Files
tbd-station-14/Content.Shared/Pulling/Systems/SharedPullableSystem.cs
metalgearsloth 578ed16b8f Remove IRelayMoveInput (#4663)
* Remove IRelayMoveInput

This interface gets called every time a movement key is pressed so it gets called a lot.

* Remove RelayMovementEntityMessage

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2021-09-20 11:06:48 +02:00

27 lines
856 B
C#

using Content.Shared.ActionBlocker;
using Content.Shared.Movement.EntitySystems;
using Content.Shared.Pulling.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Shared.Pulling.Systems
{
public class SharedPullableSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedPullableComponent, RelayMoveInputEvent>(OnRelayMoveInput);
}
private void OnRelayMoveInput(EntityUid uid, SharedPullableComponent component, RelayMoveInputEvent args)
{
var entity = args.Session.AttachedEntity;
if (entity == null || !_blocker.CanMove(entity)) return;
component.TryStopPull();
}
}
}