using Content.Shared.Actions.Behaviors.Item;
using Robust.Shared.GameObjects;
namespace Content.Shared.Actions.Behaviors
{
///
/// Item action which is used on a targeted entity.
///
public interface ITargetEntityItemAction : IItemActionBehavior
{
///
/// Invoked when the target entity action should be performed.
/// Implementation should perform the server side logic of the action.
///
void DoTargetEntityAction(TargetEntityItemActionEventArgs args);
}
public class TargetEntityItemActionEventArgs : ItemActionEventArgs
{
///
/// Entity being targeted
///
public readonly IEntity Target;
public TargetEntityItemActionEventArgs(IEntity performer, IEntity target, IEntity item,
ItemActionType actionType) : base(performer, item, actionType)
{
Target = target;
}
}
}