Files
tbd-station-14/Content.Server/AI/Utility/ExpandableActions/Combat/Melee/PickUpMeleeWeaponExp.cs
2022-05-13 17:59:03 +10:00

40 lines
1.4 KiB
C#

using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Combat.Melee;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.Utility.Considerations.Combat.Melee;
using Content.Server.AI.Utility.Considerations.Hands;
using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Combat.Nearby;
namespace Content.Server.AI.Utility.ExpandableActions.Combat.Melee
{
public sealed class PickUpMeleeWeaponExp : ExpandableUtilityAction
{
public override float Bonus => UtilityAction.CombatPrepBonus;
protected override IEnumerable<Func<float>> GetCommonConsiderations(Blackboard context)
{
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
return new[]
{
considerationsManager.Get<FreeHandCon>()
.BoolCurve(context),
considerationsManager.Get<HasMeleeWeaponCon>()
.InverseBoolCurve(context),
};
}
public override IEnumerable<UtilityAction> GetActions(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
foreach (var entity in context.GetState<NearbyMeleeWeapons>().GetValue())
{
yield return new PickUpMeleeWeapon() {Owner = owner, Target = entity, Bonus = Bonus};
}
}
}
}