Files
tbd-station-14/Content.Server/Body/Components/MechanismComponent.cs
Vera Aguilera Puerto ee4ff9cfe8 Inline Name
2021-12-03 15:25:51 +01:00

161 lines
5.7 KiB
C#

using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.UserInterface;
using Content.Shared.Body.Components;
using Content.Shared.Body.Part;
using Content.Shared.Body.Surgery;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedMechanismComponent))]
public class MechanismComponent : SharedMechanismComponent, IAfterInteract
{
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SurgeryUIKey.Key);
protected override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUIMessage;
}
}
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
{
return false;
}
CloseAllSurgeryUIs();
OptionsCache.Clear();
PerformerCache = null;
BodyCache = null;
if (IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.Target.Uid, out SharedBodyComponent? body))
{
SendBodyPartListToUser(eventArgs, body);
}
else if (IoCManager.Resolve<IEntityManager>().TryGetComponent<SharedBodyPartComponent?>(eventArgs.Target.Uid, out var part))
{
DebugTools.AssertNotNull(part);
if (!part.TryAddMechanism(this))
{
eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("mechanism-component-cannot-fit-message"));
}
}
return true;
}
private void SendBodyPartListToUser(AfterInteractEventArgs eventArgs, SharedBodyComponent body)
{
// Create dictionary to send to client (text to be shown : data sent back if selected)
var toSend = new Dictionary<string, int>();
foreach (var (part, slot) in body.Parts)
{
// For each limb in the target, add it to our cache if it is a valid option.
if (part.CanAddMechanism(this))
{
OptionsCache.Add(IdHash, slot);
toSend.Add(part + ": " + part.Name, IdHash++);
}
}
if (OptionsCache.Count > 0 &&
IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.User.Uid, out ActorComponent? actor))
{
OpenSurgeryUI(actor.PlayerSession);
UpdateSurgeryUIBodyPartRequest(actor.PlayerSession, toSend);
PerformerCache = eventArgs.User;
BodyCache = body;
}
else // If surgery cannot be performed, show message saying so.
{
eventArgs.Target?.PopupMessage(eventArgs.User,
Loc.GetString("mechanism-component-no-way-to-install-message", ("partName", Name: IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Owner.Uid).EntityName)));
}
}
/// <summary>
/// Called after the client chooses from a list of possible BodyParts that can be operated on.
/// </summary>
private void HandleReceiveBodyPart(int key)
{
if (PerformerCache == null ||
!IoCManager.Resolve<IEntityManager>().TryGetComponent(PerformerCache.Uid, out ActorComponent? actor))
{
return;
}
CloseSurgeryUI(actor.PlayerSession);
if (BodyCache == null)
{
return;
}
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
if (!OptionsCache.TryGetValue(key, out var targetObject))
{
BodyCache.Owner.PopupMessage(PerformerCache,
Loc.GetString("mechanism-component-no-useful-way-to-use-message",("partName", Name: IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Owner.Uid).EntityName)));
return;
}
var target = (SharedBodyPartComponent) targetObject;
var message = target.TryAddMechanism(this)
? Loc.GetString("mechanism-component-jam-inside-message",("ownerName", Owner),("them", PerformerCache))
: Loc.GetString("mechanism-component-cannot-fit-message");
BodyCache.Owner.PopupMessage(PerformerCache, message);
// TODO: {1:theName}
}
private void OpenSurgeryUI(IPlayerSession session)
{
UserInterface?.Open(session);
}
private void UpdateSurgeryUIBodyPartRequest(IPlayerSession session, Dictionary<string, int> options)
{
UserInterface?.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session);
}
private void CloseSurgeryUI(IPlayerSession session)
{
UserInterface?.Close(session);
}
private void CloseAllSurgeryUIs()
{
UserInterface?.CloseAll();
}
private void OnUIMessage(ServerBoundUserInterfaceMessage message)
{
switch (message.Message)
{
case ReceiveBodyPartSurgeryUIMessage msg:
HandleReceiveBodyPart(msg.SelectedOptionId);
break;
}
}
}
}