using System; using Robust.Shared.GameObjects; using Robust.Shared.GameStates; using Robust.Shared.Serialization; namespace Content.Shared.Tools.Components { [NetworkedComponent] public class SharedMultipleToolComponent : Component { public override string Name => "MultipleTool"; } [NetSerializable, Serializable] public class MultipleToolComponentState : ComponentState { public string QualityName { get; } public MultipleToolComponentState(string qualityName) { QualityName = qualityName; } } }