Fix suspicion round end timer, actually show it.

This commit is contained in:
Pieter-Jan Briers
2021-02-04 04:16:36 +01:00
parent a4563d2e75
commit 29918b2810
8 changed files with 180 additions and 61 deletions

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@@ -0,0 +1,23 @@
using System;
using Content.Shared.GameObjects.EntitySystemMessages;
using Robust.Shared.GameObjects.Systems;
namespace Content.Client.GameObjects.EntitySystems
{
public sealed class SuspicionEndTimerSystem : EntitySystem
{
public TimeSpan? EndTime { get; private set; }
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<SuspicionMessages.SetSuspicionEndTimerMessage>(RxTimerMessage);
}
private void RxTimerMessage(SuspicionMessages.SetSuspicionEndTimerMessage ev)
{
EndTime = ev.EndTime;
}
}
}

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@@ -0,0 +1,8 @@
<ui:Control xmlns:uic="clr-namespace:Robust.Client.UserInterface.Controls;assembly=Robust.Client"
xmlns:ui="clr-namespace:Robust.Client.UserInterface;assembly=Robust.Client">
<uic:VBoxContainer SeparationOverride="0">
<uic:Button Name="RoleButton">
<uic:Label Name="TimerLabel" SizeFlagsHorizontal="ShrinkEnd" SizeFlagsVertical="ShrinkEnd" />
</uic:Button>
</uic:VBoxContainer>
</ui:Control>

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@@ -1,48 +1,41 @@
using System; using System.Diagnostics.CodeAnalysis;
using System.Globalization; using System.Globalization;
using System.Linq; using System.Linq;
using Content.Client.GameObjects.Components.Suspicion; using Content.Client.GameObjects.Components.Suspicion;
using Content.Client.GameObjects.EntitySystems;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;
using Robust.Client.AutoGenerated;
using Robust.Client.Player; using Robust.Client.Player;
using Robust.Client.UserInterface; using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls; using Robust.Client.UserInterface.XAML;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Timing; using Robust.Shared.Timing;
using static Robust.Client.UserInterface.Controls.BaseButton; using static Robust.Client.UserInterface.Controls.BaseButton;
#nullable enable
namespace Content.Client.UserInterface.Suspicion namespace Content.Client.UserInterface.Suspicion
{ {
public class SuspicionGui : Control [GenerateTypedNameReferences]
public partial class SuspicionGui : Control
{ {
[Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private readonly VBoxContainer _container; private string? _previousRoleName;
private readonly Button _roleButton;
private string _previousRoleName;
private bool _previousAntagonist; private bool _previousAntagonist;
public SuspicionGui() public SuspicionGui()
{ {
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this); IoCManager.InjectDependencies(this);
AddChild(_container = new VBoxContainer RoleButton.OnPressed += RoleButtonPressed;
{ RoleButton.CustomMinimumSize = (200, 60);
SeparationOverride = 0,
Children =
{
(_roleButton = new Button
{
Name = "Suspicion Role Button"
})
}
});
_roleButton.CustomMinimumSize = (200, 60);
_roleButton.OnPressed += RoleButtonPressed;
} }
private void RoleButtonPressed(ButtonEventArgs obj) private void RoleButtonPressed(ButtonEventArgs obj)
@@ -67,11 +60,15 @@ namespace Content.Client.UserInterface.Suspicion
role.Owner.PopupMessage(message); role.Owner.PopupMessage(message);
} }
private bool TryGetComponent(out SuspicionRoleComponent suspicion) private bool TryGetComponent([NotNullWhen(true)] out SuspicionRoleComponent? suspicion)
{ {
suspicion = default; suspicion = default;
if (_playerManager.LocalPlayer?.ControlledEntity == null)
{
return false;
}
return _playerManager?.LocalPlayer?.ControlledEntity?.TryGetComponent(out suspicion) == true; return _playerManager.LocalPlayer.ControlledEntity.TryGetComponent(out suspicion);
} }
public void UpdateLabel() public void UpdateLabel()
@@ -88,6 +85,18 @@ namespace Content.Client.UserInterface.Suspicion
return; return;
} }
var endTime = EntitySystem.Get<SuspicionEndTimerSystem>().EndTime;
if (endTime == null)
{
TimerLabel.Visible = false;
}
else
{
var diff = _timing.CurTime - endTime.Value;
TimerLabel.Visible = true;
TimerLabel.Text = $"{diff:mm\\:ss}";
}
if (_previousRoleName == suspicion.Role && _previousAntagonist == suspicion.Antagonist) if (_previousRoleName == suspicion.Role && _previousAntagonist == suspicion.Antagonist)
{ {
return; return;
@@ -99,8 +108,8 @@ namespace Content.Client.UserInterface.Suspicion
var buttonText = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(_previousRoleName); var buttonText = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(_previousRoleName);
buttonText = Loc.GetString(buttonText); buttonText = Loc.GetString(buttonText);
_roleButton.Text = buttonText; RoleButton.Text = buttonText;
_roleButton.ModulateSelfOverride = _previousAntagonist ? Color.Red : Color.Green; RoleButton.ModulateSelfOverride = _previousAntagonist ? Color.Red : Color.Green;
Visible = true; Visible = true;
} }

View File

@@ -3,7 +3,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems.GameMode;
using Content.Server.Mobs; using Content.Server.Mobs;
using Content.Server.Mobs.Roles; using Content.Server.Mobs.Roles;
using Content.Server.Mobs.Roles.Suspicion; using Content.Server.Mobs.Roles.Suspicion;

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@@ -0,0 +1,82 @@
using System;
using System.Linq;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.GameObjects.EntitySystemMessages;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
#nullable enable
namespace Content.Server.GameObjects.EntitySystems.GameMode
{
[UsedImplicitly]
public sealed class SuspicionEndTimerSystem : EntitySystem, IResettingEntitySystem
{
[Dependency] private readonly IPlayerManager _playerManager = null!;
[Dependency] private readonly IGameTiming _timing = null!;
[Dependency] private readonly IGameTicker _gameTicker = null!;
private TimeSpan? _endTime;
public TimeSpan? EndTime
{
get => _endTime;
set
{
_endTime = value;
SendUpdateToAll();
}
}
public override void Initialize()
{
base.Initialize();
_playerManager.PlayerStatusChanged += PlayerManagerOnPlayerStatusChanged;
}
public override void Shutdown()
{
base.Shutdown();
_playerManager.PlayerStatusChanged -= PlayerManagerOnPlayerStatusChanged;
}
private void PlayerManagerOnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus == SessionStatus.InGame)
{
SendUpdateTimerMessage(e.Session);
}
}
private void SendUpdateToAll()
{
foreach (var player in _playerManager.GetAllPlayers().Where(p => p.Status == SessionStatus.InGame))
{
SendUpdateTimerMessage(player);
}
}
private void SendUpdateTimerMessage(IPlayerSession player)
{
var msg = new SuspicionMessages.SetSuspicionEndTimerMessage
{
EndTime = EndTime
};
EntityNetworkManager.SendSystemNetworkMessage(msg, player.ConnectedClient);
}
void IResettingEntitySystem.Reset()
{
EndTime = null;
}
}
}

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@@ -1,10 +1,10 @@
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.Components.Suspicion; using Content.Server.GameObjects.Components.Suspicion;
using Content.Shared.GameTicking; using Content.Shared.GameTicking;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems namespace Content.Server.GameObjects.EntitySystems.GameMode
{ {
[UsedImplicitly] [UsedImplicitly]
public class SuspicionRoleSystem : EntitySystem, IResettingEntitySystem public class SuspicionRoleSystem : EntitySystem, IResettingEntitySystem

View File

@@ -2,6 +2,7 @@
using System.Threading; using System.Threading;
using Content.Server.GameObjects.Components.Suspicion; using Content.Server.GameObjects.Components.Suspicion;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.GameObjects.EntitySystems.GameMode;
using Content.Server.Interfaces.Chat; using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking; using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs.Roles.Suspicion; using Content.Server.Mobs.Roles.Suspicion;
@@ -14,6 +15,7 @@ using Robust.Shared.Audio;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Configuration; using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Timer = Robust.Shared.Timers.Timer; using Timer = Robust.Shared.Timers.Timer;
@@ -31,9 +33,10 @@ namespace Content.Server.GameTicking.GameRules
[Dependency] private readonly IChatManager _chatManager = default!; [Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IGameTicker _gameTicker = default!; [Dependency] private readonly IGameTicker _gameTicker = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!; [Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IGameTiming _timing = default!;
private readonly CancellationTokenSource _checkTimerCancel = new(); private readonly CancellationTokenSource _checkTimerCancel = new();
private CancellationTokenSource _maxTimerCancel = new(); private TimeSpan _endTime;
public TimeSpan RoundMaxTime { get; set; } = TimeSpan.FromSeconds(CCVars.SuspicionMaxTimeSeconds.DefaultValue); public TimeSpan RoundMaxTime { get; set; } = TimeSpan.FromSeconds(CCVars.SuspicionMaxTimeSeconds.DefaultValue);
public TimeSpan RoundEndDelay { get; set; } = TimeSpan.FromSeconds(10); public TimeSpan RoundEndDelay { get; set; } = TimeSpan.FromSeconds(10);
@@ -42,63 +45,37 @@ namespace Content.Server.GameTicking.GameRules
{ {
RoundMaxTime = TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.SuspicionMaxTimeSeconds)); RoundMaxTime = TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.SuspicionMaxTimeSeconds));
_endTime = _timing.CurTime + RoundMaxTime;
_chatManager.DispatchServerAnnouncement(Loc.GetString("There are traitors on the station! Find them, and kill them!")); _chatManager.DispatchServerAnnouncement(Loc.GetString("There are traitors on the station! Find them, and kill them!"));
bool Predicate(IPlayerSession session) => session.ContentData()?.Mind?.HasRole<SuspicionTraitorRole>() ?? false; bool Predicate(IPlayerSession session) => session.ContentData()?.Mind?.HasRole<SuspicionTraitorRole>() ?? false;
EntitySystem.Get<AudioSystem>().PlayGlobal("/Audio/Misc/tatoralert.ogg", AudioParams.Default, Predicate); EntitySystem.Get<AudioSystem>().PlayGlobal("/Audio/Misc/tatoralert.ogg", AudioParams.Default, Predicate);
EntitySystem.Get<SuspicionEndTimerSystem>().EndTime = _endTime;
EntitySystem.Get<DoorSystem>().AccessType = DoorSystem.AccessTypes.AllowAllNoExternal; EntitySystem.Get<DoorSystem>().AccessType = DoorSystem.AccessTypes.AllowAllNoExternal;
Timer.SpawnRepeating(DeadCheckDelay, CheckWinConditions, _checkTimerCancel.Token); Timer.SpawnRepeating(DeadCheckDelay, CheckWinConditions, _checkTimerCancel.Token);
_gameTicker.OnRunLevelChanged += RunLevelChanged;
} }
public override void Removed() public override void Removed()
{ {
base.Removed(); base.Removed();
_gameTicker.OnRunLevelChanged -= RunLevelChanged;
EntitySystem.Get<DoorSystem>().AccessType = DoorSystem.AccessTypes.Id; EntitySystem.Get<DoorSystem>().AccessType = DoorSystem.AccessTypes.Id;
EntitySystem.Get<SuspicionEndTimerSystem>().EndTime = null;
_checkTimerCancel.Cancel(); _checkTimerCancel.Cancel();
} }
public void RestartTimer() private void Timeout()
{
_maxTimerCancel.Cancel();
_maxTimerCancel = new CancellationTokenSource();
Timer.Spawn(RoundMaxTime, TimerFired, _maxTimerCancel.Token);
}
public void StopTimer()
{
_maxTimerCancel.Cancel();
}
private void TimerFired()
{ {
_chatManager.DispatchServerAnnouncement(Loc.GetString("Time has run out for the traitors!")); _chatManager.DispatchServerAnnouncement(Loc.GetString("Time has run out for the traitors!"));
EndRound(Victory.Innocents); EndRound(Victory.Innocents);
} }
private void RunLevelChanged(GameRunLevelChangedEventArgs args)
{
switch (args.NewRunLevel)
{
case GameRunLevel.InRound:
RestartTimer();
break;
case GameRunLevel.PreRoundLobby:
case GameRunLevel.PostRound:
StopTimer();
break;
}
}
private void CheckWinConditions() private void CheckWinConditions()
{ {
if (!_cfg.GetCVar(CCVars.GameLobbyEnableWin)) if (!_cfg.GetCVar(CCVars.GameLobbyEnableWin))
@@ -145,6 +122,11 @@ namespace Content.Server.GameTicking.GameRules
_chatManager.DispatchServerAnnouncement(Loc.GetString("The innocents are dead! The traitors win.")); _chatManager.DispatchServerAnnouncement(Loc.GetString("The innocents are dead! The traitors win."));
EndRound(Victory.Traitors); EndRound(Victory.Traitors);
} }
else if (_timing.CurTime > _endTime)
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("Time has run out for the traitors!"));
EndRound(Victory.Innocents);
}
} }
private enum Victory private enum Victory

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@@ -0,0 +1,15 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.EntitySystemMessages
{
public static class SuspicionMessages
{
[Serializable, NetSerializable]
public sealed class SetSuspicionEndTimerMessage : EntitySystemMessage
{
public TimeSpan? EndTime;
}
}
}