Files
tbd-station-14/Content.Client/GameObjects/Components/Atmos/Piping/SiphonVisualizer.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

51 lines
1.6 KiB
C#

using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Content.Shared.GameObjects.Components.Atmos;
using Robust.Shared.GameObjects;
using YamlDotNet.RepresentationModel;
using Robust.Shared.Serialization;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class SiphonVisualizer : AppearanceVisualizer
{
private string _siphonOnState;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
var serializer = YamlObjectSerializer.NewReader(node);
serializer.DataField(ref _siphonOnState, "siphonOnState", "scrubOn");
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
sprite.LayerMapReserveBlank(Layer.SiphonEnabled);
var layer = sprite.LayerMapGet(Layer.SiphonEnabled);
sprite.LayerSetState(layer, _siphonOnState);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return;
if (!component.TryGetData(SiphonVisuals.VisualState, out SiphonVisualState siphonVisualState)) return;
var layer = sprite.LayerMapGet(Layer.SiphonEnabled);
sprite.LayerSetVisible(layer, siphonVisualState.SiphonEnabled);
}
private enum Layer : byte
{
SiphonEnabled,
}
}
}