* Added variable PercentageDrain to SinguloFoodComponent * Set percentageDrain to 0.03 (3%) for anti particles * Added percentageDrain logic in public OnConsumed * Simplify SinguloFoodComponent and set percentageDrain to negative * EnergyFactor now applies to positive values too * Better commenting on EnergyFactor * Update Content.Server/Singularity/Components/SinguloFoodComponent.cs * Documentation of EnergyFactor * Fixing spelling mistake --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
26 lines
863 B
C#
26 lines
863 B
C#
namespace Content.Server.Singularity.Components
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{
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/// <summary>
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/// Overrides exactly how much energy this object gives to a singularity.
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/// </summary>
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[RegisterComponent]
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public sealed partial class SinguloFoodComponent : Component
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{
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/// <summary>
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/// Flat adjustment to the singularity's energy when this entity is eaten by the event horizon.
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/// </summary>
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[DataField]
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public float Energy = 1f;
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/// <summary>
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/// Multiplier applied to singularity's energy.
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/// 1.0 = no change, 0.97 = 3% reduction, 1.05 = 5% increase
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/// </summary>
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/// /// <remarks>
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/// This is calculated using the singularity's energy level before <see cref="Energy"/> has been added.
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/// </remarks>
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[DataField]
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public float EnergyFactor = 1f;
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}
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}
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