using Robust.Shared.GameStates; namespace Content.Shared.Eye.Blinding.Components; /// /// For tools like welders that will damage your eyes when you use them. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class RequiresEyeProtectionComponent : Component { /// /// How long to apply temporary blindness to the user. /// [ViewVariables(VVAccess.ReadWrite), DataField("statusEffectTime"), AutoNetworkedField] public TimeSpan StatusEffectTime = TimeSpan.FromSeconds(10); /// /// You probably want to turn this on in yaml if it's something always on and not a welder. /// [ViewVariables(VVAccess.ReadWrite), DataField("toggled"), AutoNetworkedField] public bool Toggled; }