using JetBrains.Annotations; using Robust.Client.GameObjects; using Content.Shared.GameObjects.Components.Atmos; using Robust.Shared.GameObjects; using YamlDotNet.RepresentationModel; using Robust.Shared.Serialization; namespace Content.Client.GameObjects.Components.Atmos { [UsedImplicitly] public class SiphonVisualizer : AppearanceVisualizer { private string _siphonOnState; public override void LoadData(YamlMappingNode node) { base.LoadData(node); var serializer = YamlObjectSerializer.NewReader(node); serializer.DataField(ref _siphonOnState, "siphonOnState", "scrubOn"); } public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); if (!entity.TryGetComponent(out ISpriteComponent sprite)) return; sprite.LayerMapReserveBlank(Layer.SiphonEnabled); var layer = sprite.LayerMapGet(Layer.SiphonEnabled); sprite.LayerSetState(layer, _siphonOnState); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) return; if (!component.TryGetData(SiphonVisuals.VisualState, out SiphonVisualState siphonVisualState)) return; var layer = sprite.LayerMapGet(Layer.SiphonEnabled); sprite.LayerSetVisible(layer, siphonVisualState.SiphonEnabled); } private enum Layer : byte { SiphonEnabled, } } }