53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using Content.Shared.Shuttles.Systems;
|
|
using Content.Shared.Sound;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.Map;
|
|
|
|
namespace Content.Server.Shuttles.Components;
|
|
|
|
/// <summary>
|
|
/// Added to a component when it is queued or is travelling via FTL.
|
|
/// </summary>
|
|
[RegisterComponent]
|
|
public sealed class FTLComponent : Component
|
|
{
|
|
[ViewVariables]
|
|
public FTLState State = FTLState.Available;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public float StartupTime = 0f;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public float TravelTime = 0f;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public float Accumulator = 0f;
|
|
|
|
/// <summary>
|
|
/// Target Uid to dock with at the end of FTL.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite), DataField("targetUid")]
|
|
public EntityUid? TargetUid;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite), DataField("targetCoordinates")]
|
|
public EntityCoordinates TargetCoordinates;
|
|
|
|
/// <summary>
|
|
/// Should we dock with the target when arriving or show up nearby.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite), DataField("dock")]
|
|
public bool Dock;
|
|
|
|
[ViewVariables(VVAccess.ReadWrite), DataField("soundTravel")]
|
|
public SoundSpecifier? TravelSound = new SoundPathSpecifier("/Audio/Effects/Shuttle/hyperspace_progress.ogg")
|
|
{
|
|
Params =
|
|
{
|
|
Volume = -10,
|
|
Loop = true,
|
|
}
|
|
};
|
|
|
|
public IPlayingAudioStream? TravelStream;
|
|
}
|