40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using Content.Server.Thief.Systems;
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using Content.Shared.Thief;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Thief.Components;
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/// <summary>
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/// This component stores the possible contents of the backpack,
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/// which can be selected via the interface.
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/// </summary>
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[RegisterComponent, Access(typeof(ThiefUndeterminedBackpackSystem))]
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public sealed partial class ThiefUndeterminedBackpackComponent : Component
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{
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/// <summary>
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/// List of sets available for selection
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/// </summary>
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[DataField]
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public List<ProtoId<ThiefBackpackSetPrototype>> PossibleSets = new();
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[DataField]
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public List<int> SelectedSets = new();
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[DataField]
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public SoundCollectionSpecifier ApproveSound = new SoundCollectionSpecifier("storageRustle");
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/// <summary>
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/// Max number of sets you can select.
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/// </summary>
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[DataField]
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public int MaxSelectedSets = 2;
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/// <summary>
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/// What entity all the spawned items will appear inside of
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/// If null, will instead drop on the ground.
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/// </summary>
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[DataField]
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public EntProtoId? SpawnedStoragePrototype;
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}
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