Files
tbd-station-14/Content.Server/Shuttles/Systems/SpaceGarbageSystem.cs
2022-07-15 14:11:41 +10:00

30 lines
916 B
C#

using Content.Server.Shuttles.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
namespace Content.Server.Shuttles.Systems;
/// <summary>
/// Deletes anything with <see cref="SpaceGarbageComponent"/> that has a cross-grid collision with a static body.
/// </summary>
public sealed class SpaceGarbageSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SpaceGarbageComponent, StartCollideEvent>(OnCollide);
}
private void OnCollide(EntityUid uid, SpaceGarbageComponent component, StartCollideEvent args)
{
if (args.OtherFixture.Body.BodyType != BodyType.Static) return;
var ourXform = Transform(args.OurFixture.Body.Owner);
var otherXform = Transform(args.OtherFixture.Body.Owner);
if (ourXform.GridUid == otherXform.GridUid) return;
QueueDel(uid);
}
}