33 lines
994 B
C#
33 lines
994 B
C#
using Content.Shared.Actions.Behaviors.Item;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Actions.Behaviors
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{
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/// <summary>
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/// Item action which is used on a targeted entity.
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/// </summary>
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public interface ITargetEntityItemAction : IItemActionBehavior
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{
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/// <summary>
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/// Invoked when the target entity action should be performed.
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/// Implementation should perform the server side logic of the action.
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/// </summary>
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void DoTargetEntityAction(TargetEntityItemActionEventArgs args);
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}
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public class TargetEntityItemActionEventArgs : ItemActionEventArgs
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{
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/// <summary>
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/// Entity being targeted
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/// </summary>
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public readonly IEntity Target;
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public TargetEntityItemActionEventArgs(IEntity performer, IEntity target, IEntity item,
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ItemActionType actionType) : base(performer, item, actionType)
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{
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Target = target;
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}
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}
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}
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