* Rename SolutionContainerCaps -> Capability * Move IExamine event to Chemistry System. * ECS the ISolutionChange into SolutionChangeEvent * Unify SolutionContainer into a single shared component * Replace ISolutionInteraction with SolutionContainerComponent * Move all methods from SolutionContainer to ChemistrySystem * Refactor EntitySystem calls to Dependencies * Refactor SolutionContainer to SolutionManager * Fix yamls * Fix test fails * Fix post merge issues * Fix various issues with SolutionManager * More fixes * Fix more components * Fix events not being directed * Fixes for Hypospray * Separate removal and iteration on Metabolism * Fix creampie problems * Address some of sloth's issues * Refactors for Systems * Refactored solution location * Fix tests * Address more sloth issues * Fix dependency * Fix merge conflicts * Add xmldocs for Capabilities components * Remove HasSolution/TryGetDefaultSolution and Add/Remove Drainable/Refillable * Replace Grindable/Juiceable with Extractable * Refactor field names * Fix Drainable * Fix some issues with spillable and injector * Fix issues with Grinder * Fix Beaker having duplicate solutions * Fix foaming * Address some MGS issues * Fix Uid issues * Fix errors in solution Tranfer * Fixed some extra values constant values * Cola is drinkable now
29 lines
851 B
C#
29 lines
851 B
C#
using System;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Chemistry.Components
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{
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[NetworkedComponent()]
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public abstract class SharedHyposprayComponent : Component
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{
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public sealed override string Name => "Hypospray";
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public const string SolutionName = "hypospray";
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[Serializable, NetSerializable]
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protected sealed class HyposprayComponentState : ComponentState
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{
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public ReagentUnit CurVolume { get; }
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public ReagentUnit MaxVolume { get; }
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public HyposprayComponentState(ReagentUnit curVolume, ReagentUnit maxVolume)
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{
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CurVolume = curVolume;
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MaxVolume = maxVolume;
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}
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}
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}
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}
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