();
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return entityLookup.GetEntitiesIntersecting(Owner);
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}
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[Verb]
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private sealed class OpenToggleVerb : Verb<EntityStorageComponent>
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{
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protected override void GetData(IEntity user, EntityStorageComponent component, VerbData data)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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component.OpenVerbGetData(user, component, data);
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}
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/// <inheritdoc />
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protected override void Activate(IEntity user, EntityStorageComponent component)
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{
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component.ToggleOpen(user);
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}
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}
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protected virtual void OpenVerbGetData(IEntity user, EntityStorageComponent component, VerbData data)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanInteract(user) ||
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component.Owner.TryGetComponent(out LockComponent? lockComponent) && lockComponent.Locked) // HACK extra check, until EntityStorage gets refactored
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{
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data.Visibility = VerbVisibility.Invisible;
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return;
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}
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if (IsWeldedShut)
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{
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data.Visibility = VerbVisibility.Disabled;
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var verb = Loc.GetString(component.Open ? "open-toggle-verb-close" : "open-toggle-verb-open");
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data.Text = Loc.GetString("open-toggle-verb-welded-shut-message", ("verb", verb));
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return;
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}
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data.Text = Loc.GetString(component.Open ? "open-toggle-verb-close" : "open-toggle-verb-open");
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data.IconTexture = component.Open ? "/Textures/Interface/VerbIcons/close.svg.192dpi.png" : "/Textures/Interface/VerbIcons/open.svg.192dpi.png";
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}
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void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
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{
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if (eventArgs.Severity < ExplosionSeverity.Heavy)
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{
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return;
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}
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var containedEntities = Contents.ContainedEntities.ToList();
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foreach (var entity in containedEntities)
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{
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var exActs = entity.GetAllComponents<IExAct>().ToArray();
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foreach (var exAct in exActs)
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{
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exAct.OnExplosion(eventArgs);
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}
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}
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}
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}
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}
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