namespace Content.Server.Singularity.Components { /// /// Overrides exactly how much energy this object gives to a singularity. /// [RegisterComponent] public sealed partial class SinguloFoodComponent : Component { /// /// Flat adjustment to the singularity's energy when this entity is eaten by the event horizon. /// [DataField] public float Energy = 1f; /// /// Multiplier applied to singularity's energy. /// 1.0 = no change, 0.97 = 3% reduction, 1.05 = 5% increase /// /// /// /// This is calculated using the singularity's energy level before has been added. /// [DataField] public float EnergyFactor = 1f; } }