Files
tbd-station-14/Content.Server/Commands/AttachBodyPartCommand.cs
DrSmugleaf d460d2b64d Add a command and verb to attach a body part to yourself (#2372)
* Add attachbodypart command

* Make the slot name depend on the verb instead of the command
2020-10-25 23:16:57 +01:00

104 lines
3.8 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.Body.Part;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Commands
{
public class AttachBodyPartCommand : IClientCommand
{
public string Command => "attachbodypart";
public string Description => "Attaches a body part to you or someone else.";
public string Help => $"{Command} <partEntityUid> / {Command} <entityUid> <partEntityUid>";
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
{
var entityManager = IoCManager.Resolve<IEntityManager>();
IEntity entity;
EntityUid partUid;
switch (args.Length)
{
case 1:
if (player == null)
{
shell.SendText(player, $"You need to specify an entity to attach the part to if you aren't a player.\n{Help}");
return;
}
if (player.AttachedEntity == null)
{
shell.SendText(player, $"You need to specify an entity to attach the part to if you aren't attached to an entity.\n{Help}");
return;
}
if (!EntityUid.TryParse(args[0], out partUid))
{
shell.SendText(player, $"{args[0]} is not a valid entity uid.");
return;
}
entity = player.AttachedEntity;
break;
case 2:
if (!EntityUid.TryParse(args[0], out var entityUid))
{
shell.SendText(player, $"{args[0]} is not a valid entity uid.");
return;
}
if (!EntityUid.TryParse(args[1], out partUid))
{
shell.SendText(player, $"{args[1]} is not a valid entity uid.");
return;
}
if (!entityManager.TryGetEntity(entityUid, out var tempEntity))
{
shell.SendText(player, $"{entityUid} is not a valid entity.");
return;
}
entity = tempEntity;
break;
default:
shell.SendText(player, Help);
return;
}
if (!entity.TryGetComponent(out IBody? body))
{
shell.SendText(player, $"Entity {entity.Name} with uid {entity.Uid} does not have a {nameof(IBody)} component.");
return;
}
if (!entityManager.TryGetEntity(partUid, out var partEntity))
{
shell.SendText(player, $"{partUid} is not a valid entity.");
return;
}
if (!partEntity.TryGetComponent(out IBodyPart? part))
{
shell.SendText(player, $"Entity {partEntity.Name} with uid {args[0]} does not have a {nameof(IBodyPart)} component.");
return;
}
if (body.HasPart(part))
{
shell.SendText(player, $"Body part {partEntity.Name} with uid {partEntity.Uid} is already attached to entity {entity.Name} with uid {entity.Uid}");
return;
}
body.TryAddPart($"{nameof(BodyPartComponent.AttachBodyPartVerb)}-{partEntity.Uid}", part, true);
}
}
}