123 lines
4.1 KiB
C#
123 lines
4.1 KiB
C#
using System;
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using System.Threading;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Mobs.Roles;
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using Content.Server.Players;
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using NFluidsynth;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Logger = Robust.Shared.Log.Logger;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.GameTicking.GameRules
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{
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/// <summary>
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/// Simple GameRule that will do a free-for-all death match.
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/// Kill everybody else to win.
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/// </summary>
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public sealed class RuleSuspicion : GameRule, IEntityEventSubscriber
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{
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private static readonly TimeSpan DeadCheckDelay = TimeSpan.FromSeconds(1);
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#pragma warning disable 649
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[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly IChatManager _chatManager;
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[Dependency] private readonly IEntityManager _entityManager;
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[Dependency] private readonly IGameTicker _gameTicker;
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#pragma warning restore 649
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private readonly CancellationTokenSource _checkTimerCancel = new CancellationTokenSource();
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public override void Added()
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{
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_chatManager.DispatchServerAnnouncement("There are traitors on the station! Find them, and kill them!");
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_entityManager.EventBus.SubscribeEvent<MobDamageStateChangedMessage>(EventSource.Local, this, _onMobDamageStateChanged);
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Timer.SpawnRepeating(DeadCheckDelay, _checkWinConditions, _checkTimerCancel.Token);
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}
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private void _onMobDamageStateChanged(MobDamageStateChangedMessage message)
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{
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var owner = message.Species.Owner;
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if (!(message.Species.CurrentDamageState is DeadState))
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return;
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if (!owner.TryGetComponent<MindComponent>(out var mind))
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return;
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if (!mind.HasMind)
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return;
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message.Species.Owner.Description +=
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mind.Mind.HasRole<SuspicionTraitorRole>() ? "\nThey were a traitor!" : "\nThey were an innocent!";
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}
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public override void Removed()
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{
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base.Removed();
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_checkTimerCancel.Cancel();
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}
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private void _checkWinConditions()
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{
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var traitorsAlive = 0;
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var innocentsAlive = 0;
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foreach (var playerSession in _playerManager.GetAllPlayers())
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{
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if (playerSession.AttachedEntity == null
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|| !playerSession.AttachedEntity.TryGetComponent(out SpeciesComponent species))
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{
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continue;
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}
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if (!species.CurrentDamageState.IsConscious)
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{
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continue;
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}
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if (playerSession.ContentData().Mind.HasRole<SuspicionTraitorRole>())
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traitorsAlive++;
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else
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innocentsAlive++;
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}
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if ((innocentsAlive + traitorsAlive) == 0)
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{
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_chatManager.DispatchServerAnnouncement("Everybody is dead, it's a stalemate!");
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EndRound();
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}
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else if (traitorsAlive == 0)
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{
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_chatManager.DispatchServerAnnouncement("The traitors are dead! The innocents win.");
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EndRound();
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}
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else if (innocentsAlive == 0)
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{
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_chatManager.DispatchServerAnnouncement("The innocents are dead! The traitors win.");
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EndRound();
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}
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}
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private void EndRound()
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{
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_gameTicker.EndRound();
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_chatManager.DispatchServerAnnouncement($"Restarting in 10 seconds.");
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_checkTimerCancel.Cancel();
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Timer.Spawn(TimeSpan.FromSeconds(10), () => _gameTicker.RestartRound());
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}
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}
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}
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