Files
tbd-station-14/Content.Server/Implants/SubdermalImplantSystem.cs
slarticodefast ceff2bea00 Cloning Refactor and bugfixes (#35555)
* cloning refactor

* cleanup and fixes

* don't pick from 0

* give dwarves the correct species

* fix dna and bloodstream reagent data cloning

* don't copy helmets

* be less redundant
2025-03-02 16:50:12 +01:00

233 lines
9.4 KiB
C#

using Content.Server.Cuffs;
using Content.Server.Forensics;
using Content.Server.Humanoid;
using Content.Server.Implants.Components;
using Content.Server.Store.Components;
using Content.Server.Store.Systems;
using Content.Shared.Cuffs.Components;
using Content.Shared.Forensics;
using Content.Shared.Forensics.Components;
using Content.Shared.Humanoid;
using Content.Shared.Implants;
using Content.Shared.Implants.Components;
using Content.Shared.Interaction;
using Content.Shared.Physics;
using Content.Shared.Popups;
using Content.Shared.Preferences;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Random;
using System.Numerics;
using Content.Shared.Movement.Pulling.Components;
using Content.Shared.Movement.Pulling.Systems;
using Content.Server.IdentityManagement;
using Content.Shared.DetailExaminable;
using Content.Shared.Store.Components;
using Robust.Shared.Collections;
using Robust.Shared.Map.Components;
namespace Content.Server.Implants;
public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem
{
[Dependency] private readonly CuffableSystem _cuffable = default!;
[Dependency] private readonly HumanoidAppearanceSystem _humanoidAppearance = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly StoreSystem _store = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedTransformSystem _xform = default!;
[Dependency] private readonly ForensicsSystem _forensicsSystem = default!;
[Dependency] private readonly PullingSystem _pullingSystem = default!;
[Dependency] private readonly EntityLookupSystem _lookupSystem = default!;
[Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] private readonly IdentitySystem _identity = default!;
private EntityQuery<PhysicsComponent> _physicsQuery;
private HashSet<Entity<MapGridComponent>> _targetGrids = [];
public override void Initialize()
{
base.Initialize();
_physicsQuery = GetEntityQuery<PhysicsComponent>();
SubscribeLocalEvent<SubdermalImplantComponent, UseFreedomImplantEvent>(OnFreedomImplant);
SubscribeLocalEvent<StoreComponent, ImplantRelayEvent<AfterInteractUsingEvent>>(OnStoreRelay);
SubscribeLocalEvent<SubdermalImplantComponent, ActivateImplantEvent>(OnActivateImplantEvent);
SubscribeLocalEvent<SubdermalImplantComponent, UseScramImplantEvent>(OnScramImplant);
SubscribeLocalEvent<SubdermalImplantComponent, UseDnaScramblerImplantEvent>(OnDnaScramblerImplant);
}
private void OnStoreRelay(EntityUid uid, StoreComponent store, ImplantRelayEvent<AfterInteractUsingEvent> implantRelay)
{
var args = implantRelay.Event;
if (args.Handled)
return;
// can only insert into yourself to prevent uplink checking with renault
if (args.Target != args.User)
return;
if (!TryComp<CurrencyComponent>(args.Used, out var currency))
return;
// same as store code, but message is only shown to yourself
if (!_store.TryAddCurrency((args.Used, currency), (uid, store)))
return;
args.Handled = true;
var msg = Loc.GetString("store-currency-inserted-implant", ("used", args.Used));
_popup.PopupEntity(msg, args.User, args.User);
}
private void OnFreedomImplant(EntityUid uid, SubdermalImplantComponent component, UseFreedomImplantEvent args)
{
if (!TryComp<CuffableComponent>(component.ImplantedEntity, out var cuffs) || cuffs.Container.ContainedEntities.Count < 1)
return;
_cuffable.Uncuff(component.ImplantedEntity.Value, cuffs.LastAddedCuffs, cuffs.LastAddedCuffs);
args.Handled = true;
}
private void OnActivateImplantEvent(EntityUid uid, SubdermalImplantComponent component, ActivateImplantEvent args)
{
args.Handled = true;
}
private void OnScramImplant(EntityUid uid, SubdermalImplantComponent component, UseScramImplantEvent args)
{
if (component.ImplantedEntity is not { } ent)
return;
if (!TryComp<ScramImplantComponent>(uid, out var implant))
return;
// We need stop the user from being pulled so they don't just get "attached" with whoever is pulling them.
// This can for example happen when the user is cuffed and being pulled.
if (TryComp<PullableComponent>(ent, out var pull) && _pullingSystem.IsPulled(ent, pull))
_pullingSystem.TryStopPull(ent, pull);
// Check if the user is pulling anything, and drop it if so
if (TryComp<PullerComponent>(ent, out var puller) && TryComp<PullableComponent>(puller.Pulling, out var pullable))
_pullingSystem.TryStopPull(puller.Pulling.Value, pullable);
var xform = Transform(ent);
var targetCoords = SelectRandomTileInRange(xform, implant.TeleportRadius);
if (targetCoords != null)
{
_xform.SetCoordinates(ent, targetCoords.Value);
_audio.PlayPvs(implant.TeleportSound, ent);
args.Handled = true;
}
}
private EntityCoordinates? SelectRandomTileInRange(TransformComponent userXform, float radius)
{
var userCoords = userXform.Coordinates.ToMap(EntityManager, _xform);
_targetGrids.Clear();
_lookupSystem.GetEntitiesInRange(userCoords, radius, _targetGrids);
Entity<MapGridComponent>? targetGrid = null;
if (_targetGrids.Count == 0)
return null;
// Give preference to the grid the entity is currently on.
// This does not guarantee that if the probability fails that the owner's grid won't be picked.
// In reality the probability is higher and depends on the number of grids.
if (userXform.GridUid != null && TryComp<MapGridComponent>(userXform.GridUid, out var gridComp))
{
var userGrid = new Entity<MapGridComponent>(userXform.GridUid.Value, gridComp);
if (_random.Prob(0.5f))
{
_targetGrids.Remove(userGrid);
targetGrid = userGrid;
}
}
if (targetGrid == null)
targetGrid = _random.GetRandom().PickAndTake(_targetGrids);
EntityCoordinates? targetCoords = null;
do
{
var valid = false;
var range = (float) Math.Sqrt(radius);
var box = Box2.CenteredAround(userCoords.Position, new Vector2(range, range));
var tilesInRange = _mapSystem.GetTilesEnumerator(targetGrid.Value.Owner, targetGrid.Value.Comp, box, false);
var tileList = new ValueList<Vector2i>();
while (tilesInRange.MoveNext(out var tile))
{
tileList.Add(tile.GridIndices);
}
while (tileList.Count != 0)
{
var tile = tileList.RemoveSwap(_random.Next(tileList.Count));
valid = true;
foreach (var entity in _mapSystem.GetAnchoredEntities(targetGrid.Value.Owner, targetGrid.Value.Comp,
tile))
{
if (!_physicsQuery.TryGetComponent(entity, out var body))
continue;
if (body.BodyType != BodyType.Static ||
!body.Hard ||
(body.CollisionLayer & (int) CollisionGroup.MobMask) == 0)
continue;
valid = false;
break;
}
if (valid)
{
targetCoords = new EntityCoordinates(targetGrid.Value.Owner,
_mapSystem.TileCenterToVector(targetGrid.Value, tile));
break;
}
}
if (valid || _targetGrids.Count == 0) // if we don't do the check here then PickAndTake will blow up on an empty set.
break;
targetGrid = _random.GetRandom().PickAndTake(_targetGrids);
} while (true);
return targetCoords;
}
private void OnDnaScramblerImplant(EntityUid uid, SubdermalImplantComponent component, UseDnaScramblerImplantEvent args)
{
if (component.ImplantedEntity is not { } ent)
return;
if (TryComp<HumanoidAppearanceComponent>(ent, out var humanoid))
{
var newProfile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species);
_humanoidAppearance.LoadProfile(ent, newProfile, humanoid);
_metaData.SetEntityName(ent, newProfile.Name, raiseEvents: false); // raising events would update ID card, station record, etc.
// If the entity has the respecive components, then scramble the dna and fingerprint strings
_forensicsSystem.RandomizeDNA(ent);
_forensicsSystem.RandomizeFingerprint(ent);
RemComp<DetailExaminableComponent>(ent); // remove MRP+ custom description if one exists
_identity.QueueIdentityUpdate(ent); // manually queue identity update since we don't raise the event
_popup.PopupEntity(Loc.GetString("scramble-implant-activated-popup"), ent, ent);
}
args.Handled = true;
QueueDel(uid);
}
}