14 lines
501 B
C#
14 lines
501 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.CombatMode.Pacification;
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/// <summary>
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/// This is used for marking entities which could cause serious harm if attacked and should not be able to be harmed by
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/// pacifists.
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/// TODO ideally destructible is shared + converted to components so we can just check for a harmful damage trigger instead of this.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class PacifismDangerousAttackComponent : Component
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{
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}
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