using Content.Server.Thief.Systems;
using Content.Shared.Thief;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Server.Thief.Components;
///
/// This component stores the possible contents of the backpack,
/// which can be selected via the interface.
///
[RegisterComponent, Access(typeof(ThiefUndeterminedBackpackSystem))]
public sealed partial class ThiefUndeterminedBackpackComponent : Component
{
///
/// List of sets available for selection
///
[DataField]
public List> PossibleSets = new();
[DataField]
public List SelectedSets = new();
[DataField]
public SoundCollectionSpecifier ApproveSound = new SoundCollectionSpecifier("storageRustle");
///
/// Max number of sets you can select.
///
[DataField]
public int MaxSelectedSets = 2;
///
/// What entity all the spawned items will appear inside of
/// If null, will instead drop on the ground.
///
[DataField]
public EntProtoId? SpawnedStoragePrototype;
}