Files
tbd-station-14/Content.Server/GameObjects/ContainerSlot.cs
indeano 2ba705ffe9 Fixes server crashing when attempting to drop an empty hand's contained entity. (#66)
* fixes server crash on empty hand drop

Fixes issue with server crashing when client requests for an empty hand to drop its entity.

* fixes drop crash by checking for null in container contains

* removes old change - time to learn to reset properly
2018-05-07 04:05:27 -05:00

52 lines
1.4 KiB
C#

using SS14.Server.GameObjects.Components.Container;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Content.Server.GameObjects
{
public class ContainerSlot : BaseContainer
{
public IEntity ContainedEntity { get; private set; } = null;
/// <inheritdoc />
public override IReadOnlyCollection<IEntity> ContainedEntities => new List<IEntity> { ContainedEntity }.AsReadOnly();
public ContainerSlot(string id, IContainerManager manager) : base(id, manager)
{
}
/// <inheritdoc />
public override bool CanInsert(IEntity toinsert)
{
if (ContainedEntity != null)
return false;
return base.CanInsert(toinsert);
}
/// <inheritdoc />
public override bool Contains(IEntity contained)
{
if (contained != null && contained == ContainedEntity)
return true;
return false;
}
/// <inheritdoc />
protected override void InternalInsert(IEntity toinsert)
{
ContainedEntity = toinsert;
}
/// <inheritdoc />
protected override void InternalRemove(IEntity toremove)
{
ContainedEntity = null;
}
}
}