Add FTL destinations (#9685)
This commit is contained in:
@@ -22,8 +22,6 @@ namespace Content.Client.Nutrition.Components
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}
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_currentHungerThreshold = hunger.CurrentThreshold;
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EntitySystem.Get<MovementSpeedModifierSystem>().RefreshMovementSpeedModifiers(Owner);
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}
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}
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}
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@@ -22,10 +22,19 @@ public sealed class ShuttleConsoleBoundUserInterface : BoundUserInterface
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_window.UndockPressed += OnUndockPressed;
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_window.StartAutodockPressed += OnAutodockPressed;
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_window.StopAutodockPressed += OnStopAutodockPressed;
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_window.DestinationPressed += OnDestinationPressed;
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_window.OpenCentered();
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_window.OnClose += OnClose;
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}
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private void OnDestinationPressed(EntityUid obj)
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{
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SendMessage(new ShuttleConsoleDestinationMessage()
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{
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Destination = obj,
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});
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}
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private void OnClose()
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{
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Close();
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@@ -35,6 +35,11 @@ public sealed class RadarControl : Control
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private float _radarMaxRange = 256f;
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public float RadarRange { get; private set; } = 256f;
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/// <summary>
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/// Controls the maximum distance that IFF labels will display.
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/// </summary>
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public float MaxRadarRange { get; private set; } = 256f * 10f;
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private int MidPoint => SizeFull / 2;
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private int SizeFull => (int) ((MinimapRadius + MinimapMargin) * 2 * UIScale);
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private int ScaledMinimapRadius => (int) (MinimapRadius * UIScale);
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@@ -182,7 +187,7 @@ public sealed class RadarControl : Control
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// Draw other grids... differently
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foreach (var grid in _mapManager.FindGridsIntersecting(mapPosition.MapId,
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new Box2(mapPosition.Position - RadarRange, mapPosition.Position + RadarRange)))
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new Box2(mapPosition.Position - MaxRadarRange, mapPosition.Position + MaxRadarRange)))
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{
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if (grid.GridEntityId == ourGridId) continue;
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@@ -206,19 +211,25 @@ public sealed class RadarControl : Control
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if (ShowIFF)
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{
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Label label;
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if (!_iffControls.TryGetValue(grid.GridEntityId, out var control))
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{
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var label = new Label()
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label = new Label()
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{
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HorizontalAlignment = HAlignment.Left,
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FontColorOverride = Color.Aquamarine,
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};
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control = new PanelContainer()
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{
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HorizontalAlignment = HAlignment.Left,
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VerticalAlignment = VAlignment.Top,
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Children = { label },
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StyleClasses = { StyleNano.StyleClassTooltipPanel },
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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Children =
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{
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label
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},
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StyleClasses = { StyleNano.StyleClassBorderedWindowPanel },
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};
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_iffControls[grid.GridEntityId] = control;
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@@ -227,22 +238,19 @@ public sealed class RadarControl : Control
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var gridCentre = matty.Transform(gridBody.LocalCenter);
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gridCentre.Y = -gridCentre.Y;
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var distance = gridCentre.Length;
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// TODO: When we get IFF or whatever we can show controls at a further distance; for now
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// we don't do that because it would immediately reveal nukies.
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if (gridCentre.Length < RadarRange)
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if (gridCentre.Length > RadarRange)
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{
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gridCentre = gridCentre.Normalized * RadarRange;
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}
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control.Visible = true;
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var label = (Label) control.GetChild(0);
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label.Text = Loc.GetString("shuttle-console-iff-label", ("name", name), ("distance", $"{gridCentre.Length:0.0}"));
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label = (Label) control.GetChild(0);
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label.Text = Loc.GetString("shuttle-console-iff-label", ("name", name), ("distance", $"{distance:0.0}"));
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LayoutContainer.SetPosition(control, ScalePosition(gridCentre) / UIScale);
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}
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else
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{
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control.Visible = false;
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}
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}
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else
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{
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ClearLabel(grid.GridEntityId);
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}
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@@ -4,7 +4,8 @@
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xmlns:ui1="clr-namespace:Content.Client.HUD.UI"
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Title="{Loc 'shuttle-console-window-title'}">
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<GridContainer Columns="3"
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HorizontalAlignment="Stretch">
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HorizontalAlignment="Stretch"
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Margin="5 5 5 5">
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<BoxContainer Name="LeftDisplay"
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VerticalAlignment="Top"
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HorizontalAlignment="Left"
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@@ -19,6 +20,14 @@
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Orientation="Vertical">
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</BoxContainer>
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</BoxContainer>
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<BoxContainer Orientation="Vertical">
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<ui1:StripeBack>
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<Label Name="HyperspaceLabel" Text="{Loc 'shuttle-console-hyperspace-label'}" HorizontalAlignment="Center"/>
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</ui1:StripeBack>
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<BoxContainer Name="HyperspaceDestinations"
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Orientation="Vertical">
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</BoxContainer>
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</BoxContainer>
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</BoxContainer>
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<PanelContainer>
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<ui:RadarControl Name="RadarScreen"
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@@ -29,7 +38,7 @@
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</PanelContainer>
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<BoxContainer Name="RightDisplay"
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VerticalAlignment="Top"
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HorizontalAlignment="Left"
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HorizontalAlignment="Right"
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MinWidth="256"
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Align="Center"
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Orientation="Vertical">
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@@ -40,6 +49,14 @@
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<GridContainer Columns="2"
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HorizontalAlignment="Stretch"
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VerticalAlignment="Top">
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<Label Text="{Loc 'shuttle-console-ftl-state'}"/>
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<Label Name="FTLState"
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Text="{Loc 'ftl-shuttle-console-available'}"
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HorizontalAlignment="Right"/>
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<Label Text="{Loc 'shuttle-console-ftl-timer'}"/>
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<Label Name="FTLTimer"
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Text="0.0"
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HorizontalAlignment="Right"/>
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<Label Text="{Loc 'shuttle-console-max-radar'}"/>
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<Label Name="MaxRadarRange"
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Text="0.0"
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@@ -2,12 +2,14 @@ using Content.Client.Computer;
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using Content.Client.UserInterface;
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using Content.Shared.Shuttles.BUIStates;
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using Content.Shared.Shuttles.Components;
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using Content.Shared.Shuttles.Systems;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Map;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.Shuttles.UI;
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@@ -17,6 +19,7 @@ public sealed partial class ShuttleConsoleWindow : FancyWindow,
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IComputerWindow<ShuttleConsoleBoundInterfaceState>
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{
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private readonly IEntityManager _entManager;
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private readonly IGameTiming _timing;
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private EntityUid? _shuttleUid;
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@@ -28,17 +31,26 @@ public sealed partial class ShuttleConsoleWindow : FancyWindow,
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/// <summary>
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/// Stored by grid entityid then by states
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/// </summary>
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private Dictionary<EntityUid, List<DockingInterfaceState>> _docks = new();
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private readonly Dictionary<EntityUid, List<DockingInterfaceState>> _docks = new();
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private readonly Dictionary<BaseButton, EntityUid> _destinations = new();
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/// <summary>
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/// Next FTL state change.
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/// </summary>
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public TimeSpan FTLTime;
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public Action<ShuttleMode>? ShuttleModePressed;
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public Action<EntityUid>? UndockPressed;
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public Action<EntityUid>? StartAutodockPressed;
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public Action<EntityUid>? StopAutodockPressed;
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public Action<EntityUid>? DestinationPressed;
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public ShuttleConsoleWindow()
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{
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RobustXamlLoader.Load(this);
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_entManager = IoCManager.Resolve<IEntityManager>();
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_timing = IoCManager.Resolve<IGameTiming>();
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OnRadarRangeChange(RadarScreen.RadarRange);
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RadarScreen.OnRadarRangeChanged += OnRadarRangeChange;
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@@ -91,11 +103,84 @@ public sealed partial class ShuttleConsoleWindow : FancyWindow,
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public void UpdateState(ShuttleConsoleBoundInterfaceState scc)
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{
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UpdateDocks(scc.Docks);
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UpdateFTL(scc.Destinations, scc.FTLState, scc.FTLTime);
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RadarScreen.UpdateState(scc);
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MaxRadarRange.Text = $"{scc.MaxRange:0}";
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ShuttleModeDisplay.Pressed = scc.Mode == ShuttleMode.Strafing;
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}
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private void UpdateFTL(List<(EntityUid Entity, string Destination, bool Enabled)> destinations, FTLState state, TimeSpan time)
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{
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HyperspaceDestinations.DisposeAllChildren();
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_destinations.Clear();
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if (destinations.Count == 0)
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{
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HyperspaceDestinations.AddChild(new Label()
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{
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Text = Loc.GetString("shuttle-console-hyperspace-none"),
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HorizontalAlignment = HAlignment.Center,
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});
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}
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else
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{
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destinations.Sort((x, y) => string.Compare(x.Destination, y.Destination, StringComparison.Ordinal));
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foreach (var destination in destinations)
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{
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var button = new Button()
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{
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Disabled = !destination.Enabled,
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Text = destination.Destination,
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};
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_destinations[button] = destination.Entity;
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button.OnPressed += OnHyperspacePressed;
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HyperspaceDestinations.AddChild(button);
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}
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}
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string stateText;
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switch (state)
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{
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case Shared.Shuttles.Systems.FTLState.Available:
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stateText = Loc.GetString("shuttle-console-ftl-available");
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break;
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case Shared.Shuttles.Systems.FTLState.Starting:
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stateText = Loc.GetString("shuttle-console-ftl-starting");
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break;
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case Shared.Shuttles.Systems.FTLState.Travelling:
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stateText = Loc.GetString("shuttle-console-ftl-travelling");
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break;
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case Shared.Shuttles.Systems.FTLState.Cooldown:
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stateText = Loc.GetString("shuttle-console-ftl-cooldown");
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break;
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case Shared.Shuttles.Systems.FTLState.Arriving:
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stateText = Loc.GetString("shuttle-console-ftl-arriving");
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(state), state, null);
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}
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FTLState.Text = stateText;
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// Add a buffer due to lag or whatever
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time += TimeSpan.FromSeconds(0.3);
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FTLTime = time;
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FTLTimer.Text = GetFTLText();
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}
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private string GetFTLText()
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{
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return $"{Math.Max(0, (FTLTime - _timing.CurTime).TotalSeconds):0.0}";
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}
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private void OnHyperspacePressed(BaseButton.ButtonEventArgs obj)
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{
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var ent = _destinations[obj.Button];
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DestinationPressed?.Invoke(ent);
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}
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#region Docking
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private void UpdateDocks(List<DockingInterfaceState> docks)
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@@ -113,8 +198,6 @@ public sealed partial class ShuttleConsoleWindow : FancyWindow,
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DockPorts.DisposeAllChildren();
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DockingScreen.Docks = _docks;
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// TODO: Show Placeholder
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if (_shuttleUid != null && _docks.TryGetValue(_shuttleUid.Value, out var gridDocks))
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{
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var index = 1;
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@@ -241,6 +324,13 @@ public sealed partial class ShuttleConsoleWindow : FancyWindow,
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return;
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}
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if (_entManager.TryGetComponent<MetaDataComponent>(_shuttleUid, out var metadata) && metadata.EntityPaused)
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{
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FTLTime += _timing.FrameTime;
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}
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FTLTimer.Text = GetFTLText();
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var (_, worldRot, worldMatrix) = gridXform.GetWorldPositionRotationMatrix();
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var worldPos = worldMatrix.Transform(gridBody.LocalCenter);
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@@ -1,4 +1,6 @@
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Cargo.Components;
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@@ -22,7 +24,7 @@ public sealed class StationCargoOrderDatabaseComponent : Component
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/// </summary>
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public int Index;
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[ViewVariables, DataField("cargoShuttleProto")]
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[ViewVariables, DataField("cargoShuttleProto", customTypeSerializer:typeof(PrototypeIdSerializer<CargoShuttlePrototype>))]
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public string? CargoShuttleProto = "CargoShuttle";
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/// <summary>
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@@ -1,4 +1,3 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Cargo.Components;
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using Content.Server.Labels.Components;
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@@ -6,6 +5,7 @@ using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Events;
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using Content.Server.UserInterface;
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using Content.Server.Paper;
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using Content.Server.Shuttles.Systems;
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using Content.Shared.Cargo;
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using Content.Shared.Cargo.BUI;
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using Content.Shared.Cargo.Components;
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@@ -15,7 +15,6 @@ using Content.Shared.CCVar;
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using Content.Shared.Dataset;
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using Content.Shared.GameTicking;
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using Content.Shared.MobState.Components;
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using Robust.Server.Maps;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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@@ -40,16 +39,11 @@ public sealed partial class CargoSystem
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly PricingSystem _pricing = default!;
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[Dependency] private readonly ShuttleConsoleSystem _console = default!;
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[Dependency] private readonly ShuttleSystem _shuttle = default!;
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public MapId? CargoMap { get; private set; }
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private const float ShuttleRecallRange = 100f;
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/// <summary>
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/// Minimum mass a grid needs to be to block a shuttle recall.
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/// </summary>
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private const float ShuttleCallMassThreshold = 300f;
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private const float CallOffset = 50f;
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private int _index;
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@@ -162,12 +156,11 @@ public sealed partial class CargoSystem
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var orders = GetProjectedOrders(orderDatabase, shuttle);
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var shuttleName = orderDatabase?.Shuttle != null ? MetaData(orderDatabase.Shuttle.Value).EntityName : string.Empty;
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// TODO: Loc
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_uiSystem.GetUiOrNull(component.Owner, CargoConsoleUiKey.Shuttle)?.SetState(
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new CargoShuttleConsoleBoundUserInterfaceState(
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station != null ? MetaData(station.Value).EntityName : Loc.GetString("cargo-shuttle-console-station-unknown"),
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string.IsNullOrEmpty(shuttleName) ? Loc.GetString("cargo-shuttle-console-shuttle-not-found") : shuttleName,
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CanRecallShuttle(shuttle?.Owner, out _),
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_shuttle.CanFTL(shuttle?.Owner, out _),
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shuttle?.NextCall,
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orders));
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}
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@@ -194,7 +187,7 @@ public sealed partial class CargoSystem
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var oldCanRecall = component.CanRecall;
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// Check if we can update the recall status.
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var canRecall = CanRecallShuttle(uid, out _, args.Component);
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var canRecall = _shuttle.CanFTL(uid, out _, args.Component);
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if (oldCanRecall == canRecall) return;
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component.CanRecall = canRecall;
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@@ -370,6 +363,7 @@ public sealed partial class CargoSystem
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shuttle.NextCall = null;
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// Find a valid free area nearby to spawn in on
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// TODO: Make this use hyperspace now.
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var center = new Vector2();
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var minRadius = 0f;
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Box2? aabb = null;
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@@ -399,6 +393,7 @@ public sealed partial class CargoSystem
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AddCargoContents(shuttle, orderDatabase);
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UpdateOrders(orderDatabase);
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UpdateShuttleCargoConsoles(shuttle);
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_console.RefreshShuttleConsoles();
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_sawmill.Info($"Retrieved cargo shuttle {ToPrettyString(shuttle.Owner)} from {ToPrettyString(orderDatabase.Owner)}");
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}
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@@ -469,29 +464,6 @@ public sealed partial class CargoSystem
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}
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}
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public bool CanRecallShuttle(EntityUid? uid, [NotNullWhen(false)] out string? reason, TransformComponent? xform = null)
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{
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reason = null;
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if (!TryComp<IMapGridComponent>(uid, out var grid) ||
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!Resolve(uid.Value, ref xform)) return true;
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var bounds = grid.Grid.WorldAABB.Enlarged(ShuttleRecallRange);
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var bodyQuery = GetEntityQuery<PhysicsComponent>();
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foreach (var other in _mapManager.FindGridsIntersecting(xform.MapID, bounds))
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{
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if (grid.GridIndex == other.Index ||
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!bodyQuery.TryGetComponent(other.GridEntityId, out var body) ||
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body.Mass < ShuttleCallMassThreshold) continue;
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reason = Loc.GetString("cargo-shuttle-console-proximity");
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return false;
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}
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return true;
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}
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private void RecallCargoShuttle(EntityUid uid, CargoShuttleConsoleComponent component, CargoRecallShuttleMessage args)
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{
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var player = args.Session.AttachedEntity;
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@@ -505,11 +477,11 @@ public sealed partial class CargoSystem
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if (!TryComp<CargoShuttleComponent>(orderDatabase.Shuttle, out var shuttle))
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{
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_popup.PopupEntity($"No cargo shuttle found!", args.Entity, Filter.Entities(args.Entity));
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_popup.PopupEntity(Loc.GetString("cargo-no-shuttle"), args.Entity, Filter.Entities(args.Entity));
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return;
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}
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if (!CanRecallShuttle(shuttle.Owner, out var reason))
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if (!_shuttle.CanFTL(shuttle.Owner, out var reason))
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{
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_popup.PopupEntity(reason, args.Entity, Filter.Entities(args.Entity));
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return;
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@@ -523,7 +495,7 @@ public sealed partial class CargoSystem
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};
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|
||||
SellPallets(shuttle, bank);
|
||||
|
||||
_console.RefreshShuttleConsoles();
|
||||
SendToCargoMap(orderDatabase.Shuttle.Value);
|
||||
}
|
||||
|
||||
|
||||
@@ -43,9 +43,4 @@ public sealed partial class CargoSystem : SharedCargoSystem
|
||||
UpdateConsole(frameTime);
|
||||
UpdateTelepad(frameTime);
|
||||
}
|
||||
|
||||
public void UpdateBankAccount(StationBankAccountComponent component, int BalanceAdded)
|
||||
{
|
||||
component.Balance += BalanceAdded;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,8 @@ using Content.Server.Nuke;
|
||||
using Content.Server.Players;
|
||||
using Content.Server.Roles;
|
||||
using Content.Server.RoundEnd;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Server.Shuttles.Systems;
|
||||
using Content.Server.Spawners.Components;
|
||||
using Content.Server.Station.Components;
|
||||
using Content.Server.Station.Systems;
|
||||
@@ -185,43 +187,28 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
|
||||
}
|
||||
|
||||
// TODO: Make this a prototype
|
||||
var map = "/Maps/infiltrator.yml";
|
||||
// so true PAUL!
|
||||
var path = "/Maps/nukieplanet.yml";
|
||||
var shuttlePath = "/Maps/infiltrator.yml";
|
||||
var mapId = _mapManager.CreateMap();
|
||||
|
||||
var center = new Vector2();
|
||||
var minRadius = 0f;
|
||||
Box2? aabb = null;
|
||||
var (_, outpost) = _mapLoader.LoadBlueprint(mapId, "/Maps/nukieplanet.yml");
|
||||
|
||||
foreach (var uid in _stationSystem.Stations)
|
||||
if (outpost == null)
|
||||
{
|
||||
if (TryComp<StationDataComponent>(uid, out var stationData))
|
||||
{
|
||||
foreach (var grid in stationData.Grids)
|
||||
{
|
||||
if (TryComp<IMapGridComponent>(grid, out var gridComp))
|
||||
aabb = aabb?.Union(gridComp.Grid.WorldAABB) ?? gridComp.Grid.WorldAABB;
|
||||
}
|
||||
}
|
||||
Logger.ErrorS("nukies", $"Error loading map {path} for nukies!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (aabb != null)
|
||||
// Listen I just don't want it to overlap.
|
||||
var (_, shuttleId) = _mapLoader.LoadBlueprint(mapId, shuttlePath, new MapLoadOptions()
|
||||
{
|
||||
center = aabb.Value.Center;
|
||||
minRadius = MathF.Max(aabb.Value.Width, aabb.Value.Height);
|
||||
}
|
||||
|
||||
var (_, gridUid) = _mapLoader.LoadBlueprint(GameTicker.DefaultMap, map, new MapLoadOptions
|
||||
{
|
||||
Offset = center + MathF.Max(minRadius, minRadius) + 1000f,
|
||||
Offset = Vector2.One * 1000f,
|
||||
});
|
||||
|
||||
if (!gridUid.HasValue)
|
||||
if (TryComp<ShuttleComponent>(shuttleId, out var shuttle))
|
||||
{
|
||||
Logger.ErrorS("NUKEOPS", $"Gridid was null when loading \"{map}\", aborting.");
|
||||
foreach (var session in operatives)
|
||||
{
|
||||
ev.PlayerPool.Add(session);
|
||||
}
|
||||
return;
|
||||
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ShuttleSystem>().TryFTLDock(shuttle, outpost.Value);
|
||||
}
|
||||
|
||||
// TODO: Loot table or something
|
||||
@@ -236,14 +223,18 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
|
||||
// Forgive me for hardcoding prototypes
|
||||
foreach (var (_, meta, xform) in EntityManager.EntityQuery<SpawnPointComponent, MetaDataComponent, TransformComponent>(true))
|
||||
{
|
||||
if (meta.EntityPrototype?.ID != "SpawnPointNukies" || xform.ParentUid != gridUid) continue;
|
||||
if (meta.EntityPrototype?.ID != "SpawnPointNukies") continue;
|
||||
|
||||
if (xform.ParentUid == outpost)
|
||||
{
|
||||
spawns.Add(xform.Coordinates);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (spawns.Count == 0)
|
||||
{
|
||||
spawns.Add(EntityManager.GetComponent<TransformComponent>(gridUid.Value).Coordinates);
|
||||
spawns.Add(EntityManager.GetComponent<TransformComponent>(outpost.Value).Coordinates);
|
||||
Logger.WarningS("nukies", $"Fell back to default spawn for nukies!");
|
||||
}
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ using Content.Shared.Movement;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.Shuttles.Components;
|
||||
using Content.Shared.Shuttles.Systems;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Utility;
|
||||
@@ -95,7 +96,7 @@ namespace Content.Server.Physics.Controllers
|
||||
// Reset inputs for non-piloted shuttles.
|
||||
foreach (var (shuttle, _) in _shuttlePilots)
|
||||
{
|
||||
if (newPilots.ContainsKey(shuttle)) continue;
|
||||
if (newPilots.ContainsKey(shuttle) || FTLLocked(shuttle)) continue;
|
||||
|
||||
_thruster.DisableLinearThrusters(shuttle);
|
||||
}
|
||||
@@ -106,7 +107,7 @@ namespace Content.Server.Physics.Controllers
|
||||
// then do the movement input once for it.
|
||||
foreach (var (shuttle, pilots) in _shuttlePilots)
|
||||
{
|
||||
if (Paused(shuttle.Owner) || !TryComp(shuttle.Owner, out PhysicsComponent? body)) continue;
|
||||
if (Paused(shuttle.Owner) || FTLLocked(shuttle) || !TryComp(shuttle.Owner, out PhysicsComponent? body)) continue;
|
||||
|
||||
// Collate movement linear and angular inputs together
|
||||
var linearInput = Vector2.Zero;
|
||||
@@ -255,6 +256,13 @@ namespace Content.Server.Physics.Controllers
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool FTLLocked(ShuttleComponent shuttle)
|
||||
{
|
||||
return (TryComp<FTLComponent>(shuttle.Owner, out var ftl) &&
|
||||
(ftl.State & (FTLState.Starting | FTLState.Travelling | FTLState.Arriving)) != 0x0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add mobs riding vehicles to the list of mobs whose input
|
||||
/// should be ignored.
|
||||
|
||||
@@ -13,6 +13,9 @@ namespace Content.Server.Shuttles.Components
|
||||
[ViewVariables]
|
||||
public Joint? DockJoint;
|
||||
|
||||
[ViewVariables, DataField("dockJointId")]
|
||||
public string? DockJointId;
|
||||
|
||||
[ViewVariables]
|
||||
public override bool Docked => DockedWith != null;
|
||||
|
||||
|
||||
52
Content.Server/Shuttles/Components/FTLComponent.cs
Normal file
52
Content.Server/Shuttles/Components/FTLComponent.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using Content.Shared.Shuttles.Systems;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.Shuttles.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Added to a component when it is queued or is travelling via FTL.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class FTLComponent : Component
|
||||
{
|
||||
[ViewVariables]
|
||||
public FTLState State = FTLState.Available;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float StartupTime = 0f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float TravelTime = 0f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float Accumulator = 0f;
|
||||
|
||||
/// <summary>
|
||||
/// Target Uid to dock with at the end of FTL.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("targetUid")]
|
||||
public EntityUid? TargetUid;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("targetCoordinates")]
|
||||
public EntityCoordinates TargetCoordinates;
|
||||
|
||||
/// <summary>
|
||||
/// Should we dock with the target when arriving or show up nearby.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("dock")]
|
||||
public bool Dock;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("soundTravel")]
|
||||
public SoundSpecifier? TravelSound = new SoundPathSpecifier("/Audio/Effects/Shuttle/hyperspace_progress.ogg")
|
||||
{
|
||||
Params =
|
||||
{
|
||||
Volume = -10,
|
||||
Loop = true,
|
||||
}
|
||||
};
|
||||
|
||||
public IPlayingAudioStream? TravelStream;
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
using Content.Shared.Whitelist;
|
||||
|
||||
namespace Content.Server.Shuttles.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
public sealed class FTLDestinationComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Should this destination be restricted in some form from console visibility.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("whitelist")]
|
||||
public EntityWhitelist? Whitelist;
|
||||
|
||||
/// <summary>
|
||||
/// Is this destination visible but available to be warped to?
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("enabled")]
|
||||
public bool Enabled = true;
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Server.Shuttles.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Added to a component when it is queued or is travelling through hyperspace
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class HyperspaceComponent : Component
|
||||
{
|
||||
[ViewVariables]
|
||||
public HyperspaceState State = HyperspaceState.Starting;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float StartupTime = 0f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float TravelTime = 0f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public float Accumulator = 0f;
|
||||
|
||||
/// <summary>
|
||||
/// Target Uid to dock with at the end of hyperspace.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("targetUid")]
|
||||
public EntityUid? TargetUid;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite), DataField("targetCoordinates")]
|
||||
public EntityCoordinates TargetCoordinates;
|
||||
}
|
||||
|
||||
public enum HyperspaceState : byte
|
||||
{
|
||||
Starting,
|
||||
Travelling,
|
||||
}
|
||||
@@ -5,12 +5,6 @@ namespace Content.Server.Shuttles.Components
|
||||
[RegisterComponent]
|
||||
public sealed class ShuttleComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Should controls be enabled or disabled on this shuttle.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool CanPilot = true;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Enabled = true;
|
||||
|
||||
|
||||
@@ -5,12 +5,6 @@ namespace Content.Server.Shuttles.Components
|
||||
[RegisterComponent]
|
||||
public sealed class ShuttleConsoleComponent : SharedShuttleConsoleComponent
|
||||
{
|
||||
/// <summary>
|
||||
/// Set by shuttlesystem if the grid should no longer be pilotable.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool CanPilot = true;
|
||||
|
||||
[ViewVariables]
|
||||
public readonly List<PilotComponent> SubscribedPilots = new();
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Physics.Dynamics.Joints;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Shuttles.Systems
|
||||
@@ -156,9 +157,11 @@ namespace Content.Server.Shuttles.Systems
|
||||
|
||||
dockB.DockedWith = null;
|
||||
dockB.DockJoint = null;
|
||||
dockB.DockJointId = null;
|
||||
|
||||
dockA.DockJoint = null;
|
||||
dockA.DockedWith = null;
|
||||
dockA.DockJointId = null;
|
||||
|
||||
// If these grids are ever null then need to look at fixing ordering for unanchored events elsewhere.
|
||||
var gridAUid = EntityManager.GetComponent<TransformComponent>(dockA.Owner).GridUid;
|
||||
@@ -279,6 +282,11 @@ namespace Content.Server.Shuttles.Systems
|
||||
/// </summary>
|
||||
public void Dock(DockingComponent dockA, DockingComponent dockB)
|
||||
{
|
||||
if (dockB.Owner.GetHashCode() < dockA.Owner.GetHashCode())
|
||||
{
|
||||
(dockA, dockB) = (dockB, dockA);
|
||||
}
|
||||
|
||||
_sawmill.Debug($"Docking between {dockA.Owner} and {dockB.Owner}");
|
||||
|
||||
// https://gamedev.stackexchange.com/questions/98772/b2distancejoint-with-frequency-equal-to-0-vs-b2weldjoint
|
||||
@@ -302,8 +310,18 @@ namespace Content.Server.Shuttles.Systems
|
||||
|
||||
// These need playing around with
|
||||
// Could also potentially have collideconnected false and stiffness 0 but it was a bit more suss???
|
||||
WeldJoint joint;
|
||||
|
||||
var joint = _jointSystem.GetOrCreateWeldJoint(gridA, gridB, DockingJoint + dockA.Owner);
|
||||
// Pre-existing joint so use that.
|
||||
if (dockA.DockJointId != null)
|
||||
{
|
||||
DebugTools.Assert(dockB.DockJointId == dockA.DockJointId);
|
||||
joint = _jointSystem.GetOrCreateWeldJoint(gridA, gridB, dockA.DockJointId);
|
||||
}
|
||||
else
|
||||
{
|
||||
joint = _jointSystem.GetOrCreateWeldJoint(gridA, gridB, DockingJoint + dockA.Owner);
|
||||
}
|
||||
|
||||
var gridAXform = EntityManager.GetComponent<TransformComponent>(gridA);
|
||||
var gridBXform = EntityManager.GetComponent<TransformComponent>(gridB);
|
||||
@@ -320,8 +338,12 @@ namespace Content.Server.Shuttles.Systems
|
||||
|
||||
dockA.DockedWith = dockB.Owner;
|
||||
dockB.DockedWith = dockA.Owner;
|
||||
|
||||
dockA.DockJoint = joint;
|
||||
dockA.DockJointId = joint.ID;
|
||||
|
||||
dockB.DockJoint = joint;
|
||||
dockB.DockJointId = joint.ID;
|
||||
|
||||
if (TryComp<AirlockComponent>(dockA.Owner, out var airlockA))
|
||||
{
|
||||
@@ -439,10 +461,17 @@ namespace Content.Server.Shuttles.Systems
|
||||
_doorSystem.TryClose(doorB.Owner, doorB);
|
||||
}
|
||||
|
||||
if (!Deleted(dock.Owner))
|
||||
{
|
||||
var recentlyDocked = EnsureComp<RecentlyDockedComponent>(dock.Owner);
|
||||
recentlyDocked.LastDocked = dock.DockedWith.Value;
|
||||
recentlyDocked = EnsureComp<RecentlyDockedComponent>(dock.DockedWith.Value);
|
||||
}
|
||||
|
||||
if (!Deleted(dock.DockedWith.Value))
|
||||
{
|
||||
var recentlyDocked = EnsureComp<RecentlyDockedComponent>(dock.DockedWith.Value);
|
||||
recentlyDocked.LastDocked = dock.DockedWith.Value;
|
||||
}
|
||||
|
||||
Cleanup(dock);
|
||||
}
|
||||
|
||||
@@ -6,7 +6,6 @@ using Content.Server.Shuttles.Events;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Light;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Shuttles.BUIStates;
|
||||
using Content.Shared.Shuttles.Components;
|
||||
@@ -15,15 +14,19 @@ using Content.Shared.Shuttles.Systems;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Shuttles.Systems
|
||||
{
|
||||
public sealed class ShuttleConsoleSystem : SharedShuttleConsoleSystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
|
||||
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
||||
[Dependency] private readonly ShuttleSystem _shuttle = default!;
|
||||
[Dependency] private readonly TagSystem _tags = default!;
|
||||
[Dependency] private readonly UserInterfaceSystem _ui = default!;
|
||||
|
||||
@@ -36,7 +39,9 @@ namespace Content.Server.Shuttles.Systems
|
||||
SubscribeLocalEvent<ShuttleConsoleComponent, AnchorStateChangedEvent>(OnConsoleAnchorChange);
|
||||
SubscribeLocalEvent<ShuttleConsoleComponent, ActivatableUIOpenAttemptEvent>(OnConsoleUIOpenAttempt);
|
||||
SubscribeLocalEvent<ShuttleConsoleComponent, ShuttleModeRequestMessage>(OnModeRequest);
|
||||
SubscribeLocalEvent<ShuttleConsoleComponent, ShuttleConsoleDestinationMessage>(OnDestinationMessage);
|
||||
SubscribeLocalEvent<ShuttleConsoleComponent, BoundUIClosedEvent>(OnConsoleUIClose);
|
||||
|
||||
SubscribeLocalEvent<DockEvent>(OnDock);
|
||||
SubscribeLocalEvent<UndockEvent>(OnUndock);
|
||||
|
||||
@@ -44,6 +49,46 @@ namespace Content.Server.Shuttles.Systems
|
||||
SubscribeLocalEvent<PilotComponent, ComponentGetState>(OnGetState);
|
||||
}
|
||||
|
||||
private void OnDestinationMessage(EntityUid uid, ShuttleConsoleComponent component, ShuttleConsoleDestinationMessage args)
|
||||
{
|
||||
if (!TryComp<FTLDestinationComponent>(args.Destination, out var dest)) return;
|
||||
|
||||
if (!dest.Enabled) return;
|
||||
|
||||
EntityUid? entity = component.Owner;
|
||||
|
||||
var getShuttleEv = new ConsoleShuttleEvent
|
||||
{
|
||||
Console = uid,
|
||||
};
|
||||
|
||||
RaiseLocalEvent(entity.Value, ref getShuttleEv);
|
||||
entity = getShuttleEv.Console;
|
||||
|
||||
if (entity == null || dest.Whitelist?.IsValid(entity.Value, EntityManager) == false) return;
|
||||
|
||||
if (!TryComp<TransformComponent>(entity, out var xform) ||
|
||||
!TryComp<ShuttleComponent>(xform.GridUid, out var shuttle)) return;
|
||||
|
||||
if (HasComp<FTLComponent>(xform.GridUid))
|
||||
{
|
||||
if (args.Session.AttachedEntity != null)
|
||||
_popup.PopupCursor(Loc.GetString("shuttle-console-in-ftl"), Filter.Entities(args.Session.AttachedEntity.Value));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_shuttle.CanFTL(shuttle.Owner, out var reason))
|
||||
{
|
||||
if (args.Session.AttachedEntity != null)
|
||||
_popup.PopupCursor(reason, Filter.Entities(args.Session.AttachedEntity.Value));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
_shuttle.FTLTravel(shuttle, args.Destination, hyperspaceTime: _shuttle.TransitTime);
|
||||
}
|
||||
|
||||
private void OnDock(DockEvent ev)
|
||||
{
|
||||
RefreshShuttleConsoles();
|
||||
@@ -54,12 +99,17 @@ namespace Content.Server.Shuttles.Systems
|
||||
RefreshShuttleConsoles();
|
||||
}
|
||||
|
||||
public void RefreshShuttleConsoles(EntityUid uid)
|
||||
{
|
||||
// TODO: Should really call this per shuttle in some instances.
|
||||
RefreshShuttleConsoles();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes all of the data for shuttle consoles.
|
||||
/// </summary>
|
||||
public void RefreshShuttleConsoles()
|
||||
{
|
||||
// TODO: Should really call this per shuttle in some instances.
|
||||
var docks = GetAllDocks();
|
||||
|
||||
foreach (var comp in EntityQuery<ShuttleConsoleComponent>(true))
|
||||
@@ -87,7 +137,7 @@ namespace Content.Server.Shuttles.Systems
|
||||
|
||||
private void OnConsoleUIOpenAttempt(EntityUid uid, ShuttleConsoleComponent component, ActivatableUIOpenAttemptEvent args)
|
||||
{
|
||||
if (!component.CanPilot || !TryPilot(args.User, uid))
|
||||
if (!TryPilot(args.User, uid))
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
@@ -174,7 +224,7 @@ namespace Content.Server.Shuttles.Systems
|
||||
if (!this.IsPowered(consoleComponent.Owner, EntityManager) ||
|
||||
!Resolve(consoleComponent.Owner, ref consoleXform) ||
|
||||
!consoleXform.Anchored ||
|
||||
consoleXform.GridID != Transform(shuttleComponent.Owner).GridID)
|
||||
consoleXform.GridUid != Transform(shuttleComponent.Owner).GridUid)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -228,7 +278,7 @@ namespace Content.Server.Shuttles.Systems
|
||||
Console = entity,
|
||||
};
|
||||
|
||||
RaiseLocalEvent(entity.Value, ref getShuttleEv, false);
|
||||
RaiseLocalEvent(entity.Value, ref getShuttleEv);
|
||||
entity = getShuttleEv.Console;
|
||||
|
||||
TryComp<TransformComponent>(entity, out var consoleXform);
|
||||
@@ -236,14 +286,64 @@ namespace Content.Server.Shuttles.Systems
|
||||
var range = radar?.MaxRange ?? 0f;
|
||||
|
||||
TryComp<ShuttleComponent>(consoleXform?.GridUid, out var shuttle);
|
||||
component.CanPilot = shuttle is { CanPilot: true };
|
||||
var mode = shuttle?.Mode ?? ShuttleMode.Cruise;
|
||||
|
||||
var destinations = new List<(EntityUid, string, bool)>();
|
||||
var ftlState = FTLState.Available;
|
||||
var ftlTime = TimeSpan.Zero;
|
||||
|
||||
if (TryComp<FTLComponent>(shuttle?.Owner, out var shuttleFtl))
|
||||
{
|
||||
ftlState = shuttleFtl.State;
|
||||
ftlTime = _timing.CurTime + TimeSpan.FromSeconds(shuttleFtl.Accumulator);
|
||||
}
|
||||
|
||||
// Mass too large
|
||||
if (entity != null && shuttle?.Owner != null && (!TryComp<PhysicsComponent>(shuttle?.Owner, out var shuttleBody) ||
|
||||
shuttleBody.Mass < 1000f))
|
||||
{
|
||||
var metaQuery = GetEntityQuery<MetaDataComponent>();
|
||||
|
||||
// Can't go anywhere when in FTL.
|
||||
var locked = shuttleFtl != null || Paused(shuttle!.Owner);
|
||||
|
||||
// Can't cache it because it may have a whitelist for the particular console.
|
||||
// Include paused as we still want to show centcomm.
|
||||
foreach (var comp in EntityQuery<FTLDestinationComponent>(true))
|
||||
{
|
||||
// Can't warp to itself or if it's not on the whitelist.
|
||||
if (comp.Owner == shuttle?.Owner ||
|
||||
comp.Whitelist?.IsValid(entity.Value) == false) continue;
|
||||
|
||||
var meta = metaQuery.GetComponent(comp.Owner);
|
||||
var name = meta.EntityName;
|
||||
|
||||
if (string.IsNullOrEmpty(name))
|
||||
name = Loc.GetString("shuttle-console-unknown");
|
||||
|
||||
var canTravel = !locked &&
|
||||
comp.Enabled &&
|
||||
!Paused(comp.Owner, meta) &&
|
||||
(!TryComp<FTLComponent>(comp.Owner, out var ftl) || ftl.State == FTLState.Cooldown);
|
||||
|
||||
// Can't travel to same map.
|
||||
if (canTravel && consoleXform?.MapUid == Transform(comp.Owner).MapUid)
|
||||
{
|
||||
canTravel = false;
|
||||
}
|
||||
|
||||
destinations.Add((comp.Owner, name, canTravel));
|
||||
}
|
||||
}
|
||||
|
||||
docks ??= GetAllDocks();
|
||||
|
||||
_ui.GetUiOrNull(component.Owner, ShuttleConsoleUiKey.Key)
|
||||
?.SetState(new ShuttleConsoleBoundInterfaceState(
|
||||
ftlState,
|
||||
ftlTime,
|
||||
mode,
|
||||
destinations,
|
||||
range,
|
||||
consoleXform?.Coordinates,
|
||||
consoleXform?.LocalRotation,
|
||||
|
||||
@@ -52,7 +52,7 @@ public sealed partial class ShuttleSystem
|
||||
/// <summary>
|
||||
/// <see cref="CCVars.EmergencyShuttleTransitTime"/>
|
||||
/// </summary>
|
||||
private float _transitTime;
|
||||
public float TransitTime { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="CCVars.EmergencyShuttleAuthorizeTime"/>
|
||||
@@ -69,6 +69,11 @@ public sealed partial class ShuttleSystem
|
||||
/// </summary>
|
||||
private bool _launchedShuttles;
|
||||
|
||||
/// <summary>
|
||||
/// Have we announced the launch?
|
||||
/// </summary>
|
||||
private bool _announced;
|
||||
|
||||
private void InitializeEmergencyConsole()
|
||||
{
|
||||
_configManager.OnValueChanged(CCVars.EmergencyShuttleTransitTime, SetTransitTime, true);
|
||||
@@ -86,7 +91,7 @@ public sealed partial class ShuttleSystem
|
||||
|
||||
private void SetTransitTime(float obj)
|
||||
{
|
||||
_transitTime = obj;
|
||||
TransitTime = obj;
|
||||
}
|
||||
|
||||
private void ShutdownEmergencyConsole()
|
||||
@@ -106,6 +111,14 @@ public sealed partial class ShuttleSystem
|
||||
|
||||
_consoleAccumulator -= frameTime;
|
||||
|
||||
// No early launch but we're under the timer.
|
||||
if (!_launchedShuttles && _consoleAccumulator <= _authorizeTime)
|
||||
{
|
||||
if (!EarlyLaunchAuthorized)
|
||||
AnnounceLaunch();
|
||||
}
|
||||
|
||||
// Imminent departure
|
||||
if (!_launchedShuttles && _consoleAccumulator <= DefaultStartupTime)
|
||||
{
|
||||
_launchedShuttles = true;
|
||||
@@ -119,27 +132,33 @@ public sealed partial class ShuttleSystem
|
||||
if (Deleted(_centcomm))
|
||||
{
|
||||
// TODO: Need to get non-overlapping positions.
|
||||
Hyperspace(shuttle,
|
||||
FTLTravel(shuttle,
|
||||
new EntityCoordinates(
|
||||
_mapManager.GetMapEntityId(_centcommMap.Value),
|
||||
Vector2.One * 1000f), _consoleAccumulator, _transitTime);
|
||||
Vector2.One * 1000f), _consoleAccumulator, TransitTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
Hyperspace(shuttle,
|
||||
_centcomm.Value, _consoleAccumulator, _transitTime);
|
||||
FTLTravel(shuttle,
|
||||
_centcomm.Value, _consoleAccumulator, TransitTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Departed
|
||||
if (_consoleAccumulator <= 0f)
|
||||
{
|
||||
_launchedShuttles = true;
|
||||
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("emergency-shuttle-left", ("transitTime", $"{_transitTime:0}")));
|
||||
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("emergency-shuttle-left", ("transitTime", $"{TransitTime:0}")));
|
||||
|
||||
_roundEndCancelToken = new CancellationTokenSource();
|
||||
Timer.Spawn((int) (_transitTime * 1000) + _bufferTime.Milliseconds, () => _roundEnd.EndRound(), _roundEndCancelToken.Token);
|
||||
Timer.Spawn((int) (TransitTime * 1000) + _bufferTime.Milliseconds, () => _roundEnd.EndRound(), _roundEndCancelToken.Token);
|
||||
|
||||
// Guarantees that emergency shuttle arrives first before anyone else can FTL.
|
||||
if (_centcomm != null)
|
||||
AddFTLDestination(_centcomm.Value, true);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -213,6 +232,7 @@ public sealed partial class ShuttleSystem
|
||||
|
||||
private void CleanupEmergencyConsole()
|
||||
{
|
||||
_announced = false;
|
||||
_roundEndCancelToken = null;
|
||||
_launchedShuttles = false;
|
||||
_consoleAccumulator = 0f;
|
||||
@@ -259,20 +279,28 @@ public sealed partial class ShuttleSystem
|
||||
/// </summary>
|
||||
public bool EarlyLaunch()
|
||||
{
|
||||
if (EarlyLaunchAuthorized || !EmergencyShuttleArrived) return false;
|
||||
if (EarlyLaunchAuthorized || !EmergencyShuttleArrived || _consoleAccumulator <= _authorizeTime) return false;
|
||||
|
||||
_logger.Add(LogType.EmergencyShuttle, LogImpact.Extreme, $"Emergency shuttle launch authorized");
|
||||
_consoleAccumulator = MathF.Max(1f, MathF.Min(_consoleAccumulator, _authorizeTime));
|
||||
_consoleAccumulator =_authorizeTime;
|
||||
EarlyLaunchAuthorized = true;
|
||||
RaiseLocalEvent(new EmergencyShuttleAuthorizedEvent());
|
||||
AnnounceLaunch();
|
||||
UpdateAllEmergencyConsoles();
|
||||
return true;
|
||||
}
|
||||
|
||||
private void AnnounceLaunch()
|
||||
{
|
||||
if (_announced) return;
|
||||
|
||||
_announced = true;
|
||||
_chatSystem.DispatchGlobalAnnouncement(
|
||||
Loc.GetString("emergency-shuttle-launch-time", ("consoleAccumulator", $"{_consoleAccumulator:0}")),
|
||||
playDefaultSound: false,
|
||||
colorOverride: DangerColor);
|
||||
|
||||
SoundSystem.Play("/Audio/Misc/notice1.ogg", Filter.Broadcast());
|
||||
UpdateAllEmergencyConsoles();
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool DelayEmergencyRoundEnd()
|
||||
|
||||
@@ -132,7 +132,6 @@ public sealed partial class ShuttleSystem
|
||||
var shuttleAABB = Comp<IMapGridComponent>(component.Owner).Grid.LocalAABB;
|
||||
|
||||
var validDockConfigs = new List<DockingConfig>();
|
||||
SetPilotable(component, false);
|
||||
|
||||
if (shuttleDocks.Count > 0)
|
||||
{
|
||||
@@ -165,7 +164,7 @@ public sealed partial class ShuttleSystem
|
||||
if (_mapManager.FindGridsIntersecting(targetGridXform.MapID,
|
||||
dockedBounds).Any(o => o.GridEntityId != targetGrid))
|
||||
{
|
||||
break;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Alright well the spawn is valid now to check how many we can connect
|
||||
@@ -255,7 +254,7 @@ public sealed partial class ShuttleSystem
|
||||
return;
|
||||
}
|
||||
|
||||
if (TryHyperspaceDock(shuttle, targetGrid.Value))
|
||||
if (TryFTLDock(shuttle, targetGrid.Value))
|
||||
{
|
||||
var xformQuery = GetEntityQuery<TransformComponent>();
|
||||
|
||||
@@ -417,6 +416,9 @@ public sealed partial class ShuttleSystem
|
||||
{
|
||||
var (_, centcomm) = _loader.LoadBlueprint(_centcommMap.Value, "/Maps/centcomm.yml");
|
||||
_centcomm = centcomm;
|
||||
|
||||
if (_centcomm != null)
|
||||
AddFTLDestination(_centcomm.Value, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -3,7 +3,9 @@ using Content.Server.Buckle.Components;
|
||||
using Content.Server.Doors.Components;
|
||||
using Content.Server.Doors.Systems;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Server.Station.Systems;
|
||||
using Content.Server.Stunnable;
|
||||
using Content.Shared.Shuttles.Systems;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.StatusEffect;
|
||||
using Robust.Shared.Audio;
|
||||
@@ -21,12 +23,23 @@ public sealed partial class ShuttleSystem
|
||||
*/
|
||||
|
||||
[Dependency] private readonly DoorSystem _doors = default!;
|
||||
[Dependency] private readonly ShuttleConsoleSystem _console = default!;
|
||||
[Dependency] private readonly StunSystem _stuns = default!;
|
||||
[Dependency] private readonly ThrusterSystem _thruster = default!;
|
||||
|
||||
private MapId? _hyperSpaceMap;
|
||||
|
||||
private const float DefaultStartupTime = 5.5f;
|
||||
private const float DefaultTravelTime = 30f;
|
||||
private const float DefaultArrivalTime = 5f;
|
||||
private const float FTLCooldown = 30f;
|
||||
|
||||
private const float ShuttleFTLRange = 100f;
|
||||
|
||||
/// <summary>
|
||||
/// Minimum mass a grid needs to be to block a shuttle recall.
|
||||
/// </summary>
|
||||
private const float ShuttleFTLMassThreshold = 300f;
|
||||
|
||||
// I'm too lazy to make CVars.
|
||||
|
||||
@@ -44,62 +57,144 @@ public sealed partial class ShuttleSystem
|
||||
/// </summary>
|
||||
private const float Buffer = 5f;
|
||||
|
||||
private void InitializeFTL()
|
||||
{
|
||||
SubscribeLocalEvent<StationGridAddedEvent>(OnStationGridAdd);
|
||||
SubscribeLocalEvent<FTLDestinationComponent, EntityPausedEvent>(OnDestinationPause);
|
||||
}
|
||||
|
||||
private void OnDestinationPause(EntityUid uid, FTLDestinationComponent component, EntityPausedEvent args)
|
||||
{
|
||||
_console.RefreshShuttleConsoles();
|
||||
}
|
||||
|
||||
private void OnStationGridAdd(StationGridAddedEvent ev)
|
||||
{
|
||||
if (TryComp<PhysicsComponent>(ev.GridId, out var body) && body.Mass > 500f)
|
||||
{
|
||||
AddFTLDestination(ev.GridId, true);
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanFTL(EntityUid? uid, [NotNullWhen(false)] out string? reason, TransformComponent? xform = null)
|
||||
{
|
||||
reason = null;
|
||||
|
||||
if (!TryComp<IMapGridComponent>(uid, out var grid) ||
|
||||
!Resolve(uid.Value, ref xform)) return true;
|
||||
|
||||
var bounds = grid.Grid.WorldAABB.Enlarged(ShuttleFTLRange);
|
||||
var bodyQuery = GetEntityQuery<PhysicsComponent>();
|
||||
|
||||
foreach (var other in _mapManager.FindGridsIntersecting(xform.MapID, bounds))
|
||||
{
|
||||
if (grid.GridIndex == other.Index ||
|
||||
!bodyQuery.TryGetComponent(other.GridEntityId, out var body) ||
|
||||
body.Mass < ShuttleFTLMassThreshold) continue;
|
||||
|
||||
reason = Loc.GetString("shuttle-console-proximity");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a target for hyperspace to every shuttle console.
|
||||
/// </summary>
|
||||
public FTLDestinationComponent AddFTLDestination(EntityUid uid, bool enabled)
|
||||
{
|
||||
if (TryComp<FTLDestinationComponent>(uid, out var destination) && destination.Enabled == enabled) return destination;
|
||||
|
||||
destination = EnsureComp<FTLDestinationComponent>(uid);
|
||||
|
||||
if (HasComp<FTLComponent>(uid))
|
||||
{
|
||||
enabled = false;
|
||||
}
|
||||
|
||||
destination.Enabled = enabled;
|
||||
_console.RefreshShuttleConsoles();
|
||||
return destination;
|
||||
}
|
||||
|
||||
public void RemoveFTLDestination(EntityUid uid)
|
||||
{
|
||||
if (!RemComp<FTLDestinationComponent>(uid)) return;
|
||||
_console.RefreshShuttleConsoles();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Moves a shuttle from its current position to the target one. Goes through the hyperspace map while the timer is running.
|
||||
/// </summary>
|
||||
public void Hyperspace(ShuttleComponent component,
|
||||
public void FTLTravel(ShuttleComponent component,
|
||||
EntityCoordinates coordinates,
|
||||
float startupTime = DefaultStartupTime,
|
||||
float hyperspaceTime = DefaultTravelTime)
|
||||
{
|
||||
if (!TrySetupHyperspace(component.Owner, out var hyperspace))
|
||||
if (!TrySetupFTL(component, out var hyperspace))
|
||||
return;
|
||||
|
||||
hyperspace.StartupTime = startupTime;
|
||||
hyperspace.TravelTime = hyperspaceTime;
|
||||
hyperspace.Accumulator = hyperspace.StartupTime;
|
||||
hyperspace.TargetCoordinates = coordinates;
|
||||
hyperspace.Dock = false;
|
||||
_console.RefreshShuttleConsoles();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Moves a shuttle from its current position to docked on the target one. Goes through the hyperspace map while the timer is running.
|
||||
/// </summary>
|
||||
public void Hyperspace(ShuttleComponent component,
|
||||
public void FTLTravel(ShuttleComponent component,
|
||||
EntityUid target,
|
||||
float startupTime = DefaultStartupTime,
|
||||
float hyperspaceTime = DefaultTravelTime)
|
||||
float hyperspaceTime = DefaultTravelTime,
|
||||
bool dock = false)
|
||||
{
|
||||
if (!TrySetupHyperspace(component.Owner, out var hyperspace))
|
||||
if (!TrySetupFTL(component, out var hyperspace))
|
||||
return;
|
||||
|
||||
hyperspace.State = FTLState.Starting;
|
||||
hyperspace.StartupTime = startupTime;
|
||||
hyperspace.TravelTime = hyperspaceTime;
|
||||
hyperspace.Accumulator = hyperspace.StartupTime;
|
||||
hyperspace.TargetUid = target;
|
||||
hyperspace.Dock = dock;
|
||||
_console.RefreshShuttleConsoles();
|
||||
}
|
||||
|
||||
private bool TrySetupHyperspace(EntityUid uid, [NotNullWhen(true)] out HyperspaceComponent? component)
|
||||
private bool TrySetupFTL(ShuttleComponent shuttle, [NotNullWhen(true)] out FTLComponent? component)
|
||||
{
|
||||
var uid = shuttle.Owner;
|
||||
component = null;
|
||||
|
||||
if (HasComp<HyperspaceComponent>(uid))
|
||||
if (HasComp<FTLComponent>(uid))
|
||||
{
|
||||
_sawmill.Warning($"Tried queuing {ToPrettyString(uid)} which already has HyperspaceComponent?");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TryComp<FTLDestinationComponent>(uid, out var dest))
|
||||
{
|
||||
dest.Enabled = false;
|
||||
}
|
||||
|
||||
_thruster.DisableLinearThrusters(shuttle);
|
||||
_thruster.EnableLinearThrustDirection(shuttle, DirectionFlag.North);
|
||||
_thruster.SetAngularThrust(shuttle, false);
|
||||
// TODO: Maybe move this to docking instead?
|
||||
SetDocks(uid, false);
|
||||
|
||||
component = AddComp<HyperspaceComponent>(uid);
|
||||
component = AddComp<FTLComponent>(uid);
|
||||
// TODO: Need BroadcastGrid to not be bad.
|
||||
SoundSystem.Play(_startupSound.GetSound(), Filter.Pvs(component.Owner, GetSoundRange(component.Owner), entityManager: EntityManager), _startupSound.Params);
|
||||
SoundSystem.Play(_startupSound.GetSound(), Filter.Empty().AddInRange(Transform(uid).MapPosition, GetSoundRange(component.Owner)), _startupSound.Params);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void UpdateHyperspace(float frameTime)
|
||||
{
|
||||
foreach (var comp in EntityQuery<HyperspaceComponent>())
|
||||
foreach (var comp in EntityQuery<FTLComponent>())
|
||||
{
|
||||
comp.Accumulator -= frameTime;
|
||||
|
||||
@@ -107,21 +202,22 @@ public sealed partial class ShuttleSystem
|
||||
|
||||
var xform = Transform(comp.Owner);
|
||||
PhysicsComponent? body;
|
||||
ShuttleComponent? shuttle;
|
||||
|
||||
switch (comp.State)
|
||||
{
|
||||
// Startup time has elapsed and in hyperspace.
|
||||
case HyperspaceState.Starting:
|
||||
case FTLState.Starting:
|
||||
DoTheDinosaur(xform);
|
||||
|
||||
comp.State = HyperspaceState.Travelling;
|
||||
comp.State = FTLState.Travelling;
|
||||
SetupHyperspace();
|
||||
|
||||
var width = Comp<IMapGridComponent>(comp.Owner).Grid.LocalAABB.Width;
|
||||
xform.Coordinates = new EntityCoordinates(_mapManager.GetMapEntityId(_hyperSpaceMap!.Value), new Vector2(_index + width / 2f, 0f));
|
||||
xform.LocalRotation = Angle.Zero;
|
||||
_index += width + Buffer;
|
||||
comp.Accumulator += comp.TravelTime;
|
||||
comp.Accumulator += comp.TravelTime - DefaultArrivalTime;
|
||||
|
||||
if (TryComp(comp.Owner, out body))
|
||||
{
|
||||
@@ -131,11 +227,32 @@ public sealed partial class ShuttleSystem
|
||||
body.AngularDamping = 0f;
|
||||
}
|
||||
|
||||
SetDockBolts(comp.Owner, true);
|
||||
if (comp.TravelSound != null)
|
||||
{
|
||||
comp.TravelStream = SoundSystem.Play(comp.TravelSound.GetSound(),
|
||||
Filter.Pvs(comp.Owner, 4f, entityManager: EntityManager), comp.TravelSound.Params);
|
||||
}
|
||||
|
||||
SetDockBolts(comp.Owner, true);
|
||||
_console.RefreshShuttleConsoles(comp.Owner);
|
||||
break;
|
||||
// Arrive.
|
||||
case HyperspaceState.Travelling:
|
||||
// Arriving, play effects
|
||||
case FTLState.Travelling:
|
||||
comp.Accumulator += DefaultArrivalTime;
|
||||
comp.State = FTLState.Arriving;
|
||||
// TODO: Arrival effects
|
||||
// For now we'll just use the ss13 bubbles but we can do fancier.
|
||||
|
||||
if (TryComp(comp.Owner, out shuttle))
|
||||
{
|
||||
_thruster.DisableLinearThrusters(shuttle);
|
||||
_thruster.EnableLinearThrustDirection(shuttle, DirectionFlag.South);
|
||||
}
|
||||
|
||||
_console.RefreshShuttleConsoles(comp.Owner);
|
||||
break;
|
||||
// Arrived
|
||||
case FTLState.Arriving:
|
||||
DoTheDinosaur(xform);
|
||||
SetDockBolts(comp.Owner, false);
|
||||
SetDocks(comp.Owner, true);
|
||||
@@ -148,18 +265,45 @@ public sealed partial class ShuttleSystem
|
||||
body.AngularDamping = ShuttleIdleAngularDamping;
|
||||
}
|
||||
|
||||
if (comp.TargetUid != null && TryComp<ShuttleComponent>(comp.Owner, out var shuttle))
|
||||
TryComp(comp.Owner, out shuttle);
|
||||
|
||||
if (comp.TargetUid != null && shuttle != null)
|
||||
{
|
||||
TryHyperspaceDock(shuttle, comp.TargetUid.Value);
|
||||
if (comp.Dock)
|
||||
TryFTLDock(shuttle, comp.TargetUid.Value);
|
||||
else
|
||||
TryFTLProximity(shuttle, comp.TargetUid.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
xform.Coordinates = comp.TargetCoordinates;
|
||||
}
|
||||
|
||||
SoundSystem.Play(_arrivalSound.GetSound(),
|
||||
Filter.Pvs(comp.Owner, GetSoundRange(comp.Owner), entityManager: EntityManager));
|
||||
RemComp<HyperspaceComponent>(comp.Owner);
|
||||
if (shuttle != null)
|
||||
{
|
||||
_thruster.DisableLinearThrusters(shuttle);
|
||||
}
|
||||
|
||||
if (comp.TravelStream != null)
|
||||
{
|
||||
comp.TravelStream?.Stop();
|
||||
comp.TravelStream = null;
|
||||
}
|
||||
|
||||
SoundSystem.Play(_arrivalSound.GetSound(), Filter.Empty().AddInRange(Transform(comp.Owner).MapPosition, GetSoundRange(comp.Owner)), _arrivalSound.Params);
|
||||
|
||||
if (TryComp<FTLDestinationComponent>(comp.Owner, out var dest))
|
||||
{
|
||||
dest.Enabled = true;
|
||||
}
|
||||
|
||||
comp.State = FTLState.Cooldown;
|
||||
comp.Accumulator += FTLCooldown;
|
||||
_console.RefreshShuttleConsoles(comp.Owner);
|
||||
break;
|
||||
case FTLState.Cooldown:
|
||||
RemComp<FTLComponent>(comp.Owner);
|
||||
_console.RefreshShuttleConsoles(comp.Owner);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
@@ -248,7 +392,10 @@ public sealed partial class ShuttleSystem
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryHyperspaceDock(ShuttleComponent component, EntityUid targetUid)
|
||||
/// <summary>
|
||||
/// Tries to dock with the target grid, otherwise falls back to proximity.
|
||||
/// </summary>
|
||||
public bool TryFTLDock(ShuttleComponent component, EntityUid targetUid)
|
||||
{
|
||||
if (!TryComp<TransformComponent>(component.Owner, out var xform) ||
|
||||
!TryComp<TransformComponent>(targetUid, out var targetXform) ||
|
||||
@@ -271,6 +418,17 @@ public sealed partial class ShuttleSystem
|
||||
return true;
|
||||
}
|
||||
|
||||
TryFTLProximity(component, targetUid, xform, targetXform);
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to arrive nearby without overlapping with other grids.
|
||||
/// </summary>
|
||||
public bool TryFTLProximity(ShuttleComponent component, EntityUid targetUid, TransformComponent? xform = null, TransformComponent? targetXform = null)
|
||||
{
|
||||
if (!Resolve(targetUid, ref targetXform) || targetXform.MapUid == null || !Resolve(component.Owner, ref xform)) return false;
|
||||
|
||||
var shuttleAABB = Comp<IMapGridComponent>(component.Owner).Grid.WorldAABB;
|
||||
Box2? aabb = null;
|
||||
|
||||
@@ -284,7 +442,7 @@ public sealed partial class ShuttleSystem
|
||||
aabb ??= new Box2();
|
||||
|
||||
var minRadius = MathF.Max(aabb.Value.Width, aabb.Value.Height) + MathF.Max(shuttleAABB.Width, shuttleAABB.Height);
|
||||
var spawnPos = aabb.Value.Center + _random.NextVector2(minRadius, minRadius + 10f);
|
||||
var spawnPos = aabb.Value.Center + _random.NextVector2(minRadius, minRadius + 256f);
|
||||
|
||||
if (TryComp<PhysicsComponent>(component.Owner, out var shuttleBody))
|
||||
{
|
||||
@@ -1,8 +1,7 @@
|
||||
using Content.Server.RoundEnd;
|
||||
using Content.Server.Shuttles.Components;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Shuttles.Components;
|
||||
using Content.Shared.Shuttles.Systems;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Configuration;
|
||||
@@ -12,7 +11,7 @@ using Robust.Shared.Physics;
|
||||
namespace Content.Server.Shuttles.Systems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed partial class ShuttleSystem : EntitySystem
|
||||
public sealed partial class ShuttleSystem : SharedShuttleSystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly FixtureSystem _fixtures = default!;
|
||||
@@ -38,6 +37,7 @@ namespace Content.Server.Shuttles.Systems
|
||||
|
||||
InitializeEmergencyConsole();
|
||||
InitializeEscape();
|
||||
InitializeFTL();
|
||||
|
||||
SubscribeLocalEvent<ShuttleComponent, ComponentAdd>(OnShuttleAdd);
|
||||
SubscribeLocalEvent<ShuttleComponent, ComponentStartup>(OnShuttleStartup);
|
||||
@@ -138,24 +138,6 @@ namespace Content.Server.Shuttles.Systems
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables a shuttle's piloting controls.
|
||||
/// </summary>
|
||||
public void SetPilotable(ShuttleComponent component, bool value)
|
||||
{
|
||||
if (component.CanPilot == value) return;
|
||||
component.CanPilot = value;
|
||||
|
||||
foreach (var comp in EntityQuery<ShuttleConsoleComponent>(true))
|
||||
{
|
||||
comp.CanPilot = value;
|
||||
|
||||
// I'm gonna pray if the UI is force closed and we block UI opens that BUI handles it.
|
||||
if (!value)
|
||||
_uiSystem.GetUiOrNull(comp.Owner, ShuttleConsoleUiKey.Key)?.CloseAll();
|
||||
}
|
||||
}
|
||||
|
||||
public void Toggle(ShuttleComponent component)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(component.Owner, out PhysicsComponent? physicsComponent)) return;
|
||||
@@ -176,7 +158,6 @@ namespace Content.Server.Shuttles.Systems
|
||||
{
|
||||
component.BodyType = BodyType.Dynamic;
|
||||
component.BodyStatus = BodyStatus.InAir;
|
||||
//component.FixedRotation = false; TODO WHEN ROTATING SHUTTLES FIXED.
|
||||
component.FixedRotation = false;
|
||||
component.LinearDamping = ShuttleIdleLinearDamping;
|
||||
component.AngularDamping = ShuttleIdleAngularDamping;
|
||||
|
||||
@@ -17,11 +17,12 @@ public sealed class SpaceGarbageSystem : EntitySystem
|
||||
|
||||
private void OnCollide(EntityUid uid, SpaceGarbageComponent component, StartCollideEvent args)
|
||||
{
|
||||
if (args.OtherFixture.Body.BodyType != BodyType.Static) return;
|
||||
|
||||
var ourXform = Transform(args.OurFixture.Body.Owner);
|
||||
var otherXform = Transform(args.OtherFixture.Body.Owner);
|
||||
|
||||
if (ourXform.GridUid == otherXform.GridUid ||
|
||||
args.OtherFixture.Body.BodyType != BodyType.Static) return;
|
||||
if (ourXform.GridUid == otherXform.GridUid) return;
|
||||
|
||||
QueueDel(uid);
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Shared.Shuttles.Components;
|
||||
using Content.Shared.Shuttles.Systems;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
@@ -7,15 +8,31 @@ namespace Content.Shared.Shuttles.BUIStates;
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ShuttleConsoleBoundInterfaceState : RadarConsoleBoundInterfaceState
|
||||
{
|
||||
/// <summary>
|
||||
/// The current FTL state.
|
||||
/// </summary>
|
||||
public readonly FTLState FTLState;
|
||||
|
||||
/// <summary>
|
||||
/// When the next FTL state change happens.
|
||||
/// </summary>
|
||||
public readonly TimeSpan FTLTime;
|
||||
public readonly ShuttleMode Mode;
|
||||
public List<(EntityUid Entity, string Destination, bool Enabled)> Destinations;
|
||||
|
||||
public ShuttleConsoleBoundInterfaceState(
|
||||
FTLState ftlState,
|
||||
TimeSpan ftlTime,
|
||||
ShuttleMode mode,
|
||||
List<(EntityUid Entity, string Destination, bool Enabled)> destinations,
|
||||
float maxRange,
|
||||
EntityCoordinates? coordinates,
|
||||
Angle? angle,
|
||||
List<DockingInterfaceState> docks) : base(maxRange, coordinates, angle, docks)
|
||||
{
|
||||
FTLState = ftlState;
|
||||
FTLTime = ftlTime;
|
||||
Destinations = destinations;
|
||||
Mode = mode;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Shuttles.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Raised on the client when it wishes to travel somewhere.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ShuttleConsoleDestinationMessage : BoundUserInterfaceMessage
|
||||
{
|
||||
public EntityUid Destination;
|
||||
}
|
||||
@@ -4,3 +4,31 @@ public abstract partial class SharedShuttleSystem : EntitySystem
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum FTLState : byte
|
||||
{
|
||||
Invalid = 0,
|
||||
|
||||
/// <summary>
|
||||
/// A dummy state for presentation
|
||||
/// </summary>
|
||||
Available = 1 << 0,
|
||||
|
||||
/// <summary>
|
||||
/// Sound played and launch started
|
||||
/// </summary>
|
||||
Starting = 1 << 1,
|
||||
|
||||
/// <summary>
|
||||
/// When they're on the FTL map
|
||||
/// </summary>
|
||||
Travelling = 1 << 2,
|
||||
|
||||
/// <summary>
|
||||
/// Approaching destination, play effects or whatever,
|
||||
/// </summary>
|
||||
Arriving = 1 << 3,
|
||||
Cooldown = 1 << 4,
|
||||
}
|
||||
|
||||
|
||||
BIN
Resources/Audio/Effects/Shuttle/hyperspace_progress.ogg
Normal file
BIN
Resources/Audio/Effects/Shuttle/hyperspace_progress.ogg
Normal file
Binary file not shown.
@@ -3,3 +3,5 @@ The following sounds are taken from TGstation github (licensed under CC by 3.0):
|
||||
hyperspace_begin.ogg taken from https://github.com/tgstation/tgstation/tree/71a79f1f75902d2ccab27cbffb971b12b7ab042d/sound/runtime/hyperspace
|
||||
|
||||
hyperspace_end.ogg taken from https://github.com/tgstation/tgstation/tree/71a79f1f75902d2ccab27cbffb971b12b7ab042d/sound/runtime/hyperspace
|
||||
|
||||
hyperspace_progress.ogg taken and modified for looping by metalgearsloth from https://github.com/tgstation/tgstation/tree/71a79f1f75902d2ccab27cbffb971b12b7ab042d/sound/runtime/hyperspace
|
||||
@@ -41,5 +41,5 @@ cargo-console-paper-print-text =
|
||||
cargo-shuttle-console-menu-title = Cargo shuttle console
|
||||
cargo-shuttle-console-station-unknown = Unknown
|
||||
cargo-shuttle-console-shuttle-not-found = Not found
|
||||
cargo-shuttle-console-proximity = Too close to nearby objects
|
||||
cargo-shuttle-console-organics = Detected organic lifeforms on the shuttle
|
||||
cargo-no-shuttle = No cargo shuttle found!
|
||||
|
||||
@@ -1,9 +1,21 @@
|
||||
shuttle-pilot-start = Piloting ship
|
||||
shuttle-pilot-end = Stopped piloting
|
||||
|
||||
shuttle-console-in-ftl = Can't FTL while in FTL!
|
||||
shuttle-console-proximity = Too close to nearby objects
|
||||
|
||||
# Display
|
||||
shuttle-console-display-label = Display
|
||||
|
||||
shuttle-console-ftl-state = FTL State
|
||||
shuttle-console-ftl-available = Available
|
||||
shuttle-console-ftl-starting = Starting
|
||||
shuttle-console-ftl-travelling = Travelling
|
||||
shuttle-console-ftl-arriving = Arriving
|
||||
shuttle-console-ftl-cooldown = Cooldown
|
||||
|
||||
shuttle-console-ftl-timer = FTL Time
|
||||
|
||||
shuttle-console-max-radar = Max radar range:
|
||||
shuttle-console-radar = Radar range:
|
||||
shuttle-console-position = Position:
|
||||
@@ -15,8 +27,11 @@ shuttle-console-dock-label = Docking ports
|
||||
shuttle-console-docked = {$index} (Docked)
|
||||
shuttle-console-dock-button = Dock {$suffix}
|
||||
|
||||
shuttle-console-hyperspace-label = FTL destinations
|
||||
shuttle-console-hyperspace-none = No destinations found
|
||||
|
||||
shuttle-console-unknown = Unknown
|
||||
shuttle-console-iff-label = "{$name} ({$distance}m)
|
||||
shuttle-console-iff-label = {$name} ({$distance}m)
|
||||
|
||||
# Buttons
|
||||
shuttle-console-strafing = Strafing mode
|
||||
|
||||
@@ -447,6 +447,8 @@ entities:
|
||||
- pos: -1.5406153,-0.3539288
|
||||
parent: null
|
||||
type: Transform
|
||||
- name: Central Command
|
||||
type: MetaData
|
||||
- index: 0
|
||||
type: MapGrid
|
||||
- angularDamping: 100
|
||||
|
||||
8410
Resources/Maps/nukieplanet.yml
Normal file
8410
Resources/Maps/nukieplanet.yml
Normal file
File diff suppressed because it is too large
Load Diff
@@ -81,6 +81,9 @@
|
||||
name: syndicate shuttle console
|
||||
description: Used to pilot a syndicate shuttle.
|
||||
components:
|
||||
- type: Tag
|
||||
tags:
|
||||
- Syndicate
|
||||
- type: Appearance
|
||||
visuals:
|
||||
- type: ComputerVisualizer
|
||||
|
||||
@@ -405,6 +405,9 @@
|
||||
- type: Tag
|
||||
id: StringInstrument
|
||||
|
||||
- type: Tag
|
||||
id: Syndicate
|
||||
|
||||
- type: Tag
|
||||
id: SyndicateSegwayKeys
|
||||
|
||||
|
||||
Reference in New Issue
Block a user