Files
tbd-station-14/Content.Shared/Eye/Blinding/Components/RequiresEyeProtectionComponent.cs
Leon Friedrich 84299cae63 Blindness refactor (#15705)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-04-29 15:32:14 +10:00

23 lines
822 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Eye.Blinding.Components;
/// <summary>
/// For tools like welders that will damage your eyes when you use them.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RequiresEyeProtectionComponent : Component
{
/// <summary>
/// How long to apply temporary blindness to the user.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("statusEffectTime"), AutoNetworkedField]
public TimeSpan StatusEffectTime = TimeSpan.FromSeconds(10);
/// <summary>
/// You probably want to turn this on in yaml if it's something always on and not a welder.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("toggled"), AutoNetworkedField]
public bool Toggled;
}