#nullable enable using Content.Shared.GameObjects.Components.Movement; using Robust.Shared.GameObjects; using Robust.Shared.Map; namespace Content.Server.GameObjects.Components.Movement { /// /// Moves the entity based on input from a KeyBindingInputComponent. /// [RegisterComponent] [ComponentReference(typeof(IMoverComponent))] public class PlayerInputMoverComponent : SharedPlayerInputMoverComponent { public override GridCoordinates LastPosition { get; set; } public override float StepSoundDistance { get; set; } } }