Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/GameMode/SuspicionRoleSystem.cs
2021-02-04 04:16:36 +01:00

58 lines
1.4 KiB
C#

using System.Collections.Generic;
using Content.Server.GameObjects.Components.Suspicion;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems.GameMode
{
[UsedImplicitly]
public class SuspicionRoleSystem : EntitySystem, IResettingEntitySystem
{
private readonly HashSet<SuspicionRoleComponent> _traitors = new();
public IReadOnlyCollection<SuspicionRoleComponent> Traitors => _traitors;
public void AddTraitor(SuspicionRoleComponent role)
{
if (!_traitors.Add(role))
{
return;
}
foreach (var traitor in _traitors)
{
traitor.AddAlly(role);
}
role.SetAllies(_traitors);
}
public void RemoveTraitor(SuspicionRoleComponent role)
{
if (!_traitors.Remove(role))
{
return;
}
foreach (var traitor in _traitors)
{
traitor.RemoveAlly(role);
}
role.ClearAllies();
}
public override void Shutdown()
{
_traitors.Clear();
base.Shutdown();
}
public void Reset()
{
_traitors.Clear();
}
}
}