Files
tbd-station-14/Content.Server/GameObjects/Components/Movement/PlayerInputMoverComponent.cs
2020-07-08 01:41:20 +02:00

20 lines
601 B
C#

#nullable enable
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.Components.Movement
{
/// <summary>
/// Moves the entity based on input from a KeyBindingInputComponent.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IMoverComponent))]
public class PlayerInputMoverComponent : SharedPlayerInputMoverComponent
{
public override GridCoordinates LastPosition { get; set; }
public override float StepSoundDistance { get; set; }
}
}