28 lines
874 B
C#
28 lines
874 B
C#
using Content.Shared.Movement.Components;
|
|
using Content.Shared.Movement.Systems;
|
|
using Content.Shared.Nutrition.Components;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Client.Nutrition.Components
|
|
{
|
|
[RegisterComponent]
|
|
[ComponentReference(typeof(SharedHungerComponent))]
|
|
public sealed class HungerComponent : SharedHungerComponent
|
|
{
|
|
private HungerThreshold _currentHungerThreshold;
|
|
public override HungerThreshold CurrentHungerThreshold => _currentHungerThreshold;
|
|
|
|
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
|
{
|
|
base.HandleComponentState(curState, nextState);
|
|
|
|
if (curState is not HungerComponentState hunger)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_currentHungerThreshold = hunger.CurrentThreshold;
|
|
}
|
|
}
|
|
}
|