* Goliath mob * Update asteroid.yml * mcfuck yourself * add cloak * fixes * Update materials.yml
24 lines
603 B
C#
24 lines
603 B
C#
using Content.Shared.Whitelist;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Stunnable;
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedStunSystem))]
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public sealed partial class StunOnContactComponent : Component
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{
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/// <summary>
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/// The fixture the entity must collide with to be stunned
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/// </summary>
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[DataField]
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public string FixtureId = "fix";
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/// <summary>
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/// The duration of the stun.
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/// </summary>
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[DataField]
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public TimeSpan Duration = TimeSpan.FromSeconds(5);
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[DataField]
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public EntityWhitelist Blacklist = new();
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}
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