using Content.Server.Storage.Components;
namespace Content.Server.AI.WorldState.States.Inventory
{
///
/// If we open a storage locker than it will be stored here
/// Useful if we want to close it after
///
public sealed class LastOpenedStorageState : StoredStateData
{
// TODO: IF we chain lockers need to handle it.
// Fine for now I guess
public override string Name => "LastOpenedStorage";
public override void SetValue(EntityUid value)
{
base.SetValue(value);
if (value.Valid && !IoCManager.Resolve().HasComponent(value))
{
Logger.Warning("Set LastOpenedStorageState for an entity that doesn't have a storage component");
}
}
}
}