using System; using Content.Shared.Chemistry.Reagent; using Robust.Shared.GameObjects; using Robust.Shared.GameStates; using Robust.Shared.Serialization; namespace Content.Shared.Chemistry.Components { [NetworkedComponent()] public abstract class SharedHyposprayComponent : Component { public sealed override string Name => "Hypospray"; public const string SolutionName = "hypospray"; [Serializable, NetSerializable] protected sealed class HyposprayComponentState : ComponentState { public ReagentUnit CurVolume { get; } public ReagentUnit MaxVolume { get; } public HyposprayComponentState(ReagentUnit curVolume, ReagentUnit maxVolume) { CurVolume = curVolume; MaxVolume = maxVolume; } } } }