25 lines
585 B
C#
25 lines
585 B
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Tools.Components
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{
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[NetworkedComponent]
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public class SharedMultipleToolComponent : Component
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{
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public override string Name => "MultipleTool";
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}
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[NetSerializable, Serializable]
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public class MultipleToolComponentState : ComponentState
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{
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public string QualityName { get; }
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public MultipleToolComponentState(string qualityName)
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{
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QualityName = qualityName;
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}
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}
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}
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