using Robust.Shared.GameStates;
namespace Content.Shared.Eye.Blinding.Components;
///
/// For tools like welders that will damage your eyes when you use them.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RequiresEyeProtectionComponent : Component
{
///
/// How long to apply temporary blindness to the user.
///
[ViewVariables(VVAccess.ReadWrite), DataField("statusEffectTime"), AutoNetworkedField]
public TimeSpan StatusEffectTime = TimeSpan.FromSeconds(10);
///
/// You probably want to turn this on in yaml if it's something always on and not a welder.
///
[ViewVariables(VVAccess.ReadWrite), DataField("toggled"), AutoNetworkedField]
public bool Toggled;
}