Fix for holoparasite's ability to attack the host through mech (#36659)
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@@ -10,6 +10,7 @@ using Content.Shared.Hands.EntitySystems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mech.EntitySystems;
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using Content.Shared.Mobs;
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using Content.Shared.Popups;
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using Robust.Shared.Audio.Systems;
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@@ -56,6 +57,8 @@ namespace Content.Server.Guardian
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SubscribeLocalEvent<GuardianHostComponent, GuardianToggleActionEvent>(OnPerformAction);
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SubscribeLocalEvent<GuardianComponent, AttackAttemptEvent>(OnGuardianAttackAttempt);
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SubscribeLocalEvent<GuardianHostComponent, MechPilotRelayedEvent<GettingAttackedAttemptEvent>>(OnPilotAttackAttempt);
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}
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private void OnGuardianShutdown(EntityUid uid, GuardianComponent component, ComponentShutdown args)
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@@ -144,6 +147,16 @@ namespace Content.Server.Guardian
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args.Cancel();
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}
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private void OnPilotAttackAttempt(Entity<GuardianHostComponent> uid, ref MechPilotRelayedEvent<GettingAttackedAttemptEvent> args)
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{
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if (args.Args.Cancelled)
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return;
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_popupSystem.PopupCursor(Loc.GetString("guardian-attack-host"), args.Args.Attacker, PopupType.LargeCaution);
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args.Args.Cancelled = true;
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}
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public void ToggleGuardian(EntityUid user, GuardianHostComponent hostComponent)
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{
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if (!TryComp<GuardianComponent>(hostComponent.HostedGuardian, out var guardianComponent))
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@@ -1,4 +1,4 @@
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using Content.Shared.DoAfter;
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using Content.Shared.DoAfter;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Guardian;
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40
Content.Shared/Mech/EntitySystems/SharedMechSystem.Relay.cs
Normal file
40
Content.Shared/Mech/EntitySystems/SharedMechSystem.Relay.cs
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@@ -0,0 +1,40 @@
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mech.Components;
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namespace Content.Shared.Mech.EntitySystems;
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public abstract partial class SharedMechSystem
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{
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private void InitializeRelay()
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{
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SubscribeLocalEvent<MechComponent, GettingAttackedAttemptEvent>(RelayRefToPilot);
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}
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private void RelayToPilot<T>(Entity<MechComponent> uid, T args) where T : class
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{
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if (uid.Comp.PilotSlot.ContainedEntity is not { } pilot)
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return;
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var ev = new MechPilotRelayedEvent<T>(args);
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RaiseLocalEvent(pilot, ref ev);
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}
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private void RelayRefToPilot<T>(Entity<MechComponent> uid, ref T args) where T :struct
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{
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if (uid.Comp.PilotSlot.ContainedEntity is not { } pilot)
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return;
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var ev = new MechPilotRelayedEvent<T>(args);
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RaiseLocalEvent(pilot, ref ev);
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args = ev.Args;
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}
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}
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[ByRefEvent]
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public record struct MechPilotRelayedEvent<TEvent>(TEvent Args)
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{
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public TEvent Args = Args;
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}
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@@ -26,7 +26,7 @@ namespace Content.Shared.Mech.EntitySystems;
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/// <summary>
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/// Handles all of the interactions, UI handling, and items shennanigans for <see cref="MechComponent"/>
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/// </summary>
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public abstract class SharedMechSystem : EntitySystem
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public abstract partial class SharedMechSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly INetManager _net = default!;
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@@ -55,6 +55,8 @@ public abstract class SharedMechSystem : EntitySystem
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SubscribeLocalEvent<MechPilotComponent, GetMeleeWeaponEvent>(OnGetMeleeWeapon);
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SubscribeLocalEvent<MechPilotComponent, CanAttackFromContainerEvent>(OnCanAttackFromContainer);
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SubscribeLocalEvent<MechPilotComponent, AttackAttemptEvent>(OnAttackAttempt);
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InitializeRelay();
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}
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private void OnToggleEquipmentAction(EntityUid uid, MechComponent component, MechToggleEquipmentEvent args)
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