#nullable enable using Content.Server.GameObjects.Components.Body.Part; using Content.Shared.GameObjects.Components.Body; using Content.Shared.GameObjects.Components.Body.Part; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.IoC; namespace Content.Server.Commands { public class AttachBodyPartCommand : IClientCommand { public string Command => "attachbodypart"; public string Description => "Attaches a body part to you or someone else."; public string Help => $"{Command} / {Command} "; public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args) { var entityManager = IoCManager.Resolve(); IEntity entity; EntityUid partUid; switch (args.Length) { case 1: if (player == null) { shell.SendText(player, $"You need to specify an entity to attach the part to if you aren't a player.\n{Help}"); return; } if (player.AttachedEntity == null) { shell.SendText(player, $"You need to specify an entity to attach the part to if you aren't attached to an entity.\n{Help}"); return; } if (!EntityUid.TryParse(args[0], out partUid)) { shell.SendText(player, $"{args[0]} is not a valid entity uid."); return; } entity = player.AttachedEntity; break; case 2: if (!EntityUid.TryParse(args[0], out var entityUid)) { shell.SendText(player, $"{args[0]} is not a valid entity uid."); return; } if (!EntityUid.TryParse(args[1], out partUid)) { shell.SendText(player, $"{args[1]} is not a valid entity uid."); return; } if (!entityManager.TryGetEntity(entityUid, out var tempEntity)) { shell.SendText(player, $"{entityUid} is not a valid entity."); return; } entity = tempEntity; break; default: shell.SendText(player, Help); return; } if (!entity.TryGetComponent(out IBody? body)) { shell.SendText(player, $"Entity {entity.Name} with uid {entity.Uid} does not have a {nameof(IBody)} component."); return; } if (!entityManager.TryGetEntity(partUid, out var partEntity)) { shell.SendText(player, $"{partUid} is not a valid entity."); return; } if (!partEntity.TryGetComponent(out IBodyPart? part)) { shell.SendText(player, $"Entity {partEntity.Name} with uid {args[0]} does not have a {nameof(IBodyPart)} component."); return; } if (body.HasPart(part)) { shell.SendText(player, $"Body part {partEntity.Name} with uid {partEntity.Uid} is already attached to entity {entity.Name} with uid {entity.Uid}"); return; } body.TryAddPart($"{nameof(BodyPartComponent.AttachBodyPartVerb)}-{partEntity.Uid}", part, true); } } }