using System; using System.Threading; using Content.Server.GameObjects; using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Observer; using Content.Server.Interfaces.Chat; using Content.Server.Interfaces.GameTicking; using Content.Server.Mobs.Roles; using Content.Server.Players; using NFluidsynth; using Robust.Server.Interfaces.Player; using Robust.Server.Player; using Robust.Shared.Enums; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.IoC; using Logger = Robust.Shared.Log.Logger; using Timer = Robust.Shared.Timers.Timer; namespace Content.Server.GameTicking.GameRules { /// /// Simple GameRule that will do a free-for-all death match. /// Kill everybody else to win. /// public sealed class RuleSuspicion : GameRule, IEntityEventSubscriber { private static readonly TimeSpan DeadCheckDelay = TimeSpan.FromSeconds(1); #pragma warning disable 649 [Dependency] private readonly IPlayerManager _playerManager; [Dependency] private readonly IChatManager _chatManager; [Dependency] private readonly IEntityManager _entityManager; [Dependency] private readonly IGameTicker _gameTicker; #pragma warning restore 649 private readonly CancellationTokenSource _checkTimerCancel = new CancellationTokenSource(); public override void Added() { _chatManager.DispatchServerAnnouncement("There are traitors on the station! Find them, and kill them!"); _entityManager.EventBus.SubscribeEvent(EventSource.Local, this, _onMobDamageStateChanged); Timer.SpawnRepeating(DeadCheckDelay, _checkWinConditions, _checkTimerCancel.Token); } private void _onMobDamageStateChanged(MobDamageStateChangedMessage message) { var owner = message.Species.Owner; if (!(message.Species.CurrentDamageState is DeadState)) return; if (!owner.TryGetComponent(out var mind)) return; if (!mind.HasMind) return; message.Species.Owner.Description += mind.Mind.HasRole() ? "\nThey were a traitor!" : "\nThey were an innocent!"; } public override void Removed() { base.Removed(); _checkTimerCancel.Cancel(); } private void _checkWinConditions() { var traitorsAlive = 0; var innocentsAlive = 0; foreach (var playerSession in _playerManager.GetAllPlayers()) { if (playerSession.AttachedEntity == null || !playerSession.AttachedEntity.TryGetComponent(out SpeciesComponent species)) { continue; } if (!species.CurrentDamageState.IsConscious) { continue; } if (playerSession.ContentData().Mind.HasRole()) traitorsAlive++; else innocentsAlive++; } if ((innocentsAlive + traitorsAlive) == 0) { _chatManager.DispatchServerAnnouncement("Everybody is dead, it's a stalemate!"); EndRound(); } else if (traitorsAlive == 0) { _chatManager.DispatchServerAnnouncement("The traitors are dead! The innocents win."); EndRound(); } else if (innocentsAlive == 0) { _chatManager.DispatchServerAnnouncement("The innocents are dead! The traitors win."); EndRound(); } } private void EndRound() { _gameTicker.EndRound(); _chatManager.DispatchServerAnnouncement($"Restarting in 10 seconds."); _checkTimerCancel.Cancel(); Timer.Spawn(TimeSpan.FromSeconds(10), () => _gameTicker.RestartRound()); } } }