using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared.Stunnable;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedStunSystem))]
public sealed partial class StunOnContactComponent : Component
{
///
/// The fixture the entity must collide with to be stunned
///
[DataField]
public string FixtureId = "fix";
///
/// The duration of the stun.
///
[DataField]
public TimeSpan Duration = TimeSpan.FromSeconds(5);
[DataField]
public EntityWhitelist Blacklist = new();
}