using Content.Server.Cuffs; using Content.Server.Forensics; using Content.Server.Humanoid; using Content.Server.Implants.Components; using Content.Server.Store.Components; using Content.Server.Store.Systems; using Content.Shared.Cuffs.Components; using Content.Shared.Forensics; using Content.Shared.Forensics.Components; using Content.Shared.Humanoid; using Content.Shared.Implants; using Content.Shared.Implants.Components; using Content.Shared.Interaction; using Content.Shared.Physics; using Content.Shared.Popups; using Content.Shared.Preferences; using Robust.Shared.Audio.Systems; using Robust.Shared.Map; using Robust.Shared.Physics; using Robust.Shared.Physics.Components; using Robust.Shared.Random; using System.Numerics; using Content.Shared.Movement.Pulling.Components; using Content.Shared.Movement.Pulling.Systems; using Content.Server.IdentityManagement; using Content.Shared.DetailExaminable; using Content.Shared.Store.Components; using Robust.Shared.Collections; using Robust.Shared.Map.Components; namespace Content.Server.Implants; public sealed class SubdermalImplantSystem : SharedSubdermalImplantSystem { [Dependency] private readonly CuffableSystem _cuffable = default!; [Dependency] private readonly HumanoidAppearanceSystem _humanoidAppearance = default!; [Dependency] private readonly IRobustRandom _random = default!; [Dependency] private readonly MetaDataSystem _metaData = default!; [Dependency] private readonly StoreSystem _store = default!; [Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedPopupSystem _popup = default!; [Dependency] private readonly SharedTransformSystem _xform = default!; [Dependency] private readonly ForensicsSystem _forensicsSystem = default!; [Dependency] private readonly PullingSystem _pullingSystem = default!; [Dependency] private readonly EntityLookupSystem _lookupSystem = default!; [Dependency] private readonly SharedMapSystem _mapSystem = default!; [Dependency] private readonly IdentitySystem _identity = default!; private EntityQuery _physicsQuery; private HashSet> _targetGrids = []; public override void Initialize() { base.Initialize(); _physicsQuery = GetEntityQuery(); SubscribeLocalEvent(OnFreedomImplant); SubscribeLocalEvent>(OnStoreRelay); SubscribeLocalEvent(OnActivateImplantEvent); SubscribeLocalEvent(OnScramImplant); SubscribeLocalEvent(OnDnaScramblerImplant); } private void OnStoreRelay(EntityUid uid, StoreComponent store, ImplantRelayEvent implantRelay) { var args = implantRelay.Event; if (args.Handled) return; // can only insert into yourself to prevent uplink checking with renault if (args.Target != args.User) return; if (!TryComp(args.Used, out var currency)) return; // same as store code, but message is only shown to yourself if (!_store.TryAddCurrency((args.Used, currency), (uid, store))) return; args.Handled = true; var msg = Loc.GetString("store-currency-inserted-implant", ("used", args.Used)); _popup.PopupEntity(msg, args.User, args.User); } private void OnFreedomImplant(EntityUid uid, SubdermalImplantComponent component, UseFreedomImplantEvent args) { if (!TryComp(component.ImplantedEntity, out var cuffs) || cuffs.Container.ContainedEntities.Count < 1) return; _cuffable.Uncuff(component.ImplantedEntity.Value, cuffs.LastAddedCuffs, cuffs.LastAddedCuffs); args.Handled = true; } private void OnActivateImplantEvent(EntityUid uid, SubdermalImplantComponent component, ActivateImplantEvent args) { args.Handled = true; } private void OnScramImplant(EntityUid uid, SubdermalImplantComponent component, UseScramImplantEvent args) { if (component.ImplantedEntity is not { } ent) return; if (!TryComp(uid, out var implant)) return; // We need stop the user from being pulled so they don't just get "attached" with whoever is pulling them. // This can for example happen when the user is cuffed and being pulled. if (TryComp(ent, out var pull) && _pullingSystem.IsPulled(ent, pull)) _pullingSystem.TryStopPull(ent, pull); // Check if the user is pulling anything, and drop it if so if (TryComp(ent, out var puller) && TryComp(puller.Pulling, out var pullable)) _pullingSystem.TryStopPull(puller.Pulling.Value, pullable); var xform = Transform(ent); var targetCoords = SelectRandomTileInRange(xform, implant.TeleportRadius); if (targetCoords != null) { _xform.SetCoordinates(ent, targetCoords.Value); _audio.PlayPvs(implant.TeleportSound, ent); args.Handled = true; } } private EntityCoordinates? SelectRandomTileInRange(TransformComponent userXform, float radius) { var userCoords = userXform.Coordinates.ToMap(EntityManager, _xform); _targetGrids.Clear(); _lookupSystem.GetEntitiesInRange(userCoords, radius, _targetGrids); Entity? targetGrid = null; if (_targetGrids.Count == 0) return null; // Give preference to the grid the entity is currently on. // This does not guarantee that if the probability fails that the owner's grid won't be picked. // In reality the probability is higher and depends on the number of grids. if (userXform.GridUid != null && TryComp(userXform.GridUid, out var gridComp)) { var userGrid = new Entity(userXform.GridUid.Value, gridComp); if (_random.Prob(0.5f)) { _targetGrids.Remove(userGrid); targetGrid = userGrid; } } if (targetGrid == null) targetGrid = _random.GetRandom().PickAndTake(_targetGrids); EntityCoordinates? targetCoords = null; do { var valid = false; var range = (float) Math.Sqrt(radius); var box = Box2.CenteredAround(userCoords.Position, new Vector2(range, range)); var tilesInRange = _mapSystem.GetTilesEnumerator(targetGrid.Value.Owner, targetGrid.Value.Comp, box, false); var tileList = new ValueList(); while (tilesInRange.MoveNext(out var tile)) { tileList.Add(tile.GridIndices); } while (tileList.Count != 0) { var tile = tileList.RemoveSwap(_random.Next(tileList.Count)); valid = true; foreach (var entity in _mapSystem.GetAnchoredEntities(targetGrid.Value.Owner, targetGrid.Value.Comp, tile)) { if (!_physicsQuery.TryGetComponent(entity, out var body)) continue; if (body.BodyType != BodyType.Static || !body.Hard || (body.CollisionLayer & (int) CollisionGroup.MobMask) == 0) continue; valid = false; break; } if (valid) { targetCoords = new EntityCoordinates(targetGrid.Value.Owner, _mapSystem.TileCenterToVector(targetGrid.Value, tile)); break; } } if (valid || _targetGrids.Count == 0) // if we don't do the check here then PickAndTake will blow up on an empty set. break; targetGrid = _random.GetRandom().PickAndTake(_targetGrids); } while (true); return targetCoords; } private void OnDnaScramblerImplant(EntityUid uid, SubdermalImplantComponent component, UseDnaScramblerImplantEvent args) { if (component.ImplantedEntity is not { } ent) return; if (TryComp(ent, out var humanoid)) { var newProfile = HumanoidCharacterProfile.RandomWithSpecies(humanoid.Species); _humanoidAppearance.LoadProfile(ent, newProfile, humanoid); _metaData.SetEntityName(ent, newProfile.Name, raiseEvents: false); // raising events would update ID card, station record, etc. // If the entity has the respecive components, then scramble the dna and fingerprint strings _forensicsSystem.RandomizeDNA(ent); _forensicsSystem.RandomizeFingerprint(ent); RemComp(ent); // remove MRP+ custom description if one exists _identity.QueueIdentityUpdate(ent); // manually queue identity update since we don't raise the event _popup.PopupEntity(Loc.GetString("scramble-implant-activated-popup"), ent, ent); } args.Handled = true; QueueDel(uid); } }