Files
tbd-station-14/Content.Server/GameObjects/Components/Suspicion/SuspicionRoleComponent.cs
2021-02-04 04:16:36 +01:00

173 lines
4.7 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.EntitySystems.GameMode;
using Content.Server.Mobs;
using Content.Server.Mobs.Roles;
using Content.Server.Mobs.Roles.Suspicion;
using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared.GameObjects.Components.Suspicion;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Suspicion
{
[RegisterComponent]
public class SuspicionRoleComponent : SharedSuspicionRoleComponent, IExamine
{
private Role? _role;
[ViewVariables]
private readonly HashSet<SuspicionRoleComponent> _allies = new();
[ViewVariables]
public Role? Role
{
get => _role;
set
{
if (_role == value)
{
return;
}
_role = value;
Dirty();
var suspicionRoleSystem = EntitySystem.Get<SuspicionRoleSystem>();
if (value == null || !value.Antagonist)
{
ClearAllies();
suspicionRoleSystem.RemoveTraitor(this);
}
else if (value.Antagonist)
{
SetAllies(suspicionRoleSystem.Traitors);
suspicionRoleSystem.AddTraitor(this);
}
}
}
[ViewVariables] public bool KnowsAllies => IsTraitor();
public bool IsDead()
{
return Owner.TryGetComponent(out IMobStateComponent? state) &&
state.IsDead();
}
public bool IsInnocent()
{
return !IsTraitor();
}
public bool IsTraitor()
{
return Role?.Antagonist ?? false;
}
public void SyncRoles()
{
if (!Owner.TryGetComponent(out MindComponent? mind) ||
!mind.HasMind)
{
return;
}
Role = mind.Mind!.AllRoles.First(role => role is SuspicionRole);
}
public void AddAlly(SuspicionRoleComponent ally)
{
if (ally == this)
{
return;
}
_allies.Add(ally);
}
public bool RemoveAlly(SuspicionRoleComponent ally)
{
if (_allies.Remove(ally))
{
Dirty();
return true;
}
return false;
}
public void SetAllies(IEnumerable<SuspicionRoleComponent> allies)
{
_allies.Clear();
_allies.UnionWith(allies.Where(a => a != this));
Dirty();
}
public void ClearAllies()
{
_allies.Clear();
Dirty();
}
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{
if (!IsDead())
{
return;
}
var traitor = IsTraitor();
var color = traitor ? "red" : "green";
var role = traitor ? "traitor" : "innocent";
var article = traitor ? "a" : "an";
var tooltip = Loc.GetString("They were {0} [color={1}]{2}[/color]!", Loc.GetString(article), color,
Loc.GetString(role));
message.AddMarkup(tooltip);
}
public override ComponentState GetComponentState()
{
return Role == null
? new SuspicionRoleComponentState(null, null, Array.Empty<(string, EntityUid)>())
: new SuspicionRoleComponentState(Role?.Name, Role?.Antagonist,
_allies.Select(a => (a.Role!.Mind.CharacterName, a.Owner.Uid)).ToArray());
}
public override void HandleMessage(ComponentMessage message, IComponent? component)
{
base.HandleMessage(message, component);
switch (message)
{
case PlayerAttachedMsg:
case PlayerDetachedMsg:
SyncRoles();
break;
case RoleAddedMessage {Role: SuspicionRole role}:
Role = role;
break;
case RoleRemovedMessage {Role: SuspicionRole}:
Role = null;
break;
}
}
}
}