using Robust.Shared.GameStates; namespace Content.Shared.CombatMode.Pacification; /// /// This is used for marking entities which could cause serious harm if attacked and should not be able to be harmed by /// pacifists. /// TODO ideally destructible is shared + converted to components so we can just check for a harmful damage trigger instead of this. /// [RegisterComponent, NetworkedComponent] public sealed partial class PacifismDangerousAttackComponent : Component { }