Files
tbd-station-14/Content.Server/AI/WorldState/States/Inventory/LastOpenedStorageState.cs
2022-05-13 17:59:03 +10:00

25 lines
849 B
C#

using Content.Server.Storage.Components;
namespace Content.Server.AI.WorldState.States.Inventory
{
/// <summary>
/// If we open a storage locker than it will be stored here
/// Useful if we want to close it after
/// </summary>
public sealed class LastOpenedStorageState : StoredStateData<EntityUid>
{
// TODO: IF we chain lockers need to handle it.
// Fine for now I guess
public override string Name => "LastOpenedStorage";
public override void SetValue(EntityUid value)
{
base.SetValue(value);
if (value.Valid && !IoCManager.Resolve<IEntityManager>().HasComponent<EntityStorageComponent>(value))
{
Logger.Warning("Set LastOpenedStorageState for an entity that doesn't have a storage component");
}
}
}
}