using System.Collections.Generic; using System.Threading.Tasks; using Content.Server.UserInterface; using Content.Shared.Body.Components; using Content.Shared.Body.Part; using Content.Shared.Body.Surgery; using Content.Shared.Interaction; using Content.Shared.Popups; using Robust.Server.GameObjects; using Robust.Server.Player; using Robust.Shared.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Utility; using Robust.Shared.ViewVariables; namespace Content.Server.Body.Components { [RegisterComponent] [ComponentReference(typeof(SharedMechanismComponent))] public class MechanismComponent : SharedMechanismComponent, IAfterInteract { [ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(SurgeryUIKey.Key); protected override void Initialize() { base.Initialize(); if (UserInterface != null) { UserInterface.OnReceiveMessage += OnUIMessage; } } async Task IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs) { if (eventArgs.Target == null) { return false; } CloseAllSurgeryUIs(); OptionsCache.Clear(); PerformerCache = null; BodyCache = null; if (IoCManager.Resolve().TryGetComponent(eventArgs.Target.Uid, out SharedBodyComponent? body)) { SendBodyPartListToUser(eventArgs, body); } else if (IoCManager.Resolve().TryGetComponent(eventArgs.Target.Uid, out var part)) { DebugTools.AssertNotNull(part); if (!part.TryAddMechanism(this)) { eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("mechanism-component-cannot-fit-message")); } } return true; } private void SendBodyPartListToUser(AfterInteractEventArgs eventArgs, SharedBodyComponent body) { // Create dictionary to send to client (text to be shown : data sent back if selected) var toSend = new Dictionary(); foreach (var (part, slot) in body.Parts) { // For each limb in the target, add it to our cache if it is a valid option. if (part.CanAddMechanism(this)) { OptionsCache.Add(IdHash, slot); toSend.Add(part + ": " + part.Name, IdHash++); } } if (OptionsCache.Count > 0 && IoCManager.Resolve().TryGetComponent(eventArgs.User.Uid, out ActorComponent? actor)) { OpenSurgeryUI(actor.PlayerSession); UpdateSurgeryUIBodyPartRequest(actor.PlayerSession, toSend); PerformerCache = eventArgs.User; BodyCache = body; } else // If surgery cannot be performed, show message saying so. { eventArgs.Target?.PopupMessage(eventArgs.User, Loc.GetString("mechanism-component-no-way-to-install-message", ("partName", Name: IoCManager.Resolve().GetComponent(Owner.Uid).EntityName))); } } /// /// Called after the client chooses from a list of possible BodyParts that can be operated on. /// private void HandleReceiveBodyPart(int key) { if (PerformerCache == null || !IoCManager.Resolve().TryGetComponent(PerformerCache.Uid, out ActorComponent? actor)) { return; } CloseSurgeryUI(actor.PlayerSession); if (BodyCache == null) { return; } // TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc if (!OptionsCache.TryGetValue(key, out var targetObject)) { BodyCache.Owner.PopupMessage(PerformerCache, Loc.GetString("mechanism-component-no-useful-way-to-use-message",("partName", Name: IoCManager.Resolve().GetComponent(Owner.Uid).EntityName))); return; } var target = (SharedBodyPartComponent) targetObject; var message = target.TryAddMechanism(this) ? Loc.GetString("mechanism-component-jam-inside-message",("ownerName", Owner),("them", PerformerCache)) : Loc.GetString("mechanism-component-cannot-fit-message"); BodyCache.Owner.PopupMessage(PerformerCache, message); // TODO: {1:theName} } private void OpenSurgeryUI(IPlayerSession session) { UserInterface?.Open(session); } private void UpdateSurgeryUIBodyPartRequest(IPlayerSession session, Dictionary options) { UserInterface?.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session); } private void CloseSurgeryUI(IPlayerSession session) { UserInterface?.Close(session); } private void CloseAllSurgeryUIs() { UserInterface?.CloseAll(); } private void OnUIMessage(ServerBoundUserInterfaceMessage message) { switch (message.Message) { case ReceiveBodyPartSurgeryUIMessage msg: HandleReceiveBodyPart(msg.SelectedOptionId); break; } } } }