41 lines
1013 B
C#
41 lines
1013 B
C#
using Content.Shared.Interaction.Events;
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using Content.Shared.Mech.Components;
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namespace Content.Shared.Mech.EntitySystems;
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public abstract partial class SharedMechSystem
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{
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private void InitializeRelay()
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{
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SubscribeLocalEvent<MechComponent, GettingAttackedAttemptEvent>(RelayRefToPilot);
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}
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private void RelayToPilot<T>(Entity<MechComponent> uid, T args) where T : class
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{
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if (uid.Comp.PilotSlot.ContainedEntity is not { } pilot)
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return;
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var ev = new MechPilotRelayedEvent<T>(args);
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RaiseLocalEvent(pilot, ref ev);
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}
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private void RelayRefToPilot<T>(Entity<MechComponent> uid, ref T args) where T :struct
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{
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if (uid.Comp.PilotSlot.ContainedEntity is not { } pilot)
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return;
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var ev = new MechPilotRelayedEvent<T>(args);
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RaiseLocalEvent(pilot, ref ev);
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args = ev.Args;
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}
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}
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[ByRefEvent]
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public record struct MechPilotRelayedEvent<TEvent>(TEvent Args)
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{
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public TEvent Args = Args;
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}
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