41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using Content.Server.AI.Operators;
|
|
using Content.Server.AI.Operators.Inventory;
|
|
using Content.Server.AI.Utility.Considerations;
|
|
using Content.Server.AI.Utility.Considerations.Inventory;
|
|
using Content.Server.AI.WorldState;
|
|
using Content.Server.AI.WorldState.States;
|
|
|
|
namespace Content.Server.AI.Utility.Actions.Clothing.OuterClothing
|
|
{
|
|
public sealed class EquipOuterClothing : UtilityAction
|
|
{
|
|
public EntityUid Target { get; set; } = default!;
|
|
|
|
public override void SetupOperators(Blackboard context)
|
|
{
|
|
ActionOperators = new Queue<AiOperator>(new AiOperator[]
|
|
{
|
|
new EquipEntityOperator(Owner, Target),
|
|
new UseItemInInventoryOperator(Owner, Target),
|
|
});
|
|
}
|
|
|
|
protected override void UpdateBlackboard(Blackboard context)
|
|
{
|
|
base.UpdateBlackboard(context);
|
|
context.GetState<TargetEntityState>().SetValue(Target);
|
|
}
|
|
|
|
protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
|
|
{
|
|
var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
|
|
|
|
return new[]
|
|
{
|
|
considerationsManager.Get<CanPutTargetInInventoryCon>()
|
|
.BoolCurve(context),
|
|
};
|
|
}
|
|
}
|
|
}
|