Files
tbd-station-14/Content.Shared/Chemistry/Components/SharedHyposprayComponent.cs
Ygg01 c209e3f29b Solution refactor (#4407)
* Rename SolutionContainerCaps -> Capability

* Move IExamine event to Chemistry System.

* ECS the ISolutionChange into SolutionChangeEvent

* Unify SolutionContainer into a single shared component

* Replace ISolutionInteraction with SolutionContainerComponent

* Move all methods from SolutionContainer to ChemistrySystem

* Refactor EntitySystem calls to Dependencies

* Refactor SolutionContainer to SolutionManager

* Fix yamls

* Fix test fails

* Fix post merge issues

* Fix various issues with SolutionManager

* More fixes

* Fix more components

* Fix events not being directed

* Fixes for Hypospray

* Separate removal and iteration on Metabolism

* Fix creampie problems

* Address some of sloth's issues

* Refactors for Systems

* Refactored solution location

* Fix tests

* Address more sloth issues

* Fix dependency

* Fix merge conflicts

* Add xmldocs for Capabilities components

* Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable

* Replace Grindable/Juiceable with Extractable

* Refactor field names

* Fix Drainable

* Fix some issues with spillable and injector

* Fix issues with Grinder

* Fix Beaker having duplicate solutions

* Fix foaming

* Address some MGS issues

* Fix Uid issues

* Fix errors in solution Tranfer

* Fixed some extra values constant values

* Cola is drinkable now
2021-09-06 23:49:44 +10:00

29 lines
851 B
C#

using System;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry.Components
{
[NetworkedComponent()]
public abstract class SharedHyposprayComponent : Component
{
public sealed override string Name => "Hypospray";
public const string SolutionName = "hypospray";
[Serializable, NetSerializable]
protected sealed class HyposprayComponentState : ComponentState
{
public ReagentUnit CurVolume { get; }
public ReagentUnit MaxVolume { get; }
public HyposprayComponentState(ReagentUnit curVolume, ReagentUnit maxVolume)
{
CurVolume = curVolume;
MaxVolume = maxVolume;
}
}
}
}